From: owner-the-edge-digest@ (The Edge Digested)
To: the-edge-digest@robin-nvh.bvsd.k12.co.us
Subject: The Edge Digested V1 #89
Reply-To: the-edge@robin-nvh.bvsd.k12.co.us
Sender: owner-the-edge-digest@
Errors-To: owner-the-edge-digest@
Precedence: bulk


The Edge Digested        Tuesday, July 28 1998        Volume 01 : Number 089



Today's subjects from The Edge:
	[The Edge] RE: the deathless
	Re: [The Edge] New Cards
	Re: [The Edge] New Cards
	Re: [The Edge] RE: Nihilism deck?
	Re: [The Edge] New Cards
	[The Edge] =?iso-8859-1?Q?=5bThe Edge=5d RE: Gen Con?=
	[The Edge] terror vs fury
	[The Edge] amok sideways?
	Re: [The Edge] Q about Kalev Maran
	Re: [The Edge] Q about Kalev Maran
	Re: [The Edge] RE: the deathless
	Re: [The Edge] New Cards
	Re: [The Edge] Re: Gencon
	Re: [The Edge] New Cards
	Re: [The Edge] amok sideways?
	Re: [The Edge] terror vs fury
	Re: [The Edge] New Cards
	Re: [The Edge] New Cards
	Re: [The Edge] amok sideways?

----------------------------------------------------------------------

Date: Mon, 27 Jul 1998 07:33:46 -0400
From: "Brandon Blackmoor" <BBlackmoor@bigfoot.com>
Subject: [The Edge] RE: the deathless

I thought this question about my Edge of Space game might be of interest to
someone in addition to myself:

> From: Alexander P. Fitzhugh [mailto:fnork_de_sporg@comet.net]
> Subject: the deathless
>
> what's up with the deathless?  What are they?  Who are they?  Why do
> they have such weird names?  Why are they only mentioned in the
> timeline, but are mentioned in the time lime a whole lot?  If they're
> deathless how can they die?  Do they actually have any impact or
> signifigance in the game at all?   Just wondering.

Deathless are (or were) one of the (many) Great Experiments undertaken by
the Old Imperium. In most respects, they were normal Humans (or at least
humanoid -- the Imperium was and is very humanocentric). For simplicity's
sake they were akin to X-Men style mutants: each had a specific, but
potentially earth-shaking power (potentially -- most were not so
earth-shaking, although some were quite arcane). The only powers that all
Deathless had in common was that they stopped aging and ceased to be
dependent on food, sleep, etc. -- although lack of these will weaken them
considerably, it won't kill them (thus the appellation).

It is part of the game background that the Deathless vanished or were killed
off many years ago, under mysterious circumstances. You may have noticed
that a great deal in the timeline has to do with things happening under
mysterious circumstances. It was my hope that the players would clue into
some of this mystery and use it to create their characters, or at least tie
into it somehow. However, I am having problems in that area. One would-be
player has complained that the setting is "too open-ended" and he doesn't
know what kind of character he should make up (although I gave at least a
dozen examples in the character generation section). Another player just
sent me e-mail suggesting that all the players have the same conception, for
"group unity"; the examples he gave were a) members of a space ship crew
that crashes on Al Amarja, b) members of one of the galaxy's many secret
organizations, and c) members of the Al Amarjan Peace Force.

All of which makes me want to slash my proverbial wrists.

So I may be rethinking the setting, or the game, or the players, or all
three.

(I apologize if you received this twice: I have cross-posted to both the
Over the Edge and the Alarums & Excursions mailing lists.)

===================<BBlackmoor@bigfoot.com>====================
 Brandon Blackmoor       Someone in the USA is arrested every
 Black Gate Publishing   54 seconds for a marijuana offense.
=================<http://www.black-gate.com>===================


[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 11:04:59 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] New Cards

On Fri, 24 Jul 1998 bildon@ma.ultranet.com wrote:

> name: Schizophrenic Deja Vu
> type: Wham
> cost: -` (bulleted)
> traits: Throckmorton, Sub-Random, Chaos
> card reads: this card can only be played if player has Throckmorton
> Device in play. starting with the player who played this card and then
> moving to his/her left, each player in turn may put a different version
> of a char into play. the new version is placed on top of the current
> char. if the char is in an opponents conspiracy it is then moved to the
> players conspiracy (active). this proceedure can be performed more than
> once during your turn to play. performing this action for the third time
> on any char pops it.

whoa!  too complicated.  :)  instead, you want something like this;

Double Agent Madness, Whammy, -'
Cloak, Chaos
Each player may discard a copy of a character already in play
to take control of that character.  Move the controlled character
to that players Conspiracy, cranked.  The character gains trait
Double Agent (use a token if necessary).

the basic idea you had is very interesting.  but it doesnt seem to
have anything to do with Throckmortons and may make more sense as
a cloak action.  and chaos.  :)  remember, when playing an action
in OnTE the current player has the option of going first and it
follows clockwise from there.

> name: Hard Blow to the Head.
> type: wham
> cost: -
> traits: none
> card reads: play this wham to remove the top version of a char changed
> by a Skchiz Deja Vu. the char now showing returns to it's owners
> conspiracy cranked.

again, pretty good idea, but how about this;

Identity Revealed, Whammy, -
Cloak
Pop any Double Agent.  Play any time.


this pair seems to accomplish the same thing and the rules are
a bit easier to follow.  as a pair, these cards are interesting
and would certainly deserve some playtest time... simply take a
common card, write on the front with permanent marker the new name,
and keep a handy sheet with these rules for reference.



eric


[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 09:35:22 -0700
From: Alex Rodriguez <rodrigue@ptdcs2.ra.intel.com>
Subject: Re: [The Edge] New Cards

Eric Jome wrote:
 
> Double Agent Madness, Whammy, -'
> Cloak, Chaos
> Each player may discard a copy of a character already in play
> to take control of that character.  Move the controlled character
> to that players Conspiracy, cranked.  The character gains trait
> Double Agent (use a token if necessary).

how about making this an Environmental? That would make it more fun
since then everyone could participate and add to the "chaos" + it would
add strategy in keeping a duplicate card in hand for "disipline"
purposes.

Now, did you intend to have this effect only last untill the end of
turn?


- -- 
I'm not entirely evil, just a wholly owned subsidiary thereof.

[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 09:38:34 -0700 (PDT)
From: Yanni Cooper <aslum@rocketmail.com>
Subject: Re: [The Edge] RE: Nihilism deck?

- ---"R. Lightner" <blight@u.washington.edu> wrote:
> Oh yeah - in keeping with the nihilistic theme, I
fantasized about an
> ENORMOUS (~100 card) deck that focused on
stealing/eliminating pull with
> Consuela Herrera, Andalusia Dog, etc., while constantly
upping the ante
> with Unattainable Desires until everybody else ran out
of cards, or just a
> big deck focused on keeping Message to Space in play
until you're the only
> one left.  But I like my friends and want to keep
playing with them, and
> their tolerance has limits.
I did this with a low-lives deck, but it's definatly not
very succesful in any incarnation. UD is just too slow to
make people run out of cards.... can be fun trying though.
And most poeple enjoy slaughtering low-lives.
===============Yanni Cooper=\         Chaos reigns within.
                            | Reflect, repent, and reboot.
The code was willing,       |          Order shall return.
It considered your request, |
But the chips were weak.    \=aslum@rocketmail.com========

_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com


[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 13:38:07 -0400 (EDT)
From: David Freier <freier@mail.med.upenn.edu>
Subject: Re: [The Edge] New Cards

> > Eric Jome wrote:
>  
> > Double Agent Madness, Whammy, -'
> > Cloak, Chaos
> > Each player may discard a copy of a character already in play
> > to take control of that character.  Move the controlled character
> > to that players Conspiracy, cranked.  The character gains trait
> > Double Agent (use a token if necessary).
> 
> how about making this an Environmental? That would make it more fun
> since then everyone could participate and add to the "chaos" + it would
> add strategy in keeping a duplicate card in hand for "disipline"
> purposes.
> 
> Now, did you intend to have this effect only last untill the end of
> turn?
> 

Aggh!  No.  An Environmental would be truly Chaotic! ;)
It would probably be fun to play with, but characters would never stay 
put and you would or should probably add a clause which would indicate 
that you could only turn Double Agent if you had a character that could 
attack the target of Double Agent.  All in All making it an environmental 
would be way to messy, IMHO.  With it in Whammy form everyone who wanted 
them could use them if necessary and the effect is more balanced.

David Freier

[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: 27 Jul 98 10:54 GMT
From: FRANK M ADAMS <FRANK.M.ADAMS@slchicago.infonet.com>
Subject: [The Edge] =?iso-8859-1?Q?=5bThe Edge=5d RE: Gen Con?=

     Hi all,
     
     Two quick questions:
     
     1. I'm not getting to Gen Con until early Friday morning, will I need 
     to check in first (before 8:00am / would I even be able to?) before 
     showing up for the OnTE tournament?
     
     2. I got hosed on events! Received my book late and even though I 
     signed up for 14 events/alternates (including the OTE game - I forget 
     the name) I only got into 1 (!!!!) event (one of the reasons I'm not 
     coming until Friday). Now stuck with 13 generic tickets, which I'll 
     wind up turning in, I'm looking for stuff to do. Are there any people 
     on this list that are going to be running casual (or Unregistered) 
     sessions (OTE, CoC, AD&D) or something. I'd love to play in an OTE 
     game, since I can't seem to generate any interest in my regular group. 
     
     Thanks in advance for any help/suggestions/etc.
     
     Hopefully,
     
     Frank
     frank.m.adams@slchicago.infonet.com

[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 10:56:37 -0700
From: Alex Rodriguez <rodrigue@ptdcs2.ra.intel.com>
Subject: [The Edge] terror vs fury

if a character is terrorized can it be furied?


- -- 
I'm not entirely evil, just a wholly owned subsidiary thereof.

[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 11:02:53 -0700
From: Alex Rodriguez <rodrigue@ptdcs2.ra.intel.com>
Subject: [The Edge] amok sideways?

if there are only two character in play and they are in the same
consiracy side by side, does the Amoked character have to attack the
other?

- -- 
I'm not entirely evil, just a wholly owned subsidiary thereof.

[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 13:17:33 -0500 (CDT)
From: Clay Colwell <eris@BGA.COM>
Subject: Re: [The Edge] Q about Kalev Maran

On Fri, 24 Jul 1998 bildon@ma.ultranet.com wrote:

> how does this card work?

Basic premise: this dude allows any LowLife to Gang Up with
him for an attack.

Now, normally the defender gets to choose which attackers
in the Gang Up get Popped.  (Presumably, if the defender
feared Maran's continued ability to get LowLifes to Gang Up
with him, then Maran would be the first to go [if Maran
could Pop the defending Character on his own, most likely
he wouldn't need friends to Gang Up].)

What makes Maran special is that the defender's choice is now
limited by what the attacker does: the attacker gets the option
to "prePop" any LowLife that Ganged Up, and the AP of the LowLife
comes off the total AP amount that the defender gets to Pop.
This gives the attacker a chance to keep Maran around for more 
Gang Up fun.

Example: Kalev Maran (3/4/-) attacks Hank Henderson (1/4/1).
Normally, Maran would be Popped.   (3 AP < 4 DP)

However, Maran gets Zipper (3/1/-) to Gang Up with him.  
Thus, Henderson gets Popped instead.   ([3+3] AP > 4 DP)

Normally, the defending player then gets to choose
which Characters that attacked (up to a total of 4 AP) get
Popped.  Defending player is itching to get Maran out of the
picture, but attacking player chooses to "prePop" Zipper.
After this, the defending player can only Pop up to 1 AP's
worth of other attackers.  (4 AP - Zipper's 3 AP --> 1 AP
left for Popping purposes.)  Since Maran's AP > 1, this
"prePop" protects Maran from being Popped by the defending
player, and he stays alive to pull his Gang Up shenanigans
later.

(Note the color text on Maran's card, about how his allies
rarely survive.   :-)

******  Clay Colwell (aka StealthSmurf)  **********  eris@bga.com  ******
* "In the future, we will recognize software crashes as technologically *
* mandated ergonomic rest breaks - and we will pay extra for them."     *
*    -- Crazy Uncle Joe Hannibal                                        *


[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 13:17:33 -0500 (CDT)
From: Clay Colwell <eris@BGA.COM>
Subject: Re: [The Edge] Q about Kalev Maran

On Fri, 24 Jul 1998 bildon@ma.ultranet.com wrote:

> how does this card work?

Basic premise: this dude allows any LowLife to Gang Up with
him for an attack.

Now, normally the defender gets to choose which attackers
in the Gang Up get Popped.  (Presumably, if the defender
feared Maran's continued ability to get LowLifes to Gang Up
with him, then Maran would be the first to go [if Maran
could Pop the defending Character on his own, most likely
he wouldn't need friends to Gang Up].)

What makes Maran special is that the defender's choice is now
limited by what the attacker does: the attacker gets the option
to "prePop" any LowLife that Ganged Up, and the AP of the LowLife
comes off the total AP amount that the defender gets to Pop.
This gives the attacker a chance to keep Maran around for more 
Gang Up fun.

Example: Kalev Maran (3/4/-) attacks Hank Henderson (1/4/1).
Normally, Maran would be Popped.   (3 AP < 4 DP)

However, Maran gets Zipper (3/1/-) to Gang Up with him.  
Thus, Henderson gets Popped instead.   ([3+3] AP > 4 DP)

Normally, the defending player then gets to choose
which Characters that attacked (up to a total of 4 AP) get
Popped.  Defending player is itching to get Maran out of the
picture, but attacking player chooses to "prePop" Zipper.
After this, the defending player can only Pop up to 1 AP's
worth of other attackers.  (4 AP - Zipper's 3 AP --> 1 AP
left for Popping purposes.)  Since Maran's AP > 1, this
"prePop" protects Maran from being Popped by the defending
player, and he stays alive to pull his Gang Up shenanigans
later.

(Note the color text on Maran's card, about how his allies
rarely survive.   :-)

******  Clay Colwell (aka StealthSmurf)  **********  eris@bga.com  ******
* "In the future, we will recognize software crashes as technologically *
* mandated ergonomic rest breaks - and we will pay extra for them."     *
*    -- Crazy Uncle Joe Hannibal                                        *


[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 14:32:33 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] RE: the deathless

On Mon, 27 Jul 1998, Brandon Blackmoor wrote:

> It was my hope that the players would clue into
> some of this mystery and use it to create their characters, or at least tie
> into it somehow. However, I am having problems in that area.

those darn players... always fouling up the best laid plans.  :)

normally, i am a very attentive game master, seeking to maximize
player enjoyment by catering to their intent as well as the letter
of their actions.  but if there is one RPG where i actively court
bad kharma, its OTE (and i think this variant applies).

i have run some very open ended games and had the same complaints.
the best way to solve them is to politely ask the players what they
have questions about and being filling in details to suit them.
this is the nice method.

the "less nice" method is to jsut tell them to leave it blank for
now and start playing.  this is a great deal more work and much
more dangerous for players... fill-in-as-you-go means the game
master can write (and rewrite) characters and history at will.

of the two, i recommend the first.  if they arent picking up on what
you had intended, try filling in the parts they need.  or give them
the ultimate fill-in; tell them what you want them to do.

- -----

"we all have to be of the same mind." - if there is one gross holdover
from Fantasy RPGs its this.  Alignments are a pain in the butt.  again,
nice or naughty.  nice, try to go with their joint venture.  naughty,
throw lots of wrenches in.  make them compete during the game for the
favors of patrons, the best treasures, or enough air to go on living.
instead of a campaign as a way to forge unity, start with unity and
forge chaos.  this takes a delicate touch and is not for juvenile
players...


eric



[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 15:11:26 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] New Cards

On Mon, 27 Jul 1998, Alex Rodriguez wrote:

> how about making this an Environmental? That would make it more fun
> since then everyone could participate and add to the "chaos" + it would
> add strategy in keeping a duplicate card in hand for "disipline"
> purposes.

hmmm.  this might work.  it should not be bulleted if it is an
environmental, but it should cost at least 3, probably 4 (or
have all traits removed).  everyone could participate as it
was written, but it was a one shot deal, either you have it
or you dont.  you proposal might work better... this way
prevents a person from hiding it in hand until necessary.

either way, the difficulty lies in uniqueness... this seems to
subvert uniqueness by allowing you to "call" a person easily.
so its important that they come over cranked and that you lose
your copy in hand.  including a counter card (ie Identity Revealed)
which hoses Double Agent is protection against over abuse.

> Now, did you intend to have this effect only last untill the end of
> turn?

no way!  you get him and you keep him.


eric



[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 15:17:56 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Re: Gencon

On 27 Jul 1998, FRANK M ADAMS wrote:

>      1. I'm not getting to Gen Con until early Friday morning, will I need 
>      to check in first (before 8:00am / would I even be able to?) before 
>      showing up for the OnTE tournament?

you mean you didnt pre-reg it?!  oh-my-god-yer-screwed.

ok, ok, thats a big lie.  you could walk up without any ticket 10 minutes
into the actual event and Jeff would probably still let you play.  just
show up at the event on time with a generic ticket and your as good as
gold...


eric



[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 15:22:11 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] New Cards

On Mon, 27 Jul 1998, David Freier wrote:

> Aggh!  No.  An Environmental would be truly Chaotic! ;)

the true intent shines through... rare in a ccg.  :)

> It would probably be fun to play with, but characters would never stay 
> put

actually, i bet you would see it used very rarely.  remember, you have
to know an enemy will bring the same people you have in your deck to
make it worthwhile... and then they can steal em right back.  :)

really, what i see this doing is hosing one hit wonders.  people showing
up to tournaments with nothing but pharaohs will spend their entire game
stealing them from each other... and every time you steal, you are
cranked, so its not like they get any use out of them.

> and you would or should probably add a clause which would indicate 
> that you could only turn Double Agent if you had a character that could 
> attack the target of Double Agent.

no way.  that is too powerful.  now you can swipe a guy and protect him.
bad news... and you cant swipe "cant attack" people.  bad news again.

> All in All making it an environmental 
> would be way to messy, IMHO.  With it in Whammy form everyone who wanted 
> them could use them if necessary and the effect is more balanced.

everyone can use the environmental.  whats more, if you dont want to
see it around, you pack Slams.


eric



[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 15:24:44 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] amok sideways?

On Mon, 27 Jul 1998, Alex Rodriguez wrote:

> if there are only two character in play and they are in the same
> consiracy side by side, does the Amoked character have to attack the
> other?

yes.  sounds like you need a Crystal Trap.


eric



[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 15:32:03 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] terror vs fury

On Mon, 27 Jul 1998, Alex Rodriguez wrote:

> if a character is terrorized can it be furied?

going out on a limb here, i will say "yes."  Terrors is meant to
say that you cannot voluntarily crank the character, not that it
cannot possibly be cranked.  thus, doing things to it that make
it crank, such as Tanja Voss, result in it being cranked.

so, i would take it that an action that said it "must" do something
would mean that it would do that thing.  traditionally, if you must
do something you cant do, like playing Fury on the Coral Entity
(what's it do, grow faster?), then the Entity would just crank.


eric



[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 13:38:30 -0700
From: Alex Rodriguez <rodrigue@ptdcs2.ra.intel.com>
Subject: Re: [The Edge] New Cards

> either way, the difficulty lies in uniqueness... this seems to
> subvert uniqueness by allowing you to "call" a person easily.

you could add a cost to the effect like DP + Pull or the cost of the
card. After all, if he's on your payroll...


> so its important that they come over cranked and that you lose
> your copy in hand.  including a counter card (ie Identity Revealed)
> which hoses Double Agent is protection against over abuse.

how about a "Free Agent" card. The Double Agent joins the "team" with
the highest offer.

[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Mon, 27 Jul 1998 16:23:02 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] New Cards

On Mon, 27 Jul 1998, Alex Rodriguez wrote:

> how about a "Free Agent" card. The Double Agent joins the "team" with
> the highest offer.

this makes me think another "pair" of environmentals might work in
the same fashion as Unified Conspiracy Theory and Fractal Infection.
you have Double Agent Madness, a Chaos Environmental that allows you
to discard a person to take them into your consipracy cranked from
another players conspiracy... this pops and is popped by a Cloak
Environmental, True Colors Revealed, which pops all double agents.



eric



[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

Date: Tue, 28 Jul 1998 10:13:38 -0400 (EDT)
From: Joshua Kronengold <mneme@dorsai.org>
Subject: Re: [The Edge] amok sideways?

Eric Jome writes:
>On Mon, 27 Jul 1998, Alex Rodriguez wrote:
>
>> if there are only two character in play and they are in the same
>> consiracy side by side, does the Amoked character have to attack the
>> other?
>
>yes.  sounds like you need a Crystal Trap.
>
Actually, the appropriate thing to do in this situation is crank the
other character to move him or her diagonally across from the Amoked
character, afther that..no problem.
- -- 
mneme@dorsai.org	Joshua Kronengold		|\      _,,,--,,_  ,)
- ---^---- "What part of 'Pthhhrrrrrrrrrrrrrrrrrr'  	/,`.-'`'   -,  ;-;;'
  /\\	  didn't you understand?" -- Me		       |,4-  ) )-,_ ) /\
- -/-\\\--  AKA mneme at mcny.com			      '---''(_/--' (_/-'

[O] You received this message because you are subscribed to the-edge
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge

------------------------------

End of The Edge Digested V1 #89
*******************************


[O] You received this message because you are subscribed to the-edge-digest
[0] To (un)subscribe, send a message to majordomo@robin.ml.org with body of
[O] (un)subscribe the-edge-digest    To get off digest,  subscribe the-edge
[O] To post a message, send it to the-edge@robin.ml.org
