Region Keys: Dark-domains
Site Keys: Dark-holds
Marshalling Points: 6
Unique. Nazgul(1st). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Angmar, Gundabad, Gorgoroth, and Imlad Morgul; and may also be played at sites in those regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Witch- king of Angmar becomes a long-event and causes all Shadow-holds to become Dark-holds.
Its other ability, the permanent-event one, isn't that great, but even it's useful. Mostly it means you can play Nazgul at shadow-holds, though since there's other cards that do that and don't count towards the hazard limit every turn, you'd be better off using one of them and saving the Witch-king for his other, better use. Plus his permanent-event becomes a long-event when you actually use it.
He only has a few drawbacks. One of these is the 6 marshalling points, not significant because if a company can defend against a 17 prowess attack reasonably well they deserve the points (plus they'll probably win anyway).
The other is his limited keying. Dark-Holds and Dark-Domains are rarely traveled to or through by companies, so they can avoid you on that, and the regions he's playable at are mostly dark-domain anyway (and you can use him or another card to make lots of the non-dark domain ones dark domains). However, if you use him right (and with Nazgul I'd recommend you make a hazard deck almost based around them, making as many sites as possible dark-holds and playing the things left and right), he's a great card.
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