Cronos

A computer game based on the classic board game TITAN

Authors

Brendan Billingsley
Gabriel DiGiacomo
David Kramer
Trevor Stone
Craig Swift

Design Specification

December 11th, 2001

Project Proposal

This project will take a prototype software model for a board game known as TITAN and turn it into a usable game. The objective of the project will be twofold; first, to create an AI engine against which a person may play the game; second, to add networking capability to the game allowing up to six human or computer players on different computer to play the game. The game will support up to a maximum of six players.

The project will not be about fancy graphics or real-time interaction as the TITAN game itself doesn't require it at all. It will be about robust network performance; in particular the issue of multiple players behind different NAT firewalls being addressed in a clean and concise fashion.

The application will be written in perl/tk and run on any color workstation supporting UNIX that is capable of running the perl interpreter and tk window toolkit.

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