Uvatha the Horseman

Hazard: Creature or Permanent-event
Site Keys: Dark-Holds
Region Keys: Dark-Domains
Marshalling Points: 5
Prowess/Body: 15/9

Unique. Nazgul (9th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Horse Plains, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Uvatha the Horseman becomes a short-event and you may bring one hazard creature from your discard pile to your hand.

This is another one of those Nazgul whose special ability is their best feature. Other than that, he's a slightly below standard-issue Nazgul, with regions all around Mordor like most of them and 15/9, 1 fewer body than the norm. So let's go right on to his main and extremely useful feature: his special ability, bringing back creatures from the discard pile.

I personally quite like cards like this; every single game I know of has them, and they're all quite useful. From Magic to Star Trek, games use this concept. And this is probably the most general recycling card of any of Middle Earth's.

There are all sorts of uses for this card. Actually, Mouth of Sauron works on any hazard, but since it's unique its effect can't be recycled and therefore it isn't as useful as this. The first use of this card is simply on powerful creatures. If your opponent's trying to get the Ring destroyed, he'll probably go through dark areas more than once, an excellent place for Nazgul to be played again and again. Recycle this, and then use it to recycle Khamul or Witch-King.

Also it's useful on Dragons, another powerful creature particularly with Dragon's Desolation. Plus it's good with other powerful ones, like Shelob (though her use is limited enough chances are your opponent won't be in an area she can be played more than once). It's also useful with other Unique hazard creatures and with long-term specific attack enhancers (like Wake of War or Minions Stir, especially if you have The Will of Sauron to make them permanent instead of just long events).

Plus it's nice with other Nazgul, like Adunaphel to delay an opponent in an area for a turn (if they need to play an item or something but the only one who can you tap) so that you can play some hard-to-play creature on them twice.

Overall, Uvatha is yet another mid-range Nazgul for overall ability, and is near the top for special ability.


[Back to the METW COTD homepage]

Card names and spoilers are copyrighted by Iron Crown Enterprises, Inc., which reserves all rights in its intellectual properties.