Witch-king of Angmar

Hazard: Creature or Permanent-event

Region Keys: Dark-domains
Site Keys: Dark-holds
Marshalling Points: 6
Prowess/Body: 17/12

Unique. Nazgul(1st). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Angmar, Gundabad, Gorgoroth, and Imlad Morgul; and may also be played at sites in those regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Witch- king of Angmar becomes a long-event and causes all Shadow-holds to become Dark-holds.


WOW! Even better than Will of Sauron (and that's a pretty big thing to say). A creature attack that CANNOT be defeated without special enhancers (its body is 12, after all) and that has enough prowess so that it automatically wins against non-enhanced characters with 4 strength or less, and has a likely chance of beating almost any one. Plus, with cards like The Pale Sword (which increases his strength by 1 plus the number of Nazgul permanent-events in play, i.e. if you have 3 Nazgul permanent-events in play he automatically wins against any non-enhanced character) and The Nazgul Are Abroad he can become an almost invincible hazard attack.

Its other ability, the permanent-event one, isn't that great, but even it's useful. Mostly it means you can play Nazgul at shadow-holds, though since there's other cards that do that and don't count towards the hazard limit every turn, you'd be better off using one of them and saving the Witch-king for his other, better use. Plus his permanent-event becomes a long-event when you actually use it.

He only has a few drawbacks. One of these is the 6 marshalling points, not significant because if a company can defend against a 17 prowess attack reasonably well they deserve the points (plus they'll probably win anyway).

The other is his limited keying. Dark-Holds and Dark-Domains are rarely traveled to or through by companies, so they can avoid you on that, and the regions he's playable at are mostly dark-domain anyway (and you can use him or another card to make lots of the non-dark domain ones dark domains). However, if you use him right (and with Nazgul I'd recommend you make a hazard deck almost based around them, making as many sites as possible dark-holds and playing the things left and right), he's a great card.


Ratings for: WITCH-KING OF ANGMAR
RaterRating
Gandalf10.0
Turin9.7
? ? ?9.5
Shadowfax8.6
Morgoth9.0
Gollum9.6
Cirdan8.5
Isildur10.0
Eru10.0
Beren5.0
Radagast8.0
Average8.9
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