Marshalling Points: 4
Unique. Playable at Iron Hill Dwarf-Hold if the influence check is greater than 8.
Standard modifications: Elves(-2), Dwarves(+2).
And also easy to use. Take one of the dwarves from there, for instance, Gimli or Dain II, and have them use their TWO bonuses (+2 to Iron Hill Dwarves, and +2 for being a Dwarf) for an incredibly easy influence check. Let's look at the other factions that have this much or more:
Army of the Dead: Well, yes it's worth two more points, but hard to get out...
Southrons:A little dangerous to get to, plus FOUR Nazgul are keyeable there and there are -2 modifiers for 3 races and no + modifiers.
Easterlings:Pretty much the same problem as the Southrons, just with three Nazgul, though you have to pass through lots and lots of regions to avoid Nazgul-playable ones.
Variags of Khand: Again, same problem.
Also, you can play Dain and Gimli in the Iron Hill Dwarf-Hold, good since it's two turns from a haven (and if you're up in that area, you'd probably rather not go all the way there and back again to get the needed influencers, or if you're low on characters it's good too). Total of 8 M.P. available in their site, with very little work. Plus remember, they're Dwarves, so if you're up there to go to the dangerous sites and get rings you can get all the benefits of the Dwarven ones now.
But back to this specific card, there's one more little minor disadvantage about it, the elven modifier, though this is rather insignificant considering most decks aren't exclusively elves.
Overall, an extremely good faction, one of the best in the game.
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