NAME | RARITY | MP'S | TYPE |
---|---|---|---|
A Malady Without Healing | R | Short-event | |
Magic. Shadow-magic. Playable during the site phase on a non-Ringwraith, non-Wizard character at the same site as a shadow-magic-using character. Target character must make a corruption check modified by -1 followed by a body check (modified by +1 if tapped). If target character is a hero and is eliminated by these checks, you receive his kill marshalling points. Unless the shadow-magic-user is a Ringwraith, he makes a corruption check modified by -5. | |||
A Nice Place to Hide | C | Short-event | |
Scout only. Tap scout to cancel an attack against the his company. | |||
Adunaphel Unleashed | R | Short-event | |
Playable on any attack against Adunaphel the Ringwraith (as your Ringwraith) if she is the only character in her company. The number of strikes of the attack is reduced to one and the attackÕs body is modified by -2. Alternatively, playable on any attack by a lone Adžnaphel the Ringwraith (as your Ringwraith). You choose defending characters. Any resulting body checks for defending characters are modified by +2. Cannot be duplicated on a given attack. | |||
Akhorahil Unleashed | R | Short-event | |
Playable on Akhorahil the Ringwraith (as your Ringwraith). You may take a magic card from your play deck or discard pile to your hand (reshuffle play deck if searched). | |||
All Thought Bent Upon It | U | Short-event | |
Sage only. Playable during the site phase on an untapped sage at a site where Information is playable. Tap the sage and the site. Search your play deck and choose a item you must reveal to your opponent. Place the item in your hand and reshuffle your play deck. The sage makes a corruption check. | |||
An Untimely Whisper | U | Short-event | |
Opponent reveals to you 5 random cards at once from his hand. | |||
Awaiting the Call | U | Permanent-event | |
Playable during the organization phase on a character with a mind of 6 or less at a non-Darkhaven. For the purposes of controlling this character, his mind is halved (round down). Discard this card when the character moves. Cannot be duplicated on a given character. | |||
Back to the Fray | U | Short-event | |
Each player may remove any number of characters from his discard pile and shuffle them into his play deck. | |||
Bade to Rule | C | Permanent-event | |
Playable at a Darkhaven during the organization phase on your Ringwraith. -2 to his direct influence. +5 general influence. You may discard this card during any of your organization phases. Discard this card if your Ringwraith moves. Alternatively, playable if your Ringwraith is not in play. +5 general influence. Place this card with your Ringwraith when he comes into play. Cannot be duplicated by a given player. | |||
Bitter Cold | R | Short-event | |
Magic. Sorcery. Playable on a sorcery-using character. All attacks against the character's company suffer a -1 modification to prowess and body this turn. Unless he is a Ringwraith, character makes a corruption check modified by -4. | |||
Black Rain | R | Short-event | |
Sage only. Playable on an untapped sage during the site phase at a Ruins & Lairs in a Wilderness. Opponent must reveal to you a non-Ringwraith, non-Wizard character from his hand if available; otherwise, he must reveal his entire hand. If a character is so revealed, make a roll (draw a #). If the sage is a Ringwraith, modify the roll by -2. According to the result, you may play an item from your hand with the sage (tapping the sage): The One Ring (10,11,12), a Dwarven Ring (8,9,10,11,12), or a Spirit Ring (0,1,2,3,4,5,6,7). | |||
Black Rider | C | Permanent-event | |
Black Rider mode. Playable at a Darkhaven during the organization phase on your RingwraithÕs own company. The company may move to a non-Darkhaven site. Discard this card and any other Ringwraith followers in the company during any of your following organization phases the company is at a Darkhaven. Cannot be duplicated on a given company. | |||
Blow Turned | C | Short-event | |
Warrior only. Warrior does not tap against one strike. If wounded by the strike, his body check is modified by -1. | |||
Bold Thrust | C | Short-event | |
Warrior only. Warrior receives +3 to prowess and -1 to body against one strike. | |||
Burning Rick, Cot, and Tree | U | 2 | Permanent-event |
Playable at an already tapped Border-hold during the site phase. The company faces two attacks (Men Ñ 4 strikes with 7 prowess, 1 strike with 9 prowess). If no characters are untapped after the attack, discard this card. Otherwise, you may tap one character in the company and put this card in your marshalling point pile. Discard any factions you have in play that are playable at that site. Cannot be duplicated at a given site. | |||
By the Ringwraith's Word | C | Permanent-event | |
Playable during the organization phase on one of your other characters at the same Darkhaven as your Ringwraith. The character: becomes a leader (if not already), receives +4 direct influence against characters in his company, and cannot be discarded by a body check. Discard at any time if there is a character in his company with a higher mind. Cannot be duplicated by a given player. | |||
Catch an Elusive Scent | U | Short-event | |
Scout only. Playable during the site phase on an untapped scout. Tap the scout. Another character in his company may play any minor, major, or gold ring item normally playable at the site. This does not tap the site, and Catch an Elusive Scent can be played at a site that is already tapped. | |||
Come By Night Upon Them | R | Short-event | |
Playable on a Border-hold. -1 to the prowess of all automatic-attacks at the site (-2 if Doors of Night is in play). The first item played at the site does not tap the site. | |||
Crack in the Wall | U | Short-event | |
Sage only. Playable during the organization phase on an untapped sage in a moving company. Tap the sage. Unless the site is in a Free-domain, no hazard creatures may be played at the company's new site. | |||
Crooked Promptings | C | Short-event | |
Diplomat only. +3 to any one influence check by a character in a diplomatÕs company or +2 to a corruption check by a character in his company. | |||
Deeper Shadow | U | Long-event | |
Magic. Shadow-magic. Playable during the movement/hazard phase on a moving shadow-magic-using character. In characterÕs site path, change a Ruins & Lairs to a Shadow-hold or one Wilderness to a Shadow-land. Alternatively, decrease the hazard limit against his company by one (to no minimum). Unless he is a Ringwraith, he makes a corruption check modified by -3. | |||
Diversion | C | Short-event | |
Playable on an unwounded character facing an attack. The attack is canceled and the character is wounded (no body check is required). | |||
Down Down to Goblin-town | U | Short-event | |
Playable during the organization phase on a moving company. If the company moves to a Ruins & Lairs, no hazard creatures may be played (by type or name) keyed to regions against his company. | |||
Dwar Unleashed | R | Short-event | |
Playable during the organization phase on Dwar the RingwraithÕs company (if Dwar is your Ringwraith). His own company may use region movement this turn. | |||
Fell Rider | C | Permanent-event | |
Fell Rider mode. Playable at a Darkhaven during the organization phase on your Ringwraith's own company. +2 prowess, -3 direct influence to your Ringwraith. Discard all allies and Ringwraith followers in the company; none may join the company. Your Ringwraith may move to a non-Darkhaven site. Discard this card during any of your following organization phases the company is at a Darkhaven. Cannot be duplicated on a given company. | |||
Focus Palant’r | U | Permanent-event | |
Sage only. Playable on a Palant’r with a sage in the company. The bearer of the Palant’r now has the ability to use the Palant’r. Discard Focus Palant’r if the Palant’r's company moves. | |||
Forced March | C | Short-event | |
Playable at the end of the movement/hazard phase on a company that moved to a Darkhaven. The company may move to an additional site this turn. Another site card may be played and another movement/hazard phase immediately follows for that company. | |||
Foul Trophies | R | Permanent-event | |
Playable on an untapped Orc or Troll character in a company that has just defeated an attack by Elves, Dwarves, Dœnedain, or Men. Tap the character. Discard this card to modify another attack by Elves, Dwarves, Dœnedain, or Men against the character's company. The attack is reduced to one strike with +3 prowess and -2 body. Only one Foul Trophies may be so discarded against a given attack. | |||
Freeze the Flesh | R | Permanent-event | |
Magic. Shadow-magic. Playable on a character that was eliminated by a body check this turn if a shadow-magic-using character is in his company. Return the character to the company and tap him. Target character has -2 mind to a minimum of 1, -1 prowess, and -2 body. The character's company is now overt. Unless he is a Ringwraith, the shadow-magic-using character makes a corruption check modified by -4. | |||
Gifts as Given of Old | C | Short-event | |
Provides +3 to an influence attempt against a faction. | |||
Gold Chains in the Wind | R | Short-event | |
Magic. Shadow-magic. Playable on a shadow-magic-using character facing an attack before strikes are assigned. An ally with a prowess of 5 is created which leaves the game when the attack is finished. In all cases, the ally must face one of the attack's strikes. Unless he is a Ringwraith, character makes a corruption check modified by -4. | |||
Heralded Lord | U | Permanent-event | |
Heralded Lord mode. Playable on your RingwraithÕs company at a Darkhaven during the organization phase. -2 prowess, +3 direct influence to entire company. His own company may move to a non-Darkhaven site. Discard this card and any other Ringwraith followers in the company during any of your following organization phases the company is at a Darkhaven. | |||
Hidden Ways | C | Short-event | |
Ranger only. Playable during the organization phase on an untapped ranger whose company is moving. Tap the ranger. No hazard creatures may be keyed by type to Wilderness against the rangerÕs company this turn. | |||
Hide in Dark Places | U | Short-event | |
Scout only. Playable during the organization phase on a scout whose company is not moving. All hazard creature attacks against the scout's company this turn are canceled. | |||
Hoarmurath Unleashed | R | Short-event | |
Playable on Hoarmurath the Ringwraith (as your Ringwraith). Cancel an attack against any one of your companies. | |||
Honey on the Tongue | R | Short-event | |
Diplomat only. +5 direct influence against characters by a character in a diplomat's company until the end of the turn. Cannot be duplicated on a given character. | |||
I'll Be at Your Heals | C | Permanent-event | |
Command. Playable on a leader during the organization phase. Return all other command cards on target leader to your hand when this card is played. -2 to leader's direct influence (to a minium of 0) and +1 to all corruption checks by characters in his company. You may return this card to your hand during any organization phase. | |||
I'll Report You | C | Permanent-event | |
Command. Playable on a leader during the organization phase. Return all other command cards on target leader to your hand when this card is played. -2 to leader's direct influence (to a minium of 0) and +1 prowess to all characters in his company. You may return this card to your hand during any organization phase. | |||
In the Name of Mordor | U | Short-event | |
Playable on an untapped character whose company is facing a detainment attack keyed to (by name or type) a Dark-hold, Dark-domain, Shadow-hold, or Shadow-land. Tap the character and cancel the attack. Alternatively, this card cancels and discards one Nazgžl hazard event. | |||
Indur Unleashed | R | Short-event | |
Playable on any attack against Indur the Ringwraith's own company (if Indur is your Ringwraith). The attack is canceled. Alternatively, playable when Indur the Ringwraith's own company declares an attack (if Indur is your Ringwraith). The attack cannot be canceled. | |||
Iron-road | u | Short-event | |
Playable during the organization phase on a moving company at a Darkhaven. Opponent draws twice the normal number of cards for this company during the movement/hazard phase. At the end of the turn, the company may replace its site card with the Darkhaven at which it began the turn. | |||
Khamul Unleashed | R | Short-event | |
Playable on any attack against Khamul the Ringwraith's own company (if Khamul is your Ringwraith). The prowess of the attack is modified by -3.ÊAlternatively, playable on any attack by Khamul the RingwraithÕs own company (if Khamul is your Ringwraith). You choose defending characters. | |||
Kill All But NOT the Halflings | R | (5) | Permanent-event |
Playable during the site phase on a company at Bag End. It faces a Hobbit attack (4 strikes with 6 prowess). If no characters are untapped after the attack, discard this card. Otherwise, you may tap one character in the company and put this card under his control. No marshalling points are received and that character may not untap until this card is stored at Barad-dur during his organization phase. Only the first Kill All But NOT the Halflings stored is worth 5 marshalling points, all others are only worth 1 point each. | |||
Leg It Double Quick | R | Short-event | |
Playable at the end of the movement/hazard phase on a moving company. Tap all untapped characters in the company. The company may move to an additional site this turn. Another site card may be played and another movement/hazard phase immediately follows for that company. | |||
The Lidless Eye | R | Permanent-event | |
Playable if your opponent is a Wizard and you have not revealed a Ringwraith. You are Sauron, not a Ringwraith. You may not reveal a Ringwraith or play Ringwraith followers. +7 to your general influence. You may keep one more card than normal in your hand. Once during each of your organization phases, you may: bring a resource or character from your sideboard into your play deck and shuffle or choose and discard a card from your hand to look at up to 5 random cards at once from your opponentÕs hand. Cannot be duplicated. | |||
Messenger of Mordor | R | Short-event | |
Magic. Spirit-magic. Playable on a spirit-magic-using character at a Darkhaven, Shadow-hold, or Dark-hold. Any items and resource events with his company that can be stored at a Darkhaven may now be so stored. Unless he is a Ringwraith, character makes a corruption check modified by -4. | |||
Morgul-blade | R | Permanent-event | |
Playable on your Ringwraith or a Ringwraith follower. Each strike against the Ringwraith receives -1 body and -1 prowess. Discard Morgul-blade after a strike against the Ringwraith fails. Cannot be duplicated on a given Ringwraith. | |||
Motionless Among the Slain | R | Short-event | |
Playable on an attack. You assign all strikes of the attack regardless of the attackÕs normal capabilities and character status. +1 to all body checks by your characters resulting from the attack. | |||
The Names Among Them | C | (1) | Permanent-event |
Playable on an untapped scout immediately after facing an automatic-attack at a Border-hold or Free-hold. Tap the scout. No marshalling points are received until this card is stored at a Darkhaven during his organization phase. Once stored, this card may be discarded to cancel an automatic-attack at a Free-hold or Border-hold. | |||
News Must Get Through | C | Short-event | |
Playable on a company at a Darkhaven, Shadow-hold, or Dark-hold. Any resource events with the company that can be stored at a Darkhaven may now be so stored. | |||
News of the Shire | R | (3) | Permanent-event |
Playable during the site phase on an untapped character at Bag End. Tap the character. No marshalling points are received until this card is stored at Barad-džr during his organization phase. Only the first News of the Shire stored is worth 3 marshalling points, all others are only worth 1 marshalling point each. If stored, The Shire becomes a Border-land, and Bag End becomes a Border-hold. | |||
No More Nonsense | R | Permanent-event | |
Playable on a leader during the organization phase. Make a roll (draw a #) for the leader. Choose another character in the company and do the same. If the leaderÕs result plus his prowess is greater than the other characterÕs result plus his prowess, discard any hazard permanent-events on the other character and the leader receives +2 direct influence. Otherwise, the leader receives -2 direct influence. Cannot be duplicated on a given leader. | |||
No News of Our Riding | R | 1 | Permanent-event |
Playable on an untapped character immediately after his company faces an Elf, Dœnedain, or Man hazard creature. Tap the character. The character can later tap to cancel an Elf, Dœnedain, or Man hazard creature attack against his company. Cannot be duplicated in a given company. | |||
Not Slay Needlessly | U | Short-event | |
Playable on an attack by Elves, Dwarves, Dœnedain, or Men. Against a covert company, the attack is canceled. Otherwise, -2 to the attack's prowess. Cannot be duplicated on a given attack. | |||
Old Cache | C | Short-event | |
Playable on a company at a tapped Dark-hold, Shadow-hold, or Ruins & Lairs. During the site phase, one or two characters in that company may each tap to take control of a non-unique, non-hoard minor item of the following type: weapon, armor, shield, or helmet. You may take these items from your play deck (reshuffle if used), discard pile, and/or sideboard. | |||
Old Prejudice | R | Long-event | |
Triple all standard modifications for influence checks against factions. | |||
One Dear to You | R | Permanent-event | |
Playable on a faction you have in play. -1 faction marshalling points. Any influence attempt against the faction is modified by -8 and Muster may not be used against the faction. | |||
Orc Quarrels | C | Short-event | |
Playable on an Orc, Troll, or Man attack. The attack is canceled. Alternatively, playable on any attack if Skies of Fire is in play. The number of strikes from the attack is reduced to half of its original number (rounded up). | |||
Orc Stealth | U | Short-event | |
Orc scout only. Cancel one strike against an Orc scout. | |||
Orc-mounts | R | Short-event | |
Playable during the organization phase on a moving overt company. The hazard limit against the company increases by two and the prowess of any hazard creatures played against it this turn is modified by -1. Cannot be duplicated on a given company. | |||
Poisonous Despair | U | Short-event | |
Magic. Spirit-magic. Playable on a spirit-magic-using character in response to an influence attempt against a character, ally, or item in his company. The attempt is canceled. If the character is a Ringwraith, he can also cancel an influence attempt against any of his factions. May be played during opponentÕs site phase. Unless he is a Ringwraith, he makes a corruption check modified by -3. | |||
Ready to His Will | R | 1 | Permanent-event |
Playable on an Orc, Troll, Giant, Slayer, or Man hazard creature with one strike for each of its attacks. All attacks of the creature are canceled. The creature becomes an ally under the control of any character in the company that now taps. It has a mind of 1, 1 ally marshalling point, prowess equal to its normal prowess minus 7, and a body equal to 8. Place this card with the creature. | |||
Remnants of Old Robberies | R | Permanent-event | |
Playable on a non-Wolves, non-Animals, non-Nazgžl hazard creature attack that a company has just defeated. Place this card with the attackÕs card. The company receives a number of miscellaneous marshalling points equal to the kill marshalling points the defeated creature would give a hero player. | |||
Ren Unleashed | R | Short-event | |
Playable on Ren the Ringwraith (as your Ringwraith). All characters at the same site as Ren must make a corruption check modified by -2. | |||
The Ring Leaves Its Mark | C | Short-event | |
Bring one Black Rider, Fell Rider, or Heralded Lord card from your sideboard or discard pile into your play deck and reshuffle. Alternatively, playable on your tapped Ringwraith. Make a roll (draw a #)-if the result is greater than 6, untap your Ringwraith. | |||
Rumor of the One | R | Permanent-event | |
+1 to the corruption points and the marshalling points for all ring items. Discard when any play deck is exhausted. Cannot be duplicated. | |||
Ruse | R | Short-event | |
Diplomat only. Scout only. Playable on a untapped diplomat in a covert company facing an attack. Tap the diplomat. The attack is canceled. Alternatively, playable on a scout facing an attack. No strikes of the attack may be assigned to the scout. | |||
Secrets of Their Forging | U | Short-event | |
Sage only. Playable on a sage during the site phase at a site where Information is playable if a character in his company has a gold ring item. Tap the sage and the site. You may replace the gold ring with a special item ring from your hand (except for The One Ring) for which the gold ring could normally be tested. Discard the gold ring item. | |||
Seize Prisoners | C | (2) | Permanent-event |
Playable during the site phase at an already tapped Free-hold. The company faces an attack (attack type as first automatic-attack at site-3 strikes with 8 prowess). If no characters are untapped after the attack, discard Seize Prisoners. Otherwise, tap 1 character in the company and put Seize Prisoners under his control. No marshalling points are received and that character may not untap until Seize Prisoners is stored at a Darkhaven, Shadow-hold, or Dark-hold during his organization phase. Cannot be duplicated at a given site. | |||
Skies of Fire | C | Permanent-event | |
Environment. When Skies of Fire is played, all hazard environment cards in play are immediately discarded, and all hazard environment effects are canceled. This card acts as Gates of Morning for the purposes of interpreting hazards. Cannot be duplicated. | |||
Smart and Secret | C | Permanent-event | |
Command. Playable on a leader during the organization phase. Return all other command cards on target leader to your hand when this card is played. -2 to leaderÕs direct influence (to a minium of 0) and +1 body to all characters in his company. You may return this card to your hand during any organization phase. | |||
Smoke on the Wind | R | 3 | Permanent-event |
Playable at an already tapped Free-hold during the site phase. The company faces two attacks (Men - 5 strikes with 8 prowess, 1 strike with 10 prowess). If no characters are untapped following the attack, discard this card. Otherwise, you may tap one character in the company and put this card in your marshalling point pile. Discard any factions you have in play that are playable at this site. Cannot be duplicated at a given site. | |||
Sneakin' | R | Short-event | |
Scout only. Playable during the organization phase on an untapped scout in a company with a company size less than 3. Tap the scout. No creature hazards may be played on his company this turn. | |||
Some Secret Art of Flame | R | Short-event | |
Magic. Sorcery. Playable on a sorcery-using character facing an attack. +4 prowess for the character against the attack. Unless he is a Ringwraith, character makes a corruption check modified by -4. Cannot be duplicated against a given attack. | |||
Spying out the Land | R | Short-event | |
Magic. Spirit-magic. Playable on a spirit-magic-using character during the organization phase. Opponent may reveal to you any hazards from his hand, and only those hazards can be played during the character company's movement/hazard phase. Unless he is a Ringwraith, character makes a corruption check modified by -3. | |||
Stabbed Him in His Sleep | C | 1 | Permanent-event |
Playable during the site phase on an untapped scout in a covert company at an already tapped Border-hold or Free-hold. The scout faces an attack (attack type as first automatic-attack at site - 1 strike with 8 prowess). If the scout is not untapped after the attack, discard this card. Otherwise, the scout may tap and place this card in his player's marshalling point pile. | |||
Sudden Call | C,F | Short-event | |
You may play this card as a resource or a hazard according to The Audience of Sauron Rules. This card may not be played as a hazard against a Wizard player, and may be included as a hazard in a WizardÕs deck. You may reshuffle this card into you play deck at any time that it is in your hand (show opponent). | |||
Swag | U | Short-event | |
Playable on a company at a tapped Ruins & Lairs, Border-hold, or Free-hold. During the site phase, one or two characters in that company may each tap to take control of a non-unique, non-hoard minor item of the following type: weapon, armor, shield, or helmet. You may take these items from your play deck (reshuffle if used), discard pile, and/or sideboard. | |||
Swarm of Bats | C | Permanent-event | |
Playable at a Darkhaven, Shadow-hold, or Dark-hold during the organization phase on an overt company that has more than one Orc. Any attack against this company has its prowess and body modified by -1. Discard this card if a character leaves the company for any reason. Cannot be duplicated on a given company. | |||
Swift Strokes | U | Short-event | |
Warrior only. Warrior receives +1 prowess against one strike and obtains two random values against it, choosing the one to use. | |||
Test of Fire | C | Short-event | |
Sage only. Play to test a gold ring in a sageÕs company. | |||
That Ain't No Secret | C | (1) | Permanent-event |
Playable during the site phase on an untapped character at a site where Information is playable. Tap the character (but not the site). No marshalling points are received until this card is stored at a Darkhaven during the characterÕs organization phase. | |||
That's Been Heard Before Tonight | C | (2) | Permanent-event |
Playable during the site phase on an untapped character in a covert company at a Border-hold or Free-hold where Information is playable. Tap the character (but not the site). No marshalling points are received and the character may not untap until this card is stored at a Darkhaven during his organization phase. | |||
They Ride Together | R | Short-event | |
Playable only at a Darkhaven during the organization phase on your RingwraithÕs company. You may bring any Ringwraith followers into play with your RingwraithÕs company as you have in your hand and have direct influence to control. | |||
Thing Stolen | U | Short-event | |
Playable after a faction is successfully played at a Shadow-hold or Dark-hold. Tap a character at the site to play a non-unique, non-hoard minor or major item (even if the item is not normally playable there). | |||
Threats | R | Short-event | |
Warrior only. Playable on a warrior attempting to influence a faction. Warrior does not use his unused direct influence for the attempt. Instead he uses his prowess, to a maximum modifier of +6. | |||
Tidings of Death | R | Long-event | |
-1 to each influence check against a faction, but for each influence check make an additional roll (or draw an additional #) and choose which result to use. May also be played as a hero resource. | |||
To Satisfy the Questioner | C | (3) | Permanent-event |
Playable during the site phase on an untapped character at a Free-hold. Tap the character and site. No marshalling points are received and the character may not untap until this card is stored at a Darkhaven during his organization phase. | |||
Under His Blow | C | Short-event | |
Untapped character does not tap against one strike. | |||
Vatha Unleashed | R | Short-event | |
Playable on óvatha the RingwraithÕs own company (if Vatha is your Ringwraith) at the end of his movement/hazard phase. His company may move to an additional site this turn. A site card may be played and another movement/hazard phase immediately follows for his company. | |||
Veils of Shadow | R | Short-event | |
Magic. Sorcery. Playable on a sorcery-using character facing an automatic-attack. The number of strikes of all automatic-attacks at the site this turn are reduced to one. Unless he is a Ringwraith, character makes a corruption check modified by -4. | |||
Voices of Malice | C | Short-event | |
Sage only. Tap a sage to discard one non-environment hazard permanent-event or non-environment hazard long-event. Sage makes a corruption check modified by -2. | |||
The WaterÕs Tithe | U | Short-event | |
Magic. Sorcery. Playable on a non-Ringwraith sorcery-using character during the organization phase. If using region movement, the characterÕs company may play up to two additional region cards. Character makes a corruption check modified by -3. | |||
We Have Come to Kill | R | Short-event | |
A character may be brought into play under general or direct influence at any Shadow-hold, Ruins & Lairs, or Border-hold. This does not count against the one character per turn limit. | |||
Weigh All Things to a Nicety | C | Short-event | |
Bring one resource or character (including a Ringwraith) from your sideboard or discard pile into your play deck and shuffle. | |||
Where There's a Whip | R | Short-event | |
Playable on an untapped Orc or Troll character bearing a Whip. Each tapped character in the bearer's company with a mind and prowess less than the bearerÕs makes a body check modified by -2. Failing the body check wounds, but does not eliminate the character. Each unwounded character in the company becomes untapped. | |||
While the Yellow Face Sleeps | R | Permanent-event | |
Playable during the organization phase on your Ringwraith at a Darkhaven. You may keep one more card than normal in your hand. Discard this card if your Ringwraith moves. Cannot be duplicated by a given player. | |||
Wisdom to Wield | U | Short-event | |
Sage only. Playable on a non-Ringwraith sage bearing a Dwarven Ring and/or a Palant’r. This turn, the sage: bears the Dwarven Ring as though he were a Dwarf or is able to use the Palant’r. | |||
The Witch-king Unleashed | R | Short-event | |
Playable on The Witch-king (as your Ringwraith). +5 to his direct influence this turn. Cannot be duplicated on a given turn. | |||
Words of Menace and Deceit | R | Short-event | |
Magic. Spirit-magic. Playable on a spirit-magic-using character. +5 to the character's direct influence for the rest of the turn. Unless he is a Ringwraith, he makes a corruption check modified by -4. Cannot be duplicated on a given character. |