Today's card combines two cool new card abilities from Dark Minions.
Exhalation of Decay - Hazard - Short-event
Playable on an Undead hazard creature in your discard pile. If target Undead can attack, bring it into play as a creature that attacks immediately (not counting against the hazard limit). The attack's prowess is modified by -1.
Well, this card can effectively get around the 3-per-deck limit. It can also be a pretty nasty surprise for your opponent when he finds that he was just attacked by more than three Chill Dousers in one turn... and he has more hazards left to face.
Simply, this has two advantages and one disadvantage. The advantages are that you can reuse your undead and it only costs one against the hazard limit as opposed to two (with Uvatha/Mouth). The disadvantage is that the undead is at -1 prowess. This allows you to pick just the undead you want (so you can hit your opponent as he goes through double wilderness with a Stirring Bones as he goes through double wilderness or with a Ghouls or Barrow-wight as he goes through a shadow-lands. You can also use it to attack with a certain undead more than three times (especially useful with a Corpse-candle if your opponent's characters are loaded down with corruption).
However, this card (like any other) takes up space in your deck. And since most undead are similar (at least mathematically) you may be better off by not including this card and thus having a higher chance of drawing "real" undead rather than "undead-undead." However, if you are in need of an undead card (to balance your resources or maybe to keep the Will of Sauron around), this can be a good choice.
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Card names and text copyright 1996 by Iron Crown Enterprises, all rights reserved. This document copyright 1996 by Trevor Stone. Permission given to duplicate so long as no profit is made and the copyright notice is kept in tact, blah, blah, blah.