Usagi Satsui, the Hare Clan representative in Otosan Uchi recently visited the grave of a man who fought bravely during the fall of the Hantei.
Sure, Toku may be Captain of the Imperial Guard nowadays. And while he does a pretty decent job of it, perhaps the guy who used to fill the position isn't so bad either. In fact, he fits in well at the Palace.
First off, his stats are average, having decent force and chi. Not being in clan is a killer for most people, especially with a high gold cost, but being Imperial, he's 2 less for a Palace player. On top of that, he's an Unaligned Samurai, so the Basecamp produces 4 when paying for him. And with the Wave Men or Creating the Monkey Clan, his price can be dropped even further. 5 HR is easy for the Palace...an early Toku, and you're there. The 3 PH makes him a target for Strength of Purity, as well as another card I'll discuss later, but unfortunately, you can't gain honor for it (without other cards). [The Otaku Palaces may also acquire an early Ishikawa with a first turn Silk Works. Of course, it's been a while since I've seen a Unicorn deck creative enough to include unaligned infantry personalities. -- ed.]
He also has another nice trait, however. Imperial cards attached to him cost 3 less. This combines very nicely with the Palace's discount, making Imperial cards thrown on Ishikawa a whopping 5 less. Sounds good? Well, very few Imperial cards attach, and most of them are Followers. But the followers that can attach are a good lot: Imperial Legion, Imperial Honor Guard, and Imperial Palace Guard. Yep, free Legions. IHG off a Basecamp. Feeling defensive? 4 gold gets you an 11F unit with the Palace Guard. And do I need to mention that the Palace makes followers even cheaper?
There's one more Imperial card to throw on Ishikawa, and it's an item. The Imperial Standard. His 3 PH lets him attach it, and at 5G, it comes out on him for free. You also need to throw the favor, but since TA starts with the favor, that's not much of a problem. This can get pretty nasty pretty quick when the rest of the Imperial Guard shows up... picture this. Basecamp and Toku turn 1, Ishikawa turn 2. Now, on turn 3, hand him the Standard, an Imperial Legion, and an Imperial Honor Guard... all free. That's 14 force by turn 3... and you still haven't spent any gold yet.
Now, about that ability of his. Quite simply, you'll rarely get any
use of it. Not only do you need the favor, you also need to bow him (and
lose the force of his Imperial followers), it counts as the Favor (makes
it easy to cancel), and affects a very small class of personalities.
There's not a lot of 0 PH humans out there... even most Ninja have at
least a 1, and most of the people affected by the ability will never see
a battle anyway (Taka, for example). There are a small few, however.
The Flying Moto Bros. (Tsume and Sada), Hida Amoro, and any dishonored
personality are the only people you'll use this on, and even then, it'll
probably be canceled. The best use of his battle action is probably
to play Iron Cranes on him. It takes away an ability you'll never use,
and get an extra +1/+1 to boot. [If Ishikawa is defending Ryoko Owari,
he can send just about anyone home. And who says you can't use Secrets
on the Wind or Unrequited Love? It's true that Toturi's Army isn't a
particularly staunch dishonor clan, but the aforementioned Otaku are known
to send their magistrates in search of rapscallions. The experienced Doji
Yosai and Kakita Yoshi may also find interest in Ishikawa's ways. -- ed.]
[My trusty spoilerbot was not available when I originally edited this
article, and I thus neglected to note that Yoshi can't copy Ishikawa's
ability. Yosai is still just fine, though. Mea culpa. -- ed. 6/13/00]
While Ishikawa is right at home in TA, other clans probably won't want to
hire him. Because of his ability, he fits in well with dishonor decks,
and dueling decks. However, Scorpion doesn't have the honor to hire him,
Phoenix would rather have someone who can cast a spell, and Crane and
Dragon are better off with Toshiken Exp, who has a similar, more useful
ability, and is a much better dueler. [Of course, Toshiken won't help
you when faced with the mad Kuni Yori leading a horde of undead followers.
Or indeed a lone Crab berserker. He will send home an honorable shugenja
with a pesky spell attached, though. -- ed.]
Ishikawa sure as heck isn't for every deck, but he does make a nice
addition to an HTB [Honorable Toturi Beatdown] deck. And while Toku's
always off Monkeying around (heh heh), Ishikawa is always ready to kick
some ass in the Emperor's name. Whoever that may be, nowa days.
[Additional: A few notes about Ishikawa's ability. It's political, so
can be stopped by "Enough Talk!" (which is now in vogue thanks to Rise
From the Ashes), The Emperor's Left Hand, Dashmar, The Fair Voice of
Lies, and oddly enough, his boss, Hantei the 38th. It's a use of the
Imperial Favor, and thus canceled by Confusion at Court and rendered
useless by Command of the Kami. It sends the target home unbowed, so
she can move back in with Accessible Terrain, Relief, Way of Deception,
Shinjo's Breath, or any number of other fief movement cards. It's also
stopped by the standard "stay here cards" -- A Test of Courage, Root the
Mountain, Tsuchi-do, and even Cornered. A significant number of the above
cards receive frequent use, especially in decks with 0PH personalities,
so don't depend on using Ishikawa's ability.
It's true, Ishikawa joins the ranks of the game's many subpar
personalities. His ability is eclipsed by Ikoma Tsanuri and any number
of fate cards. His 3F/4C/3PH are matched by the much cheaper Seppn Nakao
(who shouldn't really be used as a measure of "average personality"). The
small number of attachable Imperial cards hardly warrants his inclusion.
He's hardly noticeable among Toturi's band of stellar personalities.
But Ishikawa, along with many other unused Scorpion Clan Coup cards,
has flavor. A deck intent on breaking into Otosan Uchi might include
Ishikawa to symbolize their willingness to bribe the guards. His ability
gives players the chance to call out the dishonorable scum on the board.
His traits, abilities, and stats all contribute to the portrayal of his
character -- he's a no-nonsense commander who inspires his troops, loyal
to the emperor with strict orders to keep the disreputable members of
the empire far from the Hantei. It's cards like this that bring depth
to the game. It's not just a bunch of creatures moving from one piece
of land to another, it's an Empire of unique individuals. If only the
vibrant characters and the Personalities worth use coincided more often.
-- ed.]
Superior Tactics accepts submissions. See the
submission guidelines for more info.
Card text copyright FRPG, 1995-2000.
Article text copyright James Major, 2000, edited by Trevor Stone.
Back to Superior Tactics
Back to Legend of the Five Rings
Back to my homepage
Last modified by Trevor Stone
webcomment2020@trevorstone.org