Sometimes someone wants to take one for the team. But taking a LOT for the team?
Pierced By Many Wounds # Hazard # Short-event
Playable on an attack with more strikes than defending characters before
strikes are assigned; does not count against the hazard limit. The first
excess strike assigned to each character gives a -4 modification to his
prowess instead of -1. Cannot be duplicated on a given attack.
This is an ideal card to use against small companies or with numerous creatures. Undead are the first use most people think of for this card, but several other creatures can benefit as well.
This card has almost nothing bad about it. It increases the chance that you can wound a character, it makes it very dangerous for a character to take -3 to stay untapped. Further, it doesn't count against the hazard limit, so you can sneak it in when your opponent thinks you've used up the hazard limit. And if you manage to get a creature with a lot of strikes, you could potentially wound the whole company.
The best way to look at Pierced By Many Wounds is to look at cards to use it with. As I said before, it's most commonly found with undead. For instance, a Ghouls with The Moon Is Dead have six strikes. If you attack a company of four with the Ghouls, you can assign two -4 penalties. This means that someone like Beorn who might normally take -3 will probably want to tap (or risk rolling less than 8). Or someone who could normally deal easily with them like Theoden now needs to roll a 7 or be wounded. Oh, and that Hobbit? Try rolling an 11.
Other creatures can be used, though. The first that comes to mind is Morgul-rats. Even a company of 7 will be taking lots of negative modifiers. And against a small company, you can effectively give the rats +3 for a couple strikes. This also works well with Orc-guard, turning an almost meaningless -1 into a -4. And if you have Minions Stir out, you can use this with lower- strike, higher-prowess orcs. This strategy also works well with Wolves with Wake of War and Worm's Stench. It can find its way into a man deck, too, helping Corsairs and Dunlending Raiders. And with Rank Upon Rank and an Assassin, you can even give the character a -4 modifier, making a kill all that more likely. Perhaps one of the best uses for Pierced By Many Wounds is Redoubled Force. With Redoubled Force on the table you can put Pierced By Many Wounds on guard, then reveal it to make sure the company doesn't defeat the attack and thus discard the Redoubled Force. Add Awaken Minions and your opponent may waste a turn by being tapped by the auto-attack.
Other than taking up deck space, there aren't really any disadvantages to Pierced By Many Wounds. It doesn't work well in Nazgul or Drake decks, but other than that, you may find a good use for it.
Ratings for Pierced By Many Wounds: | |
---|---|
Isildur: | 8.5 |
Farmer Maggott: | 8.0 |
Wormgongue: | 7.4 |
Frodo: | 6.5 |
Bandobras Took: | 9.0 |
Samwise: | 9.5 |
Legolas: | 7.0 |
Strider: | 5.5 |
Beorn: | 7.4 |
Fingolfin: | 9.0 |
Average: | 7.8 |
Card names and text copyright 1996 by Iron Crown Enterprises, all rights reserved. This document copyright 1997 by Trevor Stone. Permission given to duplicate so long as no profit is made and the copyright notice is kept in tact, blah, blah, blah.