Unique. +2 direct influence against the Men of Dorwinion faction. Against Nazgul, +6 to her prowess, and his body is halved (round up).
Home site: Shrel-kain
She's a great Nazgul-killer, as long as you enhance her. Against anything else, though, she's like a Hobbit, and can like them be killed (or discarded, anyway) by abductor.
The other slightly nice thing is the +2 D.I. for Men of Dorwinion, which is a 3 M.P. faction that has a +1 bonus for Men, and only needs 6 in the influence check. Pretty easy way to get 3 M.P.
Plus, as I said before, you can get those Nazgul bonuses with this, so this card's main purpose is M.P. gathering (and therefore it's almost pointless in a Ring or Kill-the-wizard deck).
However, there are a few problems to go along with the advantages. First, there's the extremely low prowess, making this card an easy target for attacks. The body is high enough so she could take a while to die, but she'll be almost constantly wounded and tapped, making it difficult to get a chance to use her.
Also, her home site, though it doesn't matter too much, is filled with border lands and wildernesses in the site path, making a little trouble with the 2-wilderness creatures and a lot of trouble with Abductors. Still, all things considered, this is a pretty good card for M.P. win decks with lots of enhancers.
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