Much has been written about dragons, Kuduk Lore is full of it, and along with draongs comes treasure.
Dragon-lore - Resource - Permanent-event - 1 MP - 2 CP
Playable on a sage during the site phase at an untapped site where
"Information" is playable. Tap the sage and the site. During a site phase at a
tapped Dragon's lair, tap bearer and discard Dragon-lore. Search your play deck
and/or discard pile for any item playable at the Dragon's lair. This item may
be immediately played with the bearer's company.
First off, while this card is in play, it does give you 1 MP, which can help a little if the council gets called suddenly, but that's more than outweighed by the 2 CPs. However, once you play it, it's possible to get a total (with enough untapping cards and so forth) to get 27 MPs (Itangast At Home, King Under the Mountain, 2 greater items, a Thorough Search, a major item, and Returned Exiles).
Realistically, though, you can play an item somewhere (maybe you just have a major item in hand) and then discard this to go and get Emerald of the Mariner. This can get you a unique item before your opponent, or get out an item that you really need early on.
Far Sight does a very similar thing, though. With Far Sight you don't have to deal with the corruption and you can get any item to be played anywhere (such as the One). However, Dragon-lore has the advantage of staying around until you need it, so the item doesn't have to sit around in your hand.
Another disadvantage to this card is the fact that the site must be tapped. This means that you have to already have played something there, and thus must have two items you are planning on playing at dragon lairs.
So all in all, Dragon-lore can be pretty helpful in a dragon-slaying deck (or
another where you can deal with dragon auto-attacks), but Far Sight is better
in several ways.
Ratings for Dragon-lore: | |
---|---|
Isildur: | 5.3 |
Strider: | 4.0 |
Wormtongue: | 6.0 |
Frodo: | 6.0 |
Gandalf: | 7.5 |
Legolas: | 4.0 |
Eonwe: | 7.0 |
Samwise: | 8.3 |
Smaug: | 6.2 |
Average: | 6.0 |
Card names and text copyright 1996 by Iron Crown Enterprises, all rights reserved. This document copyright 1996 by Trevor Stone. Permission given to duplicate so long as no profit is made and the copyright notice is kept in tact, blah, blah, blah.