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Subject: The Edge Digested V1 #84
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The Edge Digested        Sunday, July 19 1998        Volume 01 : Number 084



Today's subjects from The Edge:
	Re: [The Edge]Applicable targets 
	Re: [The Edge]Applicable targets
	[The Edge] Zen and the Art of Motorcycle Maintainance
	Re: [The Edge]Applicable targets
	Re: [The Edge]Applicable targets 
	Re: [The Edge]Applicable targets
	[The Edge] Class, Superclass, and the Individual
	[The Edge] Simon Wallop (D106)

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Date: Fri, 17 Jul 1998 13:29:16 -0600
From: Trevor Stone <tstone@robin-nvh.bvsd.k12.co.us>
Subject: Re: [The Edge]Applicable targets 

Long, long ago, in a galaxy far, far away,
Yanni Cooper <aslum@rocketmail.com> said:

>> Re: Death Dance -
>> Well, other than the fact that Atavism: Ninja in
>> combination with Kamikaze doesn't work ...
>> 
>> To wit: Atavism: Ninja specifies "Target Human" and
>> Kamikaze specifies that "Character's first trait is
>> replaced with 'Nekros.' ... "
>> 
>> Thus, when under the effect of Kamikaze, the character
>> is Nekros, not Human, and therefore not Ninja.
>Hmmm... but aren't there a couple of cards where Human
>isn't the first trait? Seems to me you'd be able to do it
>if you could find those cards.

I suppose you could use Isil Zaya/UCT to give anybody Human as their last
traight...

Zaya's so cool...

=-=-=-= Trevor Stone =-=-= aka Flwyd =-=-= tstone @ robin . ml . org =-=-=-=
Eclectic philosopher, New Vista computer admin,  gamer, witster, esotericist
http://robin.ml.org/~tstone/                Thou warped clay-brained mammet!
The people are revolting... in the good sense of the word.  -- Jim Hightower

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Date: Fri, 17 Jul 1998 12:42:32 -0700 (PDT)
From: "R. Lightner" <blight@u.washington.edu>
Subject: Re: [The Edge]Applicable targets

On Fri, 17 Jul 1998, it was written:

> Date: Fri, 17 Jul 1998 12:09:48 -0700 (PDT)
> From: Yanni Cooper <aslum@rocketmail.com>
> Subject: Re: [The Edge]Applicable targets
> 
> - ---Ivan Tuckwell <Ivan.Tuckwell@treasury.govt.nz> wrote:
> > Re: Death Dance -
> > Well, other than the fact that Atavism: Ninja in
> > combination with Kamikaze doesn't work ...
> > 
> > To wit: Atavism: Ninja specifies "Target Human" and
> > Kamikaze specifies that "Character's first trait is
> > replaced with 'Nekros.' ... "
> > 
> > Thus, when under the effect of Kamikaze, the character
> > is Nekros, not Human, and therefore not Ninja.

> Hmmm... but aren't there a couple of cards where Human
> isn't the first trait? Seems to me you'd be able to do it
> if you could find those cards.

If you mean that there's Characters with the trait Human that have that
trait listed AFTER another one, I believe you're mistaken.  Almost every
Character has their "type" trait
(Human/Mutant/Sub-Random/whatever) first; the only exception I can think
of is Stas Bendick, who has two such traits (Human, Nekros).

If you just HAD to combine Atavism: Ninja with Kamikaze, you could put
them on Isil Ziya and pay the extra Pull to give her the trait Human.  I
rarely have troubles with Kamikaze on its own, though.

Here's a question: Do the rules make it clear what happens to the effects
of a Condition like Atavism: Ninja if its target changes traits somehow?
Does the card make its changes only when played and then stay just as a
reminder, or is it constantly 'checking' to see if its conditions hold?
It seems that most people play as though the latter were the case, but I
don't know why that's necessarily true.  Perhaps the Hymnal holds the
answer?

Something else to think about: The conditions that say "PLAY on Mutant
[e.g.] only" would certainly provide their effects even if the Mutant
[e.g.] status was lost.  Perhaps this can be used to infer the answer to
the previous question.

- - Rob


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Date: Fri, 17 Jul 1998 13:47:23 -0600
From: Trevor Stone <tstone@robin-nvh.bvsd.k12.co.us>
Subject: [The Edge] Zen and the Art of Motorcycle Maintainance

As promised, here's what I came up with.  I only own one Battle Bike, so if you
have more, feel free to put 'em in.

Zen teachers at the First School of True Sensation:
Havani Shagasemi
Takeshi Sumanoto

The Art:
James R. Cartwright (writing the book)
Betty Frenum (student of Zen)
Aurora Bolt
Malak Suzier
Mars Royale
Inspiration
5 Contacts in the Art Scene

Motorcycles:
Battle Bike
Hans Knudson
Bjorn Nkwera
Eric Gudne
Peer Solgerkvist
Saxolf Hermann
Abbas Nadjafi
Thor Runestone
Leif Hardarson
Bloodlust
Frank Germaine
Duro Trench (the riding jacket.  replace with Battle Bike if possible)
6 Friends in Flowers Barrio

Maintainance, and its sources
Dimitri Vastavos
Really Quite Angry Kid
Oil Pan Annie
Jacob Brinker
Pistol Grip Chainsaw (heavily modified shop gear.  replace with Battle Bike)
Reek Rend
Gum It Up
Unexpected Difficulties

=-=-=-= Trevor Stone =-=-= aka Flwyd =-=-= tstone @ robin . ml . org =-=-=-=
Eclectic philosopher, New Vista computer admin,  gamer, witster, esotericist
http://robin.ml.org/~tstone/             Thou lumpish folly-fallen barnacle!
If reincarnation is the case, a lot of people have screwed themselves over.
 They will be rebooting their Macs into Windows '95. -- me

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------------------------------

Date: Fri, 17 Jul 1998 14:52:44 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge]Applicable targets

On Fri, 17 Jul 1998, Yanni Cooper wrote:

> Hmmm... but aren't there a couple of cards where Human
> isn't the first trait? Seems to me you'd be able to do it
> if you could find those cards.

once a card is on, its on.  therefore, if you play A:Ninja first
and Kamikaze second, this combo works.  :)

and i dont think there are any characters that are human whose
first trait is not human.  generally, traits are listed as
"race", "occupation(s)", and "description(s)"... take Giovanni
Mancini as a classic; Human, Giovanni's Cabbie, Entreprenuer


eric


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------------------------------

Date: Fri, 17 Jul 1998 15:25:36 -0500 (CDT)
From: Clay Colwell <eris@BGA.COM>
Subject: Re: [The Edge]Applicable targets 

On Fri, 17 Jul 1998, Trevor Stone wrote:

> Long, long ago, in a galaxy far, far away,
> Yanni Cooper <aslum@rocketmail.com> said:
> >> Thus, when under the effect of Kamikaze, the character
> >> is Nekros, not Human, and therefore not Ninja.
> >Hmmm... but aren't there a couple of cards where Human
> >isn't the first trait? Seems to me you'd be able to do it
> >if you could find those cards.
> 
> I suppose you could use Isil Zaya/UCT to give anybody Human as their last
> traight...

I thought that UCT didn't propagate the Human trait....

> Zaya's so cool...

*That's* for sure.

******  Clay Colwell (aka StealthSmurf)  **********  eris@bga.com  ******
* "In the future, we will recognize software crashes as technologically *
* mandated ergonomic rest breaks - and we will pay extra for them."     *
*    -- Crazy Uncle Joe Hannibal                                        *


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------------------------------

Date: Fri, 17 Jul 1998 15:35:32 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge]Applicable targets

On Fri, 17 Jul 1998, R. Lightner wrote:

> Here's a question: Do the rules make it clear what happens to the effects
> of a Condition like Atavism: Ninja if its target changes traits somehow?

they sure do.  :)  once a condition is on, its on.  if the condition
later becomes illegal, it doesnt matter.  this is in Surviving On
The Edge.

> Does the card make its changes only when played and then stay just as a
> reminder, or is it constantly 'checking' to see if its conditions hold?

hmmm.  nothing does this "constant checking".  there are times when
a card would apply and would not apply, such as Money Talks and Isil
Ziya... if you pay to make her an Entreprenuer, then she has the trait
for the turn.  if she is popped on another players turn, you lose no
influence; she is not an Entreprenuer anymore.

there are some interesting issues with Immunity and Gear as well.
but always remember that if a card is legal to play on something,
it stays active even if the current holder is later rendered
an illegal target.

> Something else to think about: The conditions that say "PLAY on Mutant
> [e.g.] only" would certainly provide their effects even if the Mutant
> [e.g.] status was lost.  Perhaps this can be used to infer the answer to
> the previous question.

yes it can.  :)


eric


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------------------------------

Date: Fri, 17 Jul 1998 22:00:27 -0400
From: "Scott and Michelle McDaniel" <dumbek@erols.com>
Subject: [The Edge] Class, Superclass, and the Individual

> Date: Fri, 17 Jul 1998 12:09:48 -0700 (PDT)
> From: Yanni Cooper <aslum@rocketmail.com>
> Subject: Re: [The Edge]Applicable targets
> 
> Been out of the loop for a while... expect lots late
> replies to stuff.
> 
> - ---Ivan Tuckwell <Ivan.Tuckwell@treasury.govt.nz> wrote:
> > Re: Death Dance -
> > Well, other than the fact that Atavism: Ninja in
> > combination with Kamikaze doesn't work ...
> > 
> > To wit: Atavism: Ninja specifies "Target Human" and
> > Kamikaze specifies that "Character's first trait is
> > replaced with 'Nekros.' ... "
> > 
> > Thus, when under the effect of Kamikaze, the character
> > is Nekros, not Human, and therefore not Ninja.
> Hmmm... but aren't there a couple of cards where Human
> isn't the first trait? Seems to me you'd be able to do it
> if you could find those cards.

From out of nowhere...

If I remember correctly, the "Target Human" only applies when calling the
condition.  The fact that the Human trait later changes does not affect the
condition once it is on the character.

Next concept.  For the OTE/Compu-geek (like me).  Consider an object
oriented universe.  Each person, each object that we see and interact with
is an instance of the object.  There can be other instances.  When you
listen to a song twice on a CD, does the band actually play it again each
time?  No.  You have initiated a separate instance of the song.  The
attributes of that instance are modified by the background noise, the
emotional state in which you listen, and all that has happened to you since
the last time you heard the song.  So have you heard the same song?

But if you, reading this, are an instance of a fundamental object (or
person), then what is that fundamental object?  More importantly, how can
you get control of it?  And finally, it is probably worth hoping that
another instance of you does not get control of it first.

Or can an instance obtain control over the class?


   Scott McD.

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------------------------------

Date: Sun, 19 Jul 1998 09:05:38 -0500
From: "Paul J. Lareau" <pjlareau@wavefront.com>
Subject: [The Edge] Simon Wallop (D106)

I was recently asked to explain this card, and suddenly found myself at
a loss.  I really haven't ever used it, but reading it carefully, it
seems far more powerful than its cost would indicate, especially for a
common that I don't see often in play.

> If Pull=0, crank any time to get Influence equal to the
> Pull just generated by an opponent's Character.  He
> has that amount of Pull until he uncranks (you may
> use counters).

Does this really mean that Simon can crank and take influence when any
opponent cranks for pull?  Or is there special meaning to the term
"generated"?  I take the last sentence to mean that influence can be
subtracted by popping Simon any time before the beginning of his next
turn.

I have to be missing or misinterpreting something.  If it means that,
what's to keep the player from cranking him for influence on the
influence pull of the player immediately to his right, thus generating
riskless influence each turn?

- --
Paul J. Lareau
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[POST] 135 E. Viking Dr. #301, Little Canada MN 55117 USA
[HOME PAGE] http://www.wavefront.com/~pjlareau/
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



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------------------------------

End of The Edge Digested V1 #84
*******************************


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