Free Speech Online Blueribbon Campaign

MELE Factions

Factions

NAME RARITY MP'S TYPE
Agburanar RousedR4Dragon Faction
Unique. Manifestation of Agburanar. Playable at Caves of lund if the influence check is greater than 12. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Agburanar against any of your companies are canceled. Any company moving in Withered Heath, Northern Rhovanion, Grey Mountain Narrows, and/or Iron Hills faces one attack: Dragon Ñ two strikes at 15/9 prowess/body.

BalchothR2Man Faction
Unique. Playable at Raider-hold if the influence check is greater than 8. Standard Modifications: Easterlings (+2), Men of Dorwinion (-2).

BeorningsR3Man Faction
Unique. Manifestation of hero Beornings. Playable at Beorn's House if the influence check is greater than 9.

Black TrollsU1Troll Faction
Unique. Playable at Cirith Gorgor or Barad-džr if the influence check is greater than 10. Once in play, the number required to influence this faction is 0. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. 3 or more factions controlled by the same leader give 2 extra marshalling points. Standard Modifications: Morgul Orcs (+2), Orcs of Gundabad (-2).

DunlendingsR4Man Faction
Unique. Manifestation of hero Dunlendings. Playable at Dunnish Clan-hold if the influence check is greater than 9. Standard Modifications: Hillmen (+2).

EasterlingsF2 Man Faction
Unique. Manifestation of hero Easterlings. Playable at Easterling Camp if the influence check is greater than 8. Standard Modifications: Balchoth (+2), Wain-easterlings (+2), Men of Dorwinion (-2).

Goblins of Goblin-gateF2Orc Faction
Unique. Playable at Goblin-gate if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. Standard Modifications: Grey Mountain Goblins (+2).

Grey Mountain GoblinsF3Orc Faction
Unique. Playable at Gondmaeglom if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. Standard Modifications: Orcs of Gundabad (+2), Goblins of Goblin-gate (+2).

Half-trollsU1Troll Faction
Unique. Playable at Cirith Ungol or Barad-dur if the influence check is greater than 9. Once in play, the number required to influence this faction is 0. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. 3 or more factions controlled by the same leader give 2 extra faction marshalling points. Standard Modifications: Variags of Khand (+2).

Hill TrollsR2Troll Faction
Unique. Playable at Ettenmoors if the influence check is greater than 9. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Stone-trolls (+2).

HillmenR4Man Faction
Unique. Manifestation of hero Hillmen. Playable at Cameth Brin if the influence check is greater than 10. Standard Modifications: Dunlendings (+2), Angmarim (+2).

Ice-orcsR4Orc Faction
Unique. Playable at any Ruins & Lairs ²êS³ in Forochel or Withered Heath if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. Standard Modifications: Wargs of the Forochel (+2).

Men of DorwinionF3Man Faction
Unique. Manifestation of hero Men of Dorwinion. Playable at Shrel-Kain if the influence check is greater than 10. Standard Modifications: Easterlings (-2), Balchoth (-2).

Misty Mountain WargsU2Wolf Faction
Unique. Playable at Ettenmoors if the influence check is greater than 9. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Goblins of Goblin-gate (+2), Wargs of Forochel (+2).

NurniagsU2Man Faction
Unique. Playable at Nurniag Camp if the influence check is greater than 9. Standard Modifications: Nuriags (+2), Balchoth (-2), Variags of Khand (+2).

Orcs of AngmarU2Orc Faction
Unique. Playable at Mount Gram if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. Standard Modifications: Morgul-orcs (+2), Orcs of Gundabad (-2).

Orcs of GorgorothU1Orc Faction
Unique. Playable at Barad-džr if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Orcs of Udžn (+2), Orcs of Mirkwood (-2).

Orcs of GundabadF3Orc Faction
Unique. Playable at Mount Gundabad if the influence check is greater than 9. Once in play, the number required to influence this faction is zero. Standard Modifications: Grey Mountain Goblins (+2), Orcs of Angmar (-2).

Orcs of MirkwoodF2Orc Faction
Unique. Playable at Sarn Goriwing if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. Standard Modifications: Orcs of Red Eye (-2), Orcs of Gorgoroth (+2).

Orcs of MoriaF3Orc Faction
Unique. Playable at Moria if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. Standard Modifications: Goblins of Goblin-gate (+2), Orcs of Dol Guldur (-2).

Orcs of the Ash MountainsU1Orc Faction
Unique. Playable at Cirith Gorgor if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Orcs of the Ephel Dœath (-2), Snaga-hai (+2).

Orcs of the Ephel DœathU1Orc Faction
Unique. Playable at Cirith Ungol if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Snaga-hai (+2), Orcs of Angmar (-2).

Orcs of the Red EyeU1Orc Faction
Unique. Playable at Barad-džr if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Orcs of Mirkwood (-2), Orcs of Udun (-2), Uruk-hai (+2).

Orcs of UdunU1Orc Faction
Unique. Playable at Cirith Gorgor if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Orcs of Gorgoroth (+2), Orcs of the Red Eye (-2).

Scatha RousedR5Dragon Faction
Unique. Manifestation of Scatha. Playable at Gondmaeglom Êif the influence check is greater than 13. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Scatha against any of your companies are canceled. Any company moving in Withered Heath, Woodland Realm, Northern Rhovanion, and/or Grey Mountain Narrows faces one attack: Dragon Ñ three strikes at 15/9 prowess/body.

Scorba RousedR3Dragon Faction
Unique. Manifestation of Scorba. Playable at Zarak Dum if the influence check is greater than 11. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Scorba against any of your companies are canceled. Any company moving in Angmar, Gundabad, and/or Forochel faces one attack: Dragon - three strikes at 12/8 prowess/body (attacker chooses defending characters).

Smaug RousedR5Dragon Faction
Unique. Manifestation of Smaug. Playable at The Lonely Mountain if the influence check is greater than 12. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Smaug against any of your companies are canceled. Any company moving in Withered Heath, Northern Rhovanion, Grey Mountain Narrows, and/or Iron Hills faces one attack: Dragon Ñ two strikes at 17/8 prowess/body (attacker chooses defending characters).

Snaga-haiC1Orc Faction
Playable at any tapped or untapped Shadow-hold ²êS³ if the influence check is greater than 9. Once in play, the number required to influence this faction is zero.

SouthronsF2Man Faction
Unique. Manifestation of hero Southrons. Playable at Southron Oasis if the influence check is greater than 8. Standard Modifications: Haradrim (+2), Asdriags (-2).

Stone TrollsU2Troll Faction
Unique. Playable at Ettenmoors if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Black Trolls (+2).

Umbarean CorsairsU2Man Faction
Unique. Playable at Gobel M’rlond if the influence check is greater than 8. Standard Modifications: Black Nœmen—reans (+2), Southrons (+2).

Ungol-orcU1Orc Faction
Unique. Playable at Cirith Ungol if the influence check is greater than 8. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. Three or more factions controlled by the same leader give two extra marshalling points. Standard Modifications: Uruk-hai (+2), Morgul-orcs (-2).

Uruk-haiR2Orc Faction
Unique. Playable at Barad-džr, Cirith Gorgor, or Cirith Ungol if the influence check is greater than 11. Once in play, the number required to influence this faction is zero. If this influence attempt is made by an Orc or Troll leader, you may place this faction under the control of that leader and not tap the site. Discard the faction if the leader moves or leaves play. 3 or more factions controlled by the same leader give 2 extra marshalling points. Standard Modifications: Any other Orc Faction (-2; applied only once).

Variags of KhandF2Man Faction
Unique. Manifestation of hero Variags of Khand. Playable at Variag Camp if the influence check is greater than 8. Standard Modifications: Nurniags (+2), Haradrim (-2).

Wargs of the ForochelR3Wolf Faction
Unique. Playable at Lossadan Cairn if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. Standard Modifications: Ice-orcs (+2), Misty Mountain Wargs (+2).

White Mountain WolvesR3Wolf Faction
Unique. Playable at Stone-circle if the influence check is greater than 10. Once in play, the number required to influence this faction is zero. Standard Modifications: Dunlendings (+2).

WoodmenF3Man Faction
Unique. Manifestation of hero Woodmen. Playable at Woodmen Town if the influence check is greater than 10.

Woses of the Eryn VornR3Man Faction
Unique. Playable at The Worthy Hills if the influence check is greater than 11.


Back to Lidless Eye Spoilers
Back to Middle-earth
Back to my homepage

Last modified by Trevor Stone tstone@robin.ml.org