The owl and the pussy cat are going to be angry, because someone killed the moon.
The Moon is Dead # Hazard # Permanent-event
All Undead attacks receive +1 strike and +1 prowess. All Undead
automatic-attacks are duplicated (i.e., each Undead automatic-attack must be
faced twice, including all modifications). Discard this card when an Undead
attack is defeated. Cannot be duplicated.
All I have to say for this card is "I'd hate to be against it." But just to make you happy, I'll describe in further detail.
This card is like a permanent and automatic Chill Douser. While not as powerful as Plague of Wights with Doors, this card is easier to play and stays around for longer (hopefully). Plus, together they have a lot of fun. Picture Ghouls with The Moon is Dead in play first and then Plague of Wights. 12 strikes at 9/-, sure to tap almost every member of a company. It's pretty doubtful that someone will defeat that attack (assign all the modifiers to one weakling :-) so you can follow up with another. The company just faced 24 strikes at 9 prowess, quite a bit better than a Morgul-rats. If you add in three Chill Dousers before the Plague of Wights, you've got 18 strikes with 12 prowess. Now that is what I call scary.
The Moon is Dead can work without Plague of Wights and Doors of Night, which is what is so cool about this card. You can have Gates of Morning out and all sorts of nice things that help you out, and then bring out The Moon is Dead and maybe a Chill Douser to give +2 strikes and +2 prowess to an undead. And with some luck and careful planning the moon will remain dead for sometime.
That's another good thing about The Moon is Dead, you can get it out of your hand when you draw it and it will stay in play until your opponent gets lucky or you make a bad tactical decision. This doesn't happen too often, but don't test your luck too far, Halbarad on his own once defeated a Chill Douser and unkilled the moon. However, most of the time this card will stay in play for longer than Plague of Wights (and is easier to keep in play than Will of Sauron because this can't be knocked out with Twilight).
This card also hurts Undead auto-attacks. This makes the tame sites like Gladden Fields and Isles of the Dead That Live harder to deal with and it also makes harder sites like Dead Marshes and some Under-deeps REALLY hard to deal with. If a company defeats the auto-attack, though, TMID goes away. In order to do that, though, they'll have to tap some of their tough guys, giving you a turn perhaps. To this end, The Moon can come out of the sideboard and die against a Costal Sea deck, the auto-attacks of which are almost all undead. Tolfalas sounds a lot more risky when it's two attacks of 4@8 rather than one of 3@7...
There isn't really anything bad about The Moon is Dead, it's not even worthless outside of an Undead deck. With careful planning, you will get benefit from it and your opponent won't (unless he also likes undea, in which case the game can get REALLY fun).
Ratings for The Moon is Dead: | |
---|---|
Isildur: | 9.0 |
Bandobras Took: | 8.0 |
Samwise: | 9.7 |
Cirdan: | 8.0 |
Frodo: | 8.5 |
Alatar: | 8.0 |
Legolas: | 9.0 |
Merry: | 6.5 |
Beorn: | 6.9 |
Fingolfin: | 9.5 |
Farmer Maggott: | 9.0 |
Wormtongue: | 6.0 |
Strider: | 8.0 |
Average: | 8.2 |
Card names and text copyright 1996 by Iron Crown Enterprises, all rights reserved. This document copyright 1997 by Trevor Stone. Permission given to duplicate so long as no profit is made and the copyright notice is kept in tact, blah, blah, blah.