Hazard: Creature or Permanent-event
Site Keys: Dark-Holds
Region Keys: Dark-Domains
Marshalling Points: 5
Prowess/Body: 16/9

Unique. Nazgul (5th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Horse Plains, Gorgoroth, and Khand; and may also be played at sites in those regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Akhorahil becomes a short-event and gives a -1 penalty to any one character's body checks this turn.

First, one little note about the drawing (which Liz Danforth told me): he doesn't have an animal mask because he has those sapphire eyes, which he's very vain about (that's why you can see his face). Just for those of you who wondered.

Now the review. Akhorahil is around the midrange for Nazgul. He has two features in comparison to the "standard" Nazgul. First, his stats. He's 16/9. Maybe not as good as Khamul or the Witch-King, but he comes in third for that (and therefore fourth for overall Nazgul abilities right behind Ren the Unclean (IMHO), since his ability isn't quite good enough to support the third place rank). This gives you that extra point, though as I said in the last review that's not much. But I rate prowess better than body for ability, which comes in to make him better for overall but worse for special ability.

One more thing before the special: for regions he's another one that's pretty close to Mordor, but a little better than some of the others. And it does shut down Easterlings, Variags, and Southrons, since they're right in his coverage.

Now the special. It's relatively mediocre, though it does have a slight use. It's one of the relatively few cards that decreases body checks. This can be useful for a few things, though not as useful as prowess (though I don't even think -1 prowess is much). You can play him on Wizards, his main use, since they have relatively high bodies and any benefits you can get help. Especially with Nazgul, where prowess is slightly de-valued because they already have such high ones, and where body checks can sometimes be the one un-sure thing for killing a character. Also useful on various other ones, like Hobbits, which can be easily wounded (you don't need Nazgul, anyone with 13 prowess or more automatically beats them, and there are several of those) but then not so easily killed with their high bodies. Still, it isn't that great an ability.

Overall, as I said before, Akhorahil ranks around fourth or fifth for overall Nazgul abilities, but for his special ability he ranks around 6th or 7th.

Ratings for: Akhorahil

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