This is one of my favorite hazard portions of all times. It's effective against most decks, cycles quickly, and best of all, is mostly common. The basics:
If you think you'll be playing against minions you may want to use fewer ___ Minions cards and some ___ Defenders cards, though there are several minion shadow-holds with auto-attacks. If you think your opponent hero will be going to a lot of border-holds for factions, add Doors of Night and Fell Winter (and add defenders cards to that). It's a good idea to add Redoubled Force and to avoid orc auto-attacks. My standard hazard portion with this deck is:
I've had a couple workable resource portions with this deck. I first built this deck along with a Gondor faction deck. I also played this hazard portion along with a deck designed to defeat every Orc auto-attack in the game (it gives you a nice feeling to know you can kick some Orc booty WITH Awaken Denizens AND Redoubled Force in play).
Strategy: This is a good deck to test your on-guard strategy and bluffing ability. For instance, early on, play an Arouse on a site, then put an Awaken on guard. When your opponent explores he may find that he won't have enough untapped characters to do what he wants. He may try to keep his people untapped, but that puts him at -6 compared to the attack's original prowess. After seeing this a couple times, you may be able to get a company to not enter the site, even if you just bluff the card on guard. Alternatively, play Awaken or Arouse, then Incite, and then, when your opponent obviously doesn't want to enter the site, play Tidings of Bold Spies, just to make sure. This won't wound as many people as something like an undead deck, but it also has no chance of giving the opponent any MPs. Plus, this deck is designed to tap characters which is almost as much of an advantage as a wound in a quick game.
Comments: The only non-common cards which can help this deck theme are Eye of Sauron and cards like At Home Dragons. As it stands it's not tournament legal, but if you are aiming for a Council of Lorien deck you might want to flesh out your creatures with Slayers, Assassins, and other creatures to hit border- and free-holds (assuming you're playing against heroes). When you plan your deck, make sure you won't be too hurt if the strikes on your auto-attacks are doubled. Other than that, you won't have much of a problem with this deck biting you in the butt.