Hobbits are perhaps the most loved of Tolkien's peoples. While some people like Dwarves more and some like Elves, Hobbits strike a place in everyone's heart.
No Waiting to Wonder # Resource # Short-event
Playable on an untapped Hobbit when another character in his company is facing a strike (during other character's strike sequence). Tap Hobbit. The prowess of the strike is modified by -4 and its body by -1. If the strike is successful, the Hobbit must make a body check (in addition to the other effects of the successful strike).
Asside from being used in a "killing Shelob" theme deck, it can be quite a useful card and can let help come from the small and unlooked for. And like most of the Hobbit Helpers, it's exclusively for Hobbits.
This card has a variety of applications. For instance, if your company is travelling to influence faction and there's a Cave-worm bearing down on Aragorn, calmly tap Aragorn and Robin Smallburrow and hope for a 6 rather than a 10. Or perhaps there is a Cave-drake trying to tap both Aragorn and Robin. Have aragorn take the first strike, let Robin play No Waiting to Wonder while Aragorn takes -3 to stay untapped, thus needing only a 3 to stay untapped rather than a 7. And what of Robin? Well, you could play Hobbit Stealth or you could hope he rolls a 10 or have another Hobbit Not Wait to Wonder or even have him take one for the team, figuring his 9 body is tough enough.
This card can be used in large companies, giving a better chance of defeating a creature, or in small ones, protecting a character. For instance, if you have a company of four Hobbits, you can have one Hobbit play Stealth, and then when the company gets to the site, have one Hobbit face the attack, another give the strike -4 (thus requiring a role of 3 to avoid an 8 prowess auto-attack) and have the last get an item. Now the only question is how many Hobbits it takes to screw in a lightbulb...
This card is somewhat ironic. Normally, your big characters are there to protect the Hobbit, while here the Hobbit's doing the protecting. Of course, if the Hobbit's not going to be doing anything during the site phase it's a big bonus, but it also leaves the Hobbit tapped and open for assault on himself. So No Waiting to Wonder can seriously rock against stuff like Nazgul (have both Merry and Pippen both help out Eowyn) rather than against an orc attack. Of course, if you use it on a long shot, you may lose both the Hobbit and the other character.
So if you've got a Hobbit and expect some nasty strikes to be coming at you, and wouldn't mind seeing some really cool art, pack No Waiting to Wonder.
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Card names and text copyright 1996 by Iron Crown Enterprises, all rights reserved. This document copyright 1997 by Trevor Stone. Permission given to duplicate so long as no profit is made and the copyright notice is kept in tact, blah, blah, blah.