NAME | RARITY | CP'S | TYPE |
---|---|---|---|
Arouse Defenders | C | Short-event | |
Playable on a Free-hold or Border-hold. This turn, the prowess of one automatic-attack (your choice) at target site is increased by 2 and cannot be canceled. Cannot be duplicated on a given site. | |||
Arouse Denizens | C | Short-event | |
Playable on a Ruins & Lairs. This turn, the prowess of one automatic-attack (your choice) at target site is increased by 3. Cannot be duplicated on a given site. | |||
Awaken Defenders | C | Long-event | |
The number of strikes for each automatic-attack at a Free-hold or Border-hold is doubled. Additionally, each detainment automatic-attack at a Free-hold or Border-hold becomes a normal automatic-attack. Cannot be duplicated. | |||
Awaken Denizens | C | Long-event | |
The number of strikes for each automatic-attack at a Ruins & Lairs is doubled. Cannot be duplicated. | |||
Call of Home | C | Short-event | |
Playable on a non-Ringwraith, non-Wizard character not bearing The One Ring. The character makes a roll (draws a #). The character returns to his player's hand if the result plus his player's unused general influence is less than 10. Any one item held by the removed character may automatically be transferred to another character in his company (all other non-follower cards he controls are discarded.) | |||
Chill Them with Fear | R | Long-event | |
All Elf, Dwarf, Dunadan, and Hobbit attacks receive +2 prowess and +2 strikes (+1 prowess and +1 strike if Doors of Night is in play). Cannot be duplicated. | |||
Covetous Thoughts | U | 1 | Permanent-event |
Corruption. Playable only on a minion. At the end of each of his turns, target minion makes a corruption check for each item his company bears that he does not bear. For each check, modify the roll by subtracting the corruption of that item. During his organization phase, the minion may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 5, discard this card. Cannot be duplicated on a given minion. | |||
Darkness Under Tree | R | Short-event | |
Playable on an untapped Orc, Troll, or Man character if Doors of Night is in play. Tap the character. | |||
Despair of the Heart | C | 2 | Permanent-event |
Corruption. Playable on a non-Hobbit, non-Wizard, non-Ringwraith character. Target character receives 2 corruption points and makes a corruption check each time a character in his company becomes wounded. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 4, discard this card. Cannot be duplicated on a given character. | |||
Doors of Night | C | Permanent-event | |
Environment. When Doors of Night is played, and all resource environment cards in play are immediately discarded, and all resource environment effects are cancelled. Cannot be duplicated. | |||
Fell Winter | C | Long-event | |
Environment. Each Border-hold receives an additional automatic-attack: Wolves Ñ- 3 strikes with 7 prowess. Additionally, if Doors of Night is in play, treat all Free-domains as Border-lands and all Border-lands as Wildernesses. Cannot be duplicated. | |||
Foolish Words | C | Permanent-event | |
Playable on any character. Any riddling roll, offering attempt, or influence attempt by target character is modified by -4. If placed on-guard, it may be revealed and played when a character in the company declares such an attempt. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 7, discard this card. Cannot be duplicated on a given character. | |||
Greed | C | Short-event | |
Playable on a site. Until the end of the turn, each non-Hobbit, non-Wizard, non-Ringwraith character at the site must make a corruption check each time an item is played at the site. The character playing an item need not make a corruption check. When a character makes one of these checks, it is modified by subtracting the corruption points the item would normally give the character if he controlled it. Cannot be duplicated on a given site. | |||
Heedless Revelry | R | Short-event | |
Playable on a non-Ringwraith company that is not moving. Make a roll (or draw a #) for each untapped non-Wizard character in the company; modify this roll by -2 for hero characters. If the result is greater than the character's mind, the character becomes tapped. Alternatively, may be revealed as an on-guard card on a company after the successful play of an item, ally, or faction. Tap all untapped non-Ringwraith, non-Wizard characters in the company. | |||
Incite Defenders | C | Short-event | |
Playable on a Border-hold or Free-hold. An additional automatic-attack is created at the site until the end of the turn. This is an exact duplicate (including all existing and eventual modifications to prowess, etc.) of an existing automatic-attack at the site of your choice. This automatic-attack is faced immediately following its original. Cannot be duplicated on a given site. | |||
Incite Denizens | C | Short-event | |
Playable on a Ruins & Lairs. An additional automatic-attack is created at the site until the end of the turn. This is an exact duplicate (including all existing and eventual modifications to prowess, etc.) of an existing automatic-attack at the site of your choice. This automatic-attack is faced immediately following its original. Cannot be duplicated on a given site. | |||
Long Winter | C | Long-event | |
Environment. Each moving company that has at least two Wildernesses in its site path must return to its site of origin unless it contains a ranger. Additionally, if Doors of Night is in play, each non-Darkhaven site in play with at least two Wildernesses in its site path is tapped. Cannot be duplicated. | |||
Lost in Border-lands | C | Short-event | |
Playable on a moving company. Its hazard limit increases by one for every Border-land in its site path. | |||
Lost in Free-domains | C | Short-event | |
Playable on a moving company. The company must do nothing during its site phase if it has a Free-domain in its site path. | |||
Lost in Shadow-lands | C | Short-event | |
Playable on a moving company. Its hazard limit increases by one for every Shadow-land in its site path. | |||
Lost in the Wilderness | C | Short-event | |
Playable on a moving company. Its hazard limit increases by one for every Wilderness in its site path. | |||
Lure of Expedience | C | 2 | Permanent-event |
Corruption. Playable on a non-Ringwraith, non-Wizard, non-Hobbit character. Target character receives 2 corruption points and makes a corruption check each time a character in his company gains an item (including a ring special item). During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 5, discard this card. Cannot be duplicated on a given character. | |||
Lure of Nature | C | 2 | Permanent-event |
Corruption. Playable on a non-Hobbit, non-Dwarf, non-Orc, non-Ringwraith character. Target character receives 2 corruption points and makes a corruption check at the end of his movement/hazard phase for each Wilderness in his company's site path. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 4, discard this card. Cannot be duplicated on a given character. | |||
Lure of the Senses | C | 2 | Permanent-event |
Corruption. Playable on a non-Ringwraith character. Target character receives 2 corruption points and makes a corruption check at the end of his untap phase if at a Darkhaven. During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 6, discard this card. Cannot be duplicated on a given character. | |||
Minions Stir | U | Long-event | |
The number of strikes and prowess of each Orc and Troll attack are each increased by one (by two for Orc attacks if Doors of Night is in play). Cannot be duplicated. | |||
Muster Disperses | C | Short-event | |
Playable on a faction. The faction's player makes a roll (draws a #), and discards the faction if the result plus his unused general influence is less than 11. | |||
News of Doom | R | Short-event | |
Unique. Each player makes a roll (draws a #) for each faction he has in play. Discard any faction if its result is 2 or 3, or if its result plus that player's unused general influence is less than 10. Remove News of Doom from the game. | |||
Nothing to Eat or Drink | C | Permanent-event | |
Playable on a minion company at or moving to a Free-hold or Border-hold, or playable on a hero company at or moving to a Shadow-hold or Dark-hold. The prowess and body of each character in the company is modified by -1. Discard this card during its organization phase if the company is at a Darkhaven. Cannot be duplicated on a given company. | |||
Plague | R | Permanent-event | |
Playable on a non-Ringwraith, non-Wizard, non-Elf character at or moving to a non-Haven, non-Ruins & Lairs site. At the end of the target's movement/hazard phase, each non-Ringwraith, non-Wizard, non-Elf character at the same site as the target must make a roll (draw a #) modified by -2. If the result is greater than the character's body, he is wounded or he is eliminated if he is already wounded. Discard this card during the target's organization phase if he is at a Darkhaven. | |||
Plague of Wights | U | Long-event | |
The prowess of all Undead attacks is increased by one. Additionally, if Doors of Night is in play, the number of strikes for each Undead attack is doubled. Cannot be duplicated. | |||
Rats! | U | Short-event | |
Playable on a company containing at least one minor item that is at or moving to a Ruins & Lairs, Shadow-hold, or Dark-hold. Company discards one minor item of its choice or chooses one of its characters to become wounded (no body check required). | |||
Rebel-talk | C | Permanent-event | |
Playable on a non-Ringwraith, non-Wizard character with mind of 7 or less. Character cannot be controlled by direct influence. Once during each of his organization phases, the character may attempt to remove this card by making a roll (drawing a #)-if the result is greater than 7, discard this card. Cannot be duplicated on a given character. | |||
The Ring Will Have But One Master | R | Permanent-event | |
Playable on the bearer of The One Ring. During each of his organization phases, one character (other than the bearer) in bearer's company is discarded (of bearer's player's choice) along with all cards played with him. During his organization phase, the target character may tap to attempt to remove this card by making a roll (drawing a #)-if the result is greater than 8, discard this card. Cannot be duplicated on a given character. | |||
River | C | Short-event | |
Playable on a site. If a company that has moved to this site this turn does not tap a ranger, it must do nothing during its site phase. | |||
The Roving Eye | R | Short-event | |
Playable on a non-Wizard, non-Ringwraith character bearing a Palant’r, greater item, or ring that is not a gold ring. Target character is forced to make corruption check modified by -2. If the character would normally be eliminated as a result of this check, he is instead discarded (along with all cards played with him). | |||
Searching Eye | C | Short-event | |
Cancel and discard any card requiring scout skill before it is resolved or cancel any ongoing effect of a card that required scout skill to play. If this card is played as an on-guard card, it can be revealed during the opponent's site phase to cancel and discard a card requiring scout skill before it is resolved. | |||
Shut Yer Mouth | U | Permanent-event | |
Playable on a non-Wizard, non-Ringwraith character. -2 to character's direct influence (to a minimum of zero). Once during each of his organization phases, the character may attempt to remove this card by making a roll (drawing a #)-if the result is greater than 7, discard this card. Cannot be duplicated on a given character. | |||
So You've Come Back | U | Permanent-event | |
Playable on a character of 5 mind or less. The mind of each other non-follower, non-Ringwraith, non-Wizard character in his company increases by one. Discard this card during the organization phase if target character is in a company by himself and at a Darkhaven. Cannot be duplicated on a given company. | |||
Something Has Slipped | R | Permanent-event | |
Playable on a company. If a character in the company becomes wounded, the prowess of each character in the company is modified by -2 for the rest of the turn. Discard this card during its organization phase if the company is at a Darkhaven. Cannot be duplicated on a given company. | |||
Stay Her Appetite | R | Short-event | |
Playable on an ally. Make a roll (draw a #). If the result plus the ally's mind is greater than your opponent's unused general influence plus its controlling character's unused direct influence plus two, the ally attacks its controlling character (detainment attack against a hero). This attack has 1 strike and prowess equal to the ally's normal prowess plus a dice roll (drawn #). Discard the ally if it attacks and is not defeated. | |||
Stench of Mordor | U | Permanent-event | |
Environment. At the start of its site phase, each company at a site in a Dark-domain (or Shadow-land, if Doors of Night is in play) must tap one untapped character if available. Discard when any play deck is exhausted. Cannot be duplicated. | |||
Thrice Outnumbered | U | Permanent-event | |
Each player may take one Man hazard creature from his discard pile and shuffle it into his play deck at the end of each turn. Discard this card or a Man hazard creature from your hand at the end of opponent's long-event phase. Discard when any play deck is exhausted. Cannot be duplicated. | |||
Tidings of Bold Spies | C | Short-event | |
Playable on a company moving to a site with an automatic-attack. This card creates one or more attacks on the company, the total of which duplicates exactly (including modifications) all automatic-attacks at the site. These attacks must be faced immediately and are not considered automatic-attacks. | |||
Tidings of Doubt and Danger | U | Permanent-event | |
The direct influence of each Ringwraith is lowered by 2 (by 3 if Doors of Night is in play). Discard when any play deck is exhausted. Cannot be duplicated. | |||
Twilight | C | Short-event | |
Environment. One environment card (in play or declared earlier in the same chain of effects) is canceled and discarded. Twilight may also be played as a resource, and may be played at any point during any player's turn. | |||
Veils Flung Away | U | Short-event | |
Playable on a company moving in a Wilderness, Border-land, or Free-domain if Doors of Night is not in play; does not count against the hazard limit. Make a body check modified by +1 for each character. Determine if each Orc or Troll character is discarded as indicated on their cards. Otherwise, the body checks have no effect unless an untapped character fails his check, in which case he becomes tapped. | |||
Waiting Shadow | R | Short-event | |
Environment. Playable on a company with an untapped Orc, Troll, or Man character. Tap an Orc, Troll, or Man character in that company (defender's choice). If Doors of Night is in play, the company need not contain an Orc, Troll, or Man and any one character in that company is tapped (defender's choice). | |||
Wake of War | C | Long-event | |
The number of strikes and prowess of each Wolf, Spider, and Animal attack are each increased by one (by two for Wolf attacks if Doors of Night is in play). Cannot be duplicated. | |||
Weariness of the Heart | C | Short-event | |
Playable on a character. The prowess of target character is modified by -1 until the end of the turn. This use cannot be duplicated on a given character. Alternatively, target character makes a corruption check. | |||
Webs of Fear & Treachery | R | Long-event | |
Except for unused general influence and unused normal direct influence (including influence modifications given in a characterÕs card text), all modifications to each influence attempt are reduced to zero. | |||
Wrath of the West | U | Short-event | |
Playable on a minion resource short-event declared earlier in the same chain of effects. Make a roll (draw a #)-if the result is greater than 6, the event is cancelled and discarded.
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