From: owner-the-edge-digest@ (The Edge Digested)
To: the-edge-digest@robin-nvh.bvsd.k12.co.us
Subject: The Edge Digested V1 #93
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The Edge Digested       Monday, August 10 1998       Volume 01 : Number 093



Today's subjects from The Edge:
	RE: [The Edge] Is the list dead? 
	[The Edge] OTE
	Re: [The Edge] OTE
	Re: [The Edge] OTE
	Re: [The Edge] OTE
	Re: [The Edge] Is the list dead?
	Re: [The Edge] Is the list dead?
	Re: [The Edge] Is the list dead?
	Re: [The Edge] Is the list dead?
	Re: [The Edge] Is the list dead?
	[The Edge] =?iso-8859-1?Q?Re: =5bThe Edge=5d (no subject)?=
	Re: [The Edge] OTE
	Re: [The Edge] Is the list dead?
	Re: [The Edge] OTE
	Re: [The Edge] Is the list dead?
	Re: [The Edge] Is the list dead?
	Re: [The Edge] Is the list dead?
	[The Edge] Re: Vampire plots?

----------------------------------------------------------------------

Date: Mon, 10 Aug 1998 01:04:11 +0200
From: "=?iso-8859-1?Q?Fran=E7ois_Uldry?=" <avi@iprolink.ch>
Subject: RE: [The Edge] Is the list dead? 

> Eric's there, as well as the Atlas guys.

For me the list's not dead. It's just that I am not very interested in OnTE.

So I keep quiet :)

Fu.
Editor of a big and nasty homepage at:
http://homepages.iprolink.ch/~avi/
Take a look and...


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Date: Mon, 10 Aug 1998 07:11:18 +0100
From: "Cloak" <cloak@alamarja.globalnet.co.uk>
Subject: [The Edge] OTE

Hi,
	I'm new to this list, I discovered OTE a couple of years ago and ran a few
sessions.  The game ended when my girlfriend left me and one of my players
had a nervous breakdown.  I'm assured none of these events are related to
Over the Edge.  Since then I've mostly been concentrating on In Nomine, but
I have recently decided to return to Al Amarja, and so I've rushed down to
my local store and bought both the OTE books they had, and ordered more
(wish me luck).
	Anyway, this list seems very quiet so I thought I'd reply to a few messages
from the digest on the web.
	Somebody asked about running OTE in other settings, and while I haven't
personally, there is an interesting article in Pyramid 23 (It would be 23!)
about running OTE in the steam punk world of Castle Falkenstein.  Alas I
have done little more than flick through the Falkenstein rule book but it
seems an entertaining and workable idea.
	Secondly there was much discussion of whether a detailed history and
background would stifle creativity or add to it.  Now I must confess that
I'm not much of a World of Darkness fan, but one thing I do like is the way
that all of their sourcebooks contradict each other on small but significant
points of detail.  I think that history done this way, can greatly add to GM
creativity, and seriously mess with players heads if done right.
	Nobody made much mention of the book of businesses for Al Amarja that Atlas
Games mentioned.  So for the record - I think this is an excellent idea.
	Lastly, as I mentioned I'm soon to restarting my game, and one of my
players (who is not renowned for being a power gamer) wants to take the
central trait: controls a world wide conspiracy.  I'm inclined to let him.
Any thoughts on this, what he could accomplish with it, and how not to let
him dominate the game would be appreciated.  "You want to start World War 3?
Ok roll on your world wide conspiracy trait..."
	Sorry about the long rambling message.
		See you in Sad Mary's.


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------------------------------

Date: Mon, 10 Aug 1998 08:01:22 -0300
From: Gregory Blake <gblake@mediaone.net>
Subject: Re: [The Edge] OTE

At 07:11 AM 8/10/98 +0100, Cloak wrote:
[snip]
>	Lastly, as I mentioned I'm soon to restarting my game, and one of my
>players (who is not renowned for being a power gamer) wants to take the
>central trait: controls a world wide conspiracy.  I'm inclined to let him.
>Any thoughts on this, what he could accomplish with it, and how not to let
>him dominate the game would be appreciated.  "You want to start World War 3?
>Ok roll on your world wide conspiracy trait..."

Heh,
I could have a LOT of fun with a trait like this.  He controls a whole
conspiracy? All by himself?  That's got to be a LOT of work.  Or maybe the
conspiracy isn't as powerful as he thinks.  Maybe the conspiracy is just
the tool of some mover faction.  If there is anyplace that his control
could start to break down, it would be in Al Amarja.   How big is it
actually?  20 people all over the world? That still consitutes worldwide :).

I'd play it carefully personally.  Have him define exactly what this
conspiracy is like.  It may end up being a pretty wimpy conspiracy in the
whole scheme of things.  If it is too powerful, then you can work on
limiting it.  Either by not letting him do things, or by setting up baffles
against it into your game.

peace
gregory

- -- 
P        Gregory Blake | "And the circle grows stronger..."        P
L                  Peace * Love * Unity * Respect                  L
U  email: gblake@mediaone.net | url: http://plur.ne.mediaone.net/  U
R      whodp://earth.activerse.com/gregory | ICQ# 1367921          R



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Date: Mon, 10 Aug 1998 08:05:42 -0700
From: "Jay J. Allen" <jallen10@wvu.edu>
Subject: Re: [The Edge] OTE

At 07:11 AM 8/10/98 +0100, you wrote:

Hey,

I have an idea to offer.  First of all, you can really take advantage of
the wording of this trait.  Absolutely let the player have this as a
central trait.  Tell said player he(she) has bennies, money, some
technological resources etc. (all the usual trappings) at his(her)
disposal.  However, since the player hasn't bothered to name the conspiracy
(or the others affiliated with it etc.), you have a free hand in building
said conspiracy.  So, now you can weave this conspiracy into your series
plots and flesh it out as need be.  Also, (and this is alot of fun when
done right), perhaps the player just *believes* he(she) is in control of
said conspiracy.  Maybe this 'conspiracy' is really just an outer cell -
just a small fragment or tool of a larger conspiracy.  Most likely, those
peskey movers have manipulated the player into believing he(she) is at the
top - and they are controlling the player as well.  So now, if the
conspiracy was ever found out or infiltrated, any problems would stop at
the player, thinking that this was the top of the conspiracy.  This way,
the movers can absolve themselves of involvment, and still get their
schemes and agendas into play.  This is a classic ploy, and makes for
really nice gaming.  Remember, movers this powerful would be very difficult
to detect - so make sure you keep the secret really well - don't do
anything to raise the players suspicion - just be sure to tailor things now
and then so that his 'conspiracy' is acting upon the movers' whims. 


>...	Lastly, as I mentioned I'm soon to restarting my game, and one of my
>players (who is not renowned for being a power gamer) wants to take the
>central trait: controls a world wide conspiracy.  I'm inclined to let him.
>Any thoughts on this, what he could accomplish with it, and how not to let
>him dominate the game would be appreciated.  "You want to start World War 3?
>Ok roll on your world wide conspiracy trait..."
>	Sorry about the long rambling message.
>		See you in Sad Mary's.
>
>
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>
//     Jay J. Allen
// jallen10@wvu.edu
//    icq# 14903596

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------------------------------

Date: Mon, 10 Aug 1998 10:02:41 -0600
From: "Carl L. Congdon" <carlcong@nni.com>
Subject: Re: [The Edge] OTE

Cloak wrote:
> Lastly, as I mentioned I'm soon to restarting my game, and one of my
> players (who is not renowned for being a power gamer) wants to take the
> central trait: controls a world wide conspiracy.  I'm inclined to let him.
> Any thoughts on this, what he could accomplish with it, and how not to let
> him dominate the game would be appreciated.  "You want to start World War 3?
> Ok roll on your world wide conspiracy trait..."
>         Sorry about the long rambling message.
>                 See you in Sad Mary's.
> 

Simple: Have his flaw be "Runs a world-wide conspiracy, downside." He'll
be too busy putting down intrigues in his own conspiracy and jumping at
shadows to bring too much of his power to bear.

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Date: Mon, 10 Aug 1998 09:34:29 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Is the list dead?

On Thu, 6 Aug 1998, Yanni Cooper wrote:

> I haven't recieved anything from the list in quite a
> while, has the list taken a dirtnap?

heck no!  a lot of us just fled to Gencon this past weekend.
give us a moment to recover and we'll be back in fighting form.  :)


eric



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Date: Mon, 10 Aug 1998 09:35:54 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Is the list dead?

On Thu, 6 Aug 1998, Lee Saborio wrote:

> All right, one last time, anybody in the Ann Arbor area playing On The Edge?

cant help you here... i'm in Milwaukee myself.

> Also:
> Condition
> Play on one of your resources.  Move resource into your conspiracy.  The
> resource gains power equal to the number of resources in play with the same
> name.
> (Pull also?)

hmmm.  this seems pretty confusing to me.  not sure what you meant this
to do... what can a resource do with power?  it cant attack or anything.


eric



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Date: Mon, 10 Aug 1998 09:37:32 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Is the list dead?

On Thu, 6 Aug 1998, Raymond Becker Jr. wrote:

> Id venture to say Dr. Nusbum has managed to lock us all away to be used 
> latter as a subject in Monique,s next aging experiment.

close... its sleep deprivation and stress testing actually.  at Gencon. :)

> not to mention since i cant find players nothing to talk about for me.

not true!  there is always edgework to do.  want a game?  maybe omni?
send me a note in email... ever play an email game?  its a gas...

eric



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Date: Mon, 10 Aug 1998 09:43:52 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Is the list dead?

On Thu, 6 Aug 1998, Adam T. Ness wrote:

> 	Ah well, once I return to school, I'm going to pressure my group
> there to start playing OTE.  Any suggestions for a good plot to ease a
> bunch of White Wolf Vampire players into the World of Al Amarja?

hmmm.  hunting vampires Al Amarja style?  start off a campaign with
everyone as young vampires in some other major city... Rome perhaps.
after a few sessions of normal style play in that city using the
Vampire background and OTE rules, have the group get into a crisis
that demands they leave town fast... perhaps the local Justicar is
unhappy with their escapades.  over the course of this adventure,
they should slowly become aware of Al Amarja... and when asking other
vampires about it stony silence and nervous denials are all that 
they can find out.  choosing to flee to the island, they begin to
run afoul of the most difficult city on the planet for a Vampire...
after all, with Fringe aggravated damage around every corner, every
person throwing magic and psy, and even the lowlifes being from other
planets, its a varitable landmine.  dont forget to develop the
Masquerade on Al Amarja.

from a technical point of view, this offers you the chance to 
familiarize them with the rules of OTE and allows them a chance
to aclimatize by using a familiar background and play setting.


eric



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Date: Mon, 10 Aug 1998 10:31:03 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Is the list dead?

On Fri, 7 Aug 1998, David Freier wrote:

> Well part of the reason the list is so quiet is that GenCon began 
> yesterday and I imagine a number of the more vocal participants of this 
> list (eric and trevor) have gone to the land of Cheeseheads.

indeed i did!  <nostalgia> and what a con it was. </nostalgia>

sadly, yet again this year, i did not get in any OTE... but i did
plenty of OnTE.  so if you are primarily an rpger, you can comfortably
delete the rest of this.

Gary Birch of Madison, WI is the new OnTE World Champion.
congratulations to Gary... what was that?  you wouldnt have
done it without me?  well, thats true.  heh.

Gary played an Astral/Cut-Up monster with more tricks than
a city full of cloaks and conmen.  Tulpa-ed Claus Brinker.
Personnel Copier and Mrs. Brinker... Cheap Baboon Trick.
Gary went 2 and 0 i believe in the constructed deck format.

Gary faced Bill Weyenberg (who took second) with a Throckmorton
deck and another gentleman whose name escapes me at the moment
who played a D'Aubainne, Government deck.  i sat next to them
as the final was played, but instead of paying attention, i discussed
life, the universe, and everything with ace tournament organizer,
Jeff Tidball... so, i am afraid i cant give you much insight into
how the cards fell.  we had a total of 18 players for this event,
much down from last year, but there were at least 2 brand new faces.

for myself, i went 1/1 in constructed playing Control and 1/1
in sealed deck play.  had i won my last sealed deck game, i would
have made the final in place of the Government/D'Aubainne deck
and virtually assured Gary the victory as Bill and I had very
similar Unique cards...

as everyone may or may not know, the tournament has you play 2
games of constructed format and 2 games in sealed deck format.
the sealed deck format has you play with 1 Standard edition
starter and 2 Standard edition boosters... if you open them and
they are not to your liking, you may exchange them for a new set
once.  matching is done in groups of 3 using a Swiss style system.

i myself ran a second OnTE event, very informal, on Saturday night.
this event was the Rain Of Walrus II, a sort of booster draft format
with some additions.  we drew 9 people for this, including 2 people
who had learned the game in the half an hour before the tournament.
the event, while running very late, was a great success (if i do say
so) and everyone had a lot of fun.

the Rain of Walrus format has people draft from a set of boosters
to start.  this particular event had people start drafting from 6
Unlimited edition boosters and then every player got to pick 6 more
from any of the sets.  picking cards from a set, however, did not
mean you would get more than 1 as the draft continued with the second
6 packs.   after drafting we had a game and then an auction.  The
auction is simple; a card is put up for bid.  the highest bid takes
it.  players pay their bid in card play cost.  that is, Guglielmo
Vignetto would be worth 4 as he costs 4 to play.  whammies and 0cost
cards are worth nothing, but as a special rule, the unplayable card
Deadly Inspiration was worth 3.  my hand picked set of rares went
for as high as 40 or 50 often... making for an exciting auction.
after the second game, Jason (damn! i can never remember his last
name!) had 6 points and was the clear leader.  as the hour was late,
we called the event there and declared him the best.


eric


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Date: 10 Aug 98 08:32 GMT
From: FRANK M ADAMS <FRANK.M.ADAMS@slchicago.infonet.com>
Subject: [The Edge] =?iso-8859-1?Q?Re: =5bThe Edge=5d (no subject)?=

<<hey is anyone interested in running a email game or 
something. I cant find any players in Bloomington In.Are you 
out there?>>

I'd be interested! 

And, yes, we're out here - we're just scattered all over the 
place. I'm just outside Chicago, and I STILL can't find 
players.

Frank
frank.m.adams@slchicago.infonet.com


p.s. Hmmm, maybe they're keeping us all spread out for a 
reason...
     

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Date: Mon, 10 Aug 1998 10:52:03 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] OTE

On Mon, 10 Aug 1998, Cloak wrote:

> 	Lastly, as I mentioned I'm soon to restarting my game, and one of my
> players (who is not renowned for being a power gamer) wants to take the
> central trait: controls a world wide conspiracy.  I'm inclined to let him.
> Any thoughts on this, what he could accomplish with it, and how not to let
> him dominate the game would be appreciated.  "You want to start World War 3?
> Ok roll on your world wide conspiracy trait..."

i think you can make this work, but its going to be hell on you.

take a cue from the Movers; just because you "run" the show doesnt
mean you know whats going on.  people you think are your subordinates
turn out to be traitors or your boss (which is worse?)... and nothing
is ever certain.  gaining power gives you freedom, but it makes you
a target.  played right, this could be at best a double edged sword.

the real question is; what does he expect this trait to do?  if your
example above is what he mentioned, then the answer is 100% "no way".
if the person is just looking for a source of contacts or specialists,
then go with it... and knife him in the back every other day.  serves
him right for playing the cloak.  :)


eric


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Date: Mon, 10 Aug 1998 11:08:48 -0500 (CDT)
From: Clay Colwell <eris@BGA.COM>
Subject: Re: [The Edge] Is the list dead?

On Mon, 10 Aug 1998, Eric Jome wrote:

> On Thu, 6 Aug 1998, Lee Saborio wrote:
> > Also:
> > Condition
> > Play on one of your resources.  Move resource into your conspiracy.  The
> > resource gains power equal to the number of resources in play with the same
> > name.
> > (Pull also?)
> 
> hmmm.  this seems pretty confusing to me.  not sure what you meant this
> to do... what can a resource do with power?  it cant attack or anything.

I think what the poster wanted was a Resource that would become
Personified, gaining power as its breadth and influence spread.
Giving it extra Pull would be insane, though, and highly un-
balancing.  
(This Condition idea reminds me of Koanhead.  I suspect that was
the Deadly Inspiration (heh) behind it.  Perhaps with a nasty
limitation, it might work -- require the expenditure of X Pull,
where X is the amount of Power it has, to uncrank the Personified
Resource during the uncrank phase?)

Anyway, it needs a name (Living Lands would be anathema for 
obvious reasons) -- Land Legs?  Incarnation?  Avatar?  Whatever
it might get, it *screams* for an Astral trait.

******  Clay Colwell (aka StealthSmurf)  **********  eris@bga.com  ******
* "In the future, we will recognize software crashes as technologically *
* mandated ergonomic rest breaks - and we will pay extra for them."     *
*    -- Crazy Uncle Joe Hannibal                                        *


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Date: Mon, 10 Aug 1998 10:09:55 -0600
From: "Timothy White" <tlwhit2@USWEST.COM>
Subject: Re: [The Edge] OTE

Eric Jome wrote:
> the Movers; just because you "run" the show doesnt
> mean you know whats going on.  people you think are your subordinates
> turn out to be traitors or your boss (which is worse?)... and nothing
> is ever certain.  gaining power gives you freedom, but it makes you
> a target.  played right, this could be at best a double edged sword.

The other choice is simply to change the trait to 'controllED a
worldwide conspiracy', and have fun with why he doesn't anymore.  He
might still have a lot of contacts and such, but someone took over...

Tim

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Date: Mon, 10 Aug 1998 13:31:43 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Is the list dead?

On Mon, 10 Aug 1998, Clay Colwell wrote:

> I think what the poster wanted was a Resource that would become
> Personified, gaining power as its breadth and influence spread.

well, if Clay is right, then how about a slightly refined version;

Marshal Forces, Condition, *
Control
Play on any Non-Unique Resource to turn that Resource into a
Character.  Cost equals the number of other Resources of the same
type in play.  The new Character is placed in any legal position
in its controlling player's Conspiracy.  The new Character is not
Unique, has Power = number of other Resources of the same type in 
play, and retains its ability, if any.

This is meant to be played on any of the "Friends" style resources
and represents calling up your contacts in that sector into more
active service ("call the boys and tell everyone to get down to
Sad Mary's for the rumble").  i really like the idea.  i think
enforcing Uniqueness wont work for this person and it has lots
of inherent limits... generally a good idea.  :)

the wording is a bit long, but so is something like Gnaoul or
Ingrid Fjernsen, which have similar abilities.  i dont want the
new person to have pull as this is too easily abused, but it
but it could retain its Non-Influence pull status.


eric


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Date: Mon, 10 Aug 1998 14:01:17 -0500 (CDT)
From: Clay Colwell <eris@BGA.COM>
Subject: Re: [The Edge] Is the list dead?

On Mon, 10 Aug 1998, Eric Jome wrote:

> Marshal Forces, Condition, *
> Control
> Play on any Non-Unique Resource to turn that Resource into a
> Character.  Cost equals the number of other Resources of the same
> type in play.  The new Character is placed in any legal position
> in its controlling player's Conspiracy.  The new Character is not
> Unique, has Power = number of other Resources of the same type in 
> play, and retains its ability, if any.
> 
> This is meant to be played on any of the "Friends" style resources
> and represents calling up your contacts in that sector into more
> active service ("call the boys and tell everyone to get down to
> Sad Mary's for the rumble").  i really like the idea.  i think
> enforcing Uniqueness wont work for this person and it has lots
> of inherent limits... generally a good idea.  :)

I still preferred to keep my limitation (spend X Pull to
uncrank during uncrank phase): this would serve to mirror
the actual mustering of forces Eric mentions, and it prevents
someone from, say, playing 3 or 4 Marshal Forces when 6+
Resources of that type are out without a lengthy wait to use
them.  (Of course, Ideological Polarization becomes *deadly* then!)
 
> the wording is a bit long, but so is something like Gnaoul or
> Ingrid Fjernsen, which have similar abilities.  i dont want the
> new person to have pull as this is too easily abused, but it
> but it could retain its Non-Influence pull status.

BTW, I prefer your forces-mustering analogy to my "Barrio grows
feet and steps on Veronica Sellers".     :-)

******  Clay Colwell (aka StealthSmurf)  **********  eris@bga.com  ******
* "In the future, we will recognize software crashes as technologically *
* mandated ergonomic rest breaks - and we will pay extra for them."     *
*    -- Crazy Uncle Joe Hannibal                                        *


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Date: Mon, 10 Aug 1998 14:44:53 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Is the list dead?

On Mon, 10 Aug 1998, Clay Colwell wrote:

> I still preferred to keep my limitation (spend X Pull to
> uncrank during uncrank phase): this would serve to mirror
> the actual mustering of forces Eric mentions, and it prevents
> someone from, say, playing 3 or 4 Marshal Forces when 6+
> Resources of that type are out without a lengthy wait to use
> them.  (Of course, Ideological Polarization becomes *deadly* then!)

remember, the Resource you play Marshal Forces on is no longer a
Resource.  perhaps removing the non-Influence pull would help, but
you wont get a benefit for having it in play.  and the cost to play
Marshal Forces is steep... it will basically take all the resources
of the type that it is... so, you wont be calling very many in one
turn (although Control could Marshal a lot of Duped & Narcotized
Masses at once as it should be able to).  this "crank all the resources
to get the Marshal Forces" was meant to represent the calling up of
the people involved.

I think a limitation that it only has Power equal to a number of
Resources of that type that you currently control might be appropriate.

also note, the Marshalled Forces are not human... they have only the
trait the resource had.

> BTW, I prefer your forces-mustering analogy to my "Barrio grows
> feet and steps on Veronica Sellers".     :-)

considering cards like Pythagorean Convulsion and Copyright Violation,
this might actually work.  :)

at Gencon, we were discussing some other interesting Chaos cards ideas,
such as a Condition that gives +1 Power when in combat with a card of
a different basic color.  also, a Condition which allowed you to pick
a trait and get +1 Power when in combat with a card with that trait
was also mentioned.  we came up with quite a few overall...



eric


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Date: Mon, 10 Aug 1998 18:59:37 -0500
From: "Paul J. Lareau" <pjlareau@wavefront.com>
Subject: [The Edge] Re: Vampire plots?

Mark Kinney wrote after a very interesting response to Adam T. Ness::

> I'm getting away from myself, though.  Still, if they insist upon Vampire,
> you can still win.  Anyone want me to continue working this out?

Yes, I'd like to see you keep this going in great detail.

I'm looking at this thing from the OnTE standpoint.  I came into OnTE from
V:tES ... I still love the characters, but hate the game mechanics which I feel
have been totally ruined by a combination of poor card editing by WOTC and
overexuberance by "rules lawyers".   At GENCON, I spent a few minutes talking
to some of the fangy folk, and it reinforced my belief that the genres are not
that far apart.  I came home considering creating some personal decks of "VOTE"
cards to playtest, now that we are positive that there will never be any
additional cards to supplement OnTE.

Mark's descriptions came really close to what I was thinking about and it might
be a lot of fun to create conversion tables that would create playable OnTE
cards from the V:tES cards.  I'd love to see more concepts from everybody on
how vampires and their friends would fit with our good friends in Al Amarja.
If enough comes through, I'll consider doing a Vampires on the Edge page on the
website.  By the way, if you have a copy of Edgeworks #4, Alexander Williams
had an article on this subject.

Besides, John & Tanja are lonely, and I can just see the look on the face of
the first thirsy Toreador who decides to sample Weegzon!

- --
Paul J. Lareau
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[POST] 135 E. Viking Dr. #301, Little Canada MN 55117 USA
[HOME PAGE] http://www.wavefront.com/~pjlareau/
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