From: owner-the-edge-digest@ (The Edge Digested)
To: the-edge-digest@robin-nvh.bvsd.k12.co.us
Subject: The Edge Digested V1 #73
Reply-To: the-edge@robin-nvh.bvsd.k12.co.us
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The Edge Digested        Tuesday, June 30 1998        Volume 01 : Number 073



Today's subjects from The Edge:
	[The Edge] =?iso-8859-1?Q?=5bThe Edge=5d First Aid for Dying Games x2?=
	Re: [The Edge] building themed decks...
	Re: [The Edge] =?iso-8859-1?Q?=5bThe Edge=5d First Aid for Dying Game
	[The Edge] Go Frank!
	[The Edge] Great Fix, Part 1
	[The Edge] OTE: alternate settings
	RE: [The Edge] OTE: alternate settings
	Re: [The Edge] "Death Dance"
	[The Edge]Applicable targets
	Re: [The Edge] OnTE--Where?
	[The Edge] Re: OtE alternate settings
	[The Edge] Re: OtE alternate settings
	Re: [The Edge]Applicable targets
	Re: [The Edge] "Death Dance"
	Re: [The Edge]Applicable targets
	[The Edge] =?iso-8859-1?Q?Re: =5bThe Edge=5d Go Frank=21 And along came Hastur...?=
	Re: [The Edge] Illuminatus! Trilogy
	Re: [The Edge] Speaking of Terminal...
	[The Edge] [Deck] Kamikaze Artist
	Re: [The Edge] OnTE--Where?
	[The Edge] =?iso-8859-1?Q?Re=5b2=5d: =5bThe Edge=5d Illuminatus=21 Trilogy?=

----------------------------------------------------------------------

Date: 29 Jun 98 10:28 GMT
From: FRANK M ADAMS <FRANK.M.ADAMS@slchicago.infonet.com>
Subject: [The Edge] =?iso-8859-1?Q?=5bThe Edge=5d First Aid for Dying Games x2?=

Paul J. Lareau wrote:

<<On that subject, I was looking at other Con websites the other day, and 
noticed that the wording of the GenCon OnTE Games gives much more the feeling of
being for experienced players only.  I hope that doesn't scare away people who 
were introduced to the game for the first time last year, and may not have had 
much chance to play since.>>

Actually I'm one of those people. I've got a great deal of interest in the game 
and was introduced to it last year with the Burger Box. I was very impressed and
ran out and bought up as much as I could afford later on. I still pick up packs 
at game stores trying to get rid of them. I have not been able to convert anyone
to play with, so I haven't played more than a game or two since then. 

When I read the entry, the first thing I thought was that it was for the 
"serious" or experienced player only. I wasn't going to attend, even though I 
normally don't mind looking stupid. But after reading all the posts recently and
seeing how much you all love this game, I'm going to have to stop by and learn 
how to play with people who know what they're doing.

I must say I'm really looking forward to it now. Thanks everyone!

Frank Adams
frank.m.adams@slchicago.infonet.com

p.s. Does anyone know if Atlas will be selling any OnTE cards and if so for how 
much? Any other give-aways? I've got a couple people I'm going to drag over and 
try to get them to learn how to play...






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Date: Mon, 29 Jun 1998 10:15:00 -0700 (PDT)
From: David Thomas Fisher <davefish@cory.EECS.Berkeley.EDU>
Subject: Re: [The Edge] building themed decks...

   pps  anybody have any kergillian implants?

Yes, I have one.  I was at this Continuing Ed class, trying to learn
about quantum mechanics, the wave nature of matter, and the teacher
noticed the difficulty I was having with the material, and asked me to
stay after class, and...

What's that?  Oh, never mind. :)

- -- 
David Fisher (davefish@cory.eecs.berkeley.edu)
"Seduced, shaggy Samson snored./ She scissored short.  Sorely shorn,/ Soon 
shackled slave, Samson sighed,/ Silently scheming/ Sightlessly seeking/ Some
savage, spectacular suicide."  - Stanislaw Lem, "The Cyberiad"

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Date: Mon, 29 Jun 1998 13:24:47 -0400 (EDT)
From: David Freier <freier@mail.med.upenn.edu>
Subject: Re: [The Edge] =?iso-8859-1?Q?=5bThe Edge=5d First Aid for Dying Game

Yes.  John Nephew or Jeff posted to this list in the last few days that 
Atlas will have several cases avaialable for sale at their GenCon booth 
at their standard discount prices, which if I remember correctly is about 
$20 a box.

David "Throckmorton" Freier

PS Welcome to the Island of Al Amarja, dont get lost ;>
> 
> Actually I'm one of those people. I've got a great deal of interest in the game 
> and was introduced to it last year with the Burger Box. I was very impressed and
> ran out and bought up as much as I could afford later on. I still pick up packs 
> at game stores trying to get rid of them. I have not been able to convert anyone
> to play with, so I haven't played more than a game or two since then. 
> 
> When I read the entry, the first thing I thought was that it was for the 
> "serious" or experienced player only. I wasn't going to attend, even though I 
> normally don't mind looking stupid. But after reading all the posts recently and
> seeing how much you all love this game, I'm going to have to stop by and learn 
> how to play with people who know what they're doing.
> 
> I must say I'm really looking forward to it now. Thanks everyone!
> 
> Frank Adams
> frank.m.adams@slchicago.infonet.com
> 
> p.s. Does anyone know if Atlas will be selling any OnTE cards and if so for how 
> much? Any other give-aways? I've got a couple people I'm going to drag over and 
> try to get them to learn how to play...
> 
> 
> 
> 
> 
> 
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> 


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Date: Mon, 29 Jun 1998 14:40:37 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: [The Edge] Go Frank!

On 29 Jun 1998, FRANK M ADAMS wrote:

> When I read the entry, the first thing I thought was that it was for the 
> "serious" or experienced player only. I wasn't going to attend, even though I 
> normally don't mind looking stupid. But after reading all the posts recently and
> seeing how much you all love this game, I'm going to have to stop by and learn 
> how to play with people who know what they're doing.

Frank, you da coolest!  :)  in all sincerity, i hope that Frank wins the
tournament.  i better see you there.  :)

and as to give-aways and such; i cant speak for atlas, but i will be
running a booster draft tournament during the convention.  i havent
picked a time yet, but entry will be free, you keep the cards, and
there will be a limited (but hopefully large) number of people who
can participate.  it will not run concurrent with the published event.
more on this to come...



eric


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Date: Mon, 29 Jun 1998 16:39:24 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: [The Edge] Great Fix, Part 1

The intent of the Great Fix is to improve design problems and broken
cards in OnTE.  Effectively, this is an unofficial errata sheet, created
by me personally.  I am very interested in feedback.

- --------------

The fist and greatest design flaw in On The Edge is risk-free Influence.
There are some simple classes of cards which provide risk-free Influence.
Note that one primary area of nearly risk-free Influence is not covered
in this first installment; flipping your own cards will give you one turn
of invulnerability as the rules and cards now stand.

One group is conditions which set a characters pull = 0.  These should
be changed to say the character may not crank for pull.  Some examples
of this group are Smear Campaign, The Skids, and Atavism: Ninja.

Another is conditions which provide extra pull for a character.  These
should be changed to cause an influence loss equal to the pull bonus they
provide if they are popped and the character they are on remains in play.

A third type is any card which pops a character in any way which is not
an attack.  These cards should be amended to note that they cause an
Influence loss as if the popped character had been attacked if they are
used or played by a player on their own Conspiracy.  You may, for example,
use an Immunity to pop the Tulpa in an enemy Conspiracy without causing a
loss of Influence, but if you use it against your own Tulpa, it is
considered like an attack for Influence loss.

Lastly, there is a class of cards which do not fall into the above types.
These cards will be addressed individually in another installment of
the Great Fix.


eric


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Date: Mon, 29 Jun 1998 16:47:15 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: [The Edge] OTE: alternate settings

has anyone used the basic rules for OTE for alternate settings?
personally, i have run a fantasy adventure game using OTE rules
with some success (at least the players thougt it was ok).

also, has anyone made a serious effort to portray Al Amarja at
a significantly different time period (say, pre 1930, c. 1848,
c. 1000, c. 2200)?


eric


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Date: Mon, 29 Jun 1998 19:10:51 -0400
From: "Brandon Blackmoor" <BBlackmoor@bigfoot.com>
Subject: RE: [The Edge] OTE: alternate settings

> From: owner-the-edge@robin-nvh.bvsd.k12.co.us
> [mailto:owner-the-edge@robin-nvh.bvsd.k12.co.us]On Behalf Of Eric Jome
> Sent: Monday, June 29, 1998 17:47
> To: the-edge@robin-nvh.bvsd.k12.co.us
> Subject: [The Edge] OTE: alternate settings
> 
> has anyone used the basic rules for OTE for alternate settings?

Well, there's always Thundarr the Barabrian <http://www.black-gate.com>

BBlackmoor


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Date: Mon, 29 Jun 1998 23:06:34 -0500
From: Peter Jansen <pjansen@isd.net>
Subject: Re: [The Edge] "Death Dance"

Re: Death Dance -

Well, other than the fact that Atavism: Ninja in combination with Kamikaze
doesn't work ...

To wit: Atavism: Ninja specifies "Target Human" and Kamikaze specifies that
"Character's first trait is replaced with 'Nekros.' ... "

Thus, when under the effect of Kamikaze, the character is Nekros, not
Human, and therefore not Ninja.

I used to use this one myself until I realized it doesn't work.  :(

Also, Evan ManDonald will just >*ruin*< your whole day.

Pete Jansen

At 10:53 AM 6/26/98 -0500, Eric Jome wrote:
>
>On 26 Jun 1998, Oliver Hertel wrote:
>
>> Er, nice to play? Much fun? Chance to win? ;)
>
>well, some people might consider Fringe or Pharaoh or Kergillian
>the biggest ass whooper in OnTE.  maybe someone out there thinks
>you can go the distance with the Terminal... perhaps someone hears
>victory in the Sommerites.  but nothing can kick it in like Astral.
>
>following is the deck i used to help win the World Championships
>last year.  this thing never lost a game.  this is certainly _not_
>for friendly play... it will hit the ground running and goes off
>like an atom bomb!  so, without further delay; Totentanz...
>
>Pullers (8)
>   2 Monique D'Aubainne (A41)
>   2 Bast
>   2 Jersey Smith
>   2 Anastasia Crowley (A40)
>Attackers (4)
>   2 Betty Frenum
>   2 Mammon
>Defenders (4)
>   2 Abanobi Famani
>   2 Donna Khalifah
>Specials (4)
>   2 Carcinogenia
>   2 Ricardo Martinez
>Extras (12)
>   2 Kamikaze
>   2 Terrors
>   3 Negative Energy
>   2 Flooding Nile
>   2 Atavism: Ninja
>   1 The Truth About Necromancy
>Resources (8)
>   8 Astral Wisdom
>
>Kamikaze Betty.  Flood your own pullers.  Ricardo Martinez.  Negative
>Energy Ninja.  Kamikaze your own puller... Kamikaze Ninja.  big pull
>with bonus pull.  Everything Astral.
>
>notice, no Gear and no Whammies.  this was intentionally done to waste
>some of the classic defense cards the enemy might employ; Gang A-Gley
>or Reek Rend, frex.
>
>comments?  :)  and i am already aware that this is not nice, thanks.  :)
>
>
>eric
>
>
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------------------------------

Date: Tue, 30 Jun 1998 16:31:32 +1200
From: Ivan Tuckwell <Ivan.Tuckwell@treasury.govt.nz>
Subject: [The Edge]Applicable targets

This message is in MIME format. Since your mail reader does not understand
this format, some or all of this message may not be legible.

- ------ =_NextPart_001_01BDA3E0.19065490
Content-Type: text/plain

While we are on the subject of overlooked interactions:

A short while ago I saw a Glug deck posted which used 
Ricardo Martinez to uncrank a daggered glug.  This doesn't
work because glugs are immune:astral, and Ricardo is astral.
I made a glug deck myself recently, and the glugs' immunities
are rather two-edged.  On the one hand they are unaffected by
Ravage, Holly etc. But they can't be Tulpa'd, kamikaze'd etc.
Also, my reading of the rules says that immunity extends to 
gear, (eg if you're immune to Fringe, you get no benefit from
Fringe gear) so that glugs can't use Psi Guns, Hostility 
Channelers etc, although they are affected if they are
on the receiving end. 

Ivan

- -----Original Message-----
From: Peter Jansen [mailto:pjansen@isd.net]
Sent: Tuesday, 30 June 1998 16:07
To: the-edge@robin-nvh.bvsd.k12.co.us
Subject: Re: [The Edge] "Death Dance"


Re: Death Dance -

Well, other than the fact that Atavism: Ninja in combination with Kamikaze
doesn't work ...

To wit: Atavism: Ninja specifies "Target Human" and Kamikaze specifies that
"Character's first trait is replaced with 'Nekros.' ... "

Thus, when under the effect of Kamikaze, the character is Nekros, not
Human, and therefore not Ninja.

I used to use this one myself until I realized it doesn't work.  :(

Also, Evan ManDonald will just >*ruin*< your whole day.

Pete Jansen

- ------ =_NextPart_001_01BDA3E0.19065490
Content-Type: text/html

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=us-ascii">
<META NAME="Generator" CONTENT="MS Exchange Server version 5.0.1460.9">
<TITLE>[The Edge]Applicable targets</TITLE>
</HEAD>
<BODY>

<P><FONT SIZE=2>While we are on the subject of overlooked interactions:</FONT>
</P>

<P><FONT SIZE=2>A short while ago I saw a Glug deck posted which used </FONT>
<BR><FONT SIZE=2>Ricardo Martinez to uncrank a daggered glug.&nbsp; This doesn't</FONT>
<BR><FONT SIZE=2>work because glugs are immune:astral, and Ricardo is astral.</FONT>
<BR><FONT SIZE=2>I made a glug deck myself recently, and the glugs' immunities</FONT>
<BR><FONT SIZE=2>are rather two-edged.&nbsp; On the one hand they are unaffected by</FONT>
<BR><FONT SIZE=2>Ravage, Holly etc. But they can't be Tulpa'd, kamikaze'd etc.</FONT>
<BR><FONT SIZE=2>Also, my reading of the rules says that immunity extends to </FONT>
<BR><FONT SIZE=2>gear, (eg if you're immune to Fringe, you get no benefit from</FONT>
<BR><FONT SIZE=2>Fringe gear) so that glugs can't use Psi Guns, Hostility </FONT>
<BR><FONT SIZE=2>Channelers etc, although they are affected if they are</FONT>
<BR><FONT SIZE=2>on the receiving end. </FONT>
</P>

<P><FONT SIZE=2>Ivan</FONT>
</P>

<P><FONT SIZE=2>-----Original Message-----</FONT>
<BR><FONT SIZE=2>From: Peter Jansen [<A HREF="mailto:pjansen@isd.net" TARGET="_blank">mailto:pjansen@isd.net</A>]</FONT>
<BR><FONT SIZE=2>Sent: Tuesday, 30 June 1998 16:07</FONT>
<BR><FONT SIZE=2>To: the-edge@robin-nvh.bvsd.k12.co.us</FONT>
<BR><FONT SIZE=2>Subject: Re: [The Edge] &quot;Death Dance&quot;</FONT>
</P>
<BR>

<P><FONT SIZE=2>Re: Death Dance -</FONT>
</P>

<P><FONT SIZE=2>Well, other than the fact that Atavism: Ninja in combination with Kamikaze</FONT>
<BR><FONT SIZE=2>doesn't work ...</FONT>
</P>

<P><FONT SIZE=2>To wit: Atavism: Ninja specifies &quot;Target Human&quot; and Kamikaze specifies that</FONT>
<BR><FONT SIZE=2>&quot;Character's first trait is replaced with 'Nekros.' ... &quot;</FONT>
</P>

<P><FONT SIZE=2>Thus, when under the effect of Kamikaze, the character is Nekros, not</FONT>
<BR><FONT SIZE=2>Human, and therefore not Ninja.</FONT>
</P>

<P><FONT SIZE=2>I used to use this one myself until I realized it doesn't work.&nbsp; :(</FONT>
</P>

<P><FONT SIZE=2>Also, Evan ManDonald will just &gt;*ruin*&lt; your whole day.</FONT>
</P>

<P><FONT SIZE=2>Pete Jansen</FONT>
</P>

</BODY>
</HTML>
- ------ =_NextPart_001_01BDA3E0.19065490--

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Date: 29 Jun 98 22:32:17 -0800
From: "Alex" <cine@PACIFIER.COM>
Subject: Re: [The Edge] OnTE--Where?

On Fri, Jun 26, 1998 2:37 PM, AGJeff@AOL.COM <mailto:AGJeff@AOL.COM> wrote:
<John Baker wrote:
<
<>>>Where is the game still being played? I know about Minnesota; is it
also
<
<played anywhere else?<<<

there's a few of us her in portland, OR that play weekly. 

<On card availability: Cards are actually still available through some
<distributors (for example, we twisted Wargames West's arm to special
<order
<them from us when someone asks for them). I think Chessex still has them
<in
<stock. Of course, retailers and fans can order them from us, too.

you can get them on the net. i usually get a few boxes and liquidate them
at my cost (shipping included). Thet're so cheap that they actually move
fairly well. Sometimes i get a box of starters and shift the cvost to the
boosters so that i can give starters to the new players.

- -alex



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Date: 30 Jun 98 08:54:58 GMT
From: adixon@RVC.AC.UK (Dixon Aidan)
Subject: [The Edge] Re: OtE alternate settings

I've used the OtE rules to play Kult (couldn't be bothered to learn 
another set of clunky, second-generation, mid-80s rules). My quick 
conversion guidelines should still be somewhere on Fu Uldry's pages:

http://homepages.iprolink.ch/~avi/

Aidan.

- -----
Aidan Dixon
Email: adixon@rvc.ac.uk
Phone: +44 (0) 171 468 5163
Senior Library Assistant
Royal Veterinary College Library,
Royal College St., London NW1 0TU.

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Date: Tue, 30 Jun 1998 02:29:58 PDT
From: "Aaron Brown" <talldude@hotmail.com>
Subject: [The Edge] Re: OtE alternate settings

I was thinking about the alternate setting and decided that I should 
explain what I did with my game.  I decided to run agame where Al Amarja 
existed in todays world and the characters played out them selves.  I 
introduced them to the conspiracys through Kergillian expansion into 
California.  Some may recall my post about kergillians taking over the 
small town of pine flat well one of my friends lives there he was the 
only survivor in my role playing game.  With the characters obvious 
knowledge of the game throught the card game they found that what they 
had learned in the card game was frighteningly accurate.  So of to 
Minesota to investigate.  Where they found out that Jonathan Newphew 
really stole the whole idea of the conspiracys from his exploits in Al 
Amarja.  But it did not take long for the Kergillians to fine out what 
had happened and they were hitting prominent conspiracy members of many 
conspiracies.  Well regardless to say the characters ended up finding 
out that retailer and distruputors intetionally sabotaged the game 
because they were controlled bye the Movers.  Which did not want this 
information reaching the public.  Well it was one of the more fun games 
I have ran the only problem being that not all the charters where 
balanced because several of them exibited great skill with swords, 
knifes, bow, and such weapons while others did not but that is life all 
in all I think it was a great campain that was unfortuately cut short 
when my players moved away but I think maybye someday I will run it 
again.  The kergillian take over conspiracy rocks.

Sincerely,

Aaron Brown

I am on to your little tricks Jeff tell the truth about Al Amarja.

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

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Date: Tue, 30 Jun 1998 06:53:14 -0500 (CDT)
From: Clay Colwell <eris@BGA.COM>
Subject: Re: [The Edge]Applicable targets

On Tue, 30 Jun 1998, Ivan Tuckwell wrote:

> While we are on the subject of overlooked interactions:
> 
> A short while ago I saw a Glug deck posted which used 
> Ricardo Martinez to uncrank a daggered glug.  This doesn't
> work because glugs are immune:astral, and Ricardo is astral.

Ouch!  I missed that.  Thanks for pointing it out.
Break out the De-Individuator!
(Looks like Isil Ziya should be added and an Astral
Resource or two replaced with Oppenheimer Contacts.)
Isil would also be a help, as she could take on the Glug
trait for more Influence-via-Dagger.)

Hmmmm...time for a theme deck where trait changes/additions/
subtractions are the rule?  Lemme see where that might lead...
(heavy on Psychic and Astral and Nekros, I bet).

> I made a glug deck myself recently, and the glugs' immunities
> are rather two-edged.  On the one hand they are unaffected by
> Ravage, Holly etc. But they can't be Tulpa'd, kamikaze'd etc.

For me, the benefits have always outweighed the problems,
except for Pythagorean Convulsion -- poor Glugs sit there
with their lousy 2 or 3 AP while Zipper stomps on
their heads.

> Also, my reading of the rules says that immunity extends to 
> gear, (eg if you're immune to Fringe, you get no benefit from
> Fringe gear) so that glugs can't use Psi Guns, Hostility 
> Channelers etc, although they are affected if they are
> on the receiving end. 

Ah, but VibroBlasters are quite fine, and Negative Energies
works fabulously (since the flip/pop detriments of its usage
won't affect the Glug, and the -5 DP affects the *opponent*
Character).

******  Clay Colwell (aka StealthSmurf)  **********  eris@bga.com  ******
* "In the future, we will recognize software crashes as technologically *
* mandated ergonomic rest breaks - and we will pay extra for them."     *
*    -- Crazy Uncle Joe Hannibal                                        *


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Date: Tue, 30 Jun 1998 08:39:28 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] "Death Dance"

On Mon, 29 Jun 1998, Peter Jansen wrote:

> To wit: Atavism: Ninja specifies "Target Human" and Kamikaze specifies that
> "Character's first trait is replaced with 'Nekros.' ... "

well, that would certainly be true... if you put the Kamikaze on _After_
the Ninja, though, it works just fine.  :)

> Thus, when under the effect of Kamikaze, the character is Nekros, not
> Human, and therefore not Ninja.

remember, once a card is on, its on.  if you have a human in play and
play atavism:ninja, the condition holds.  subsequently, play kamikaze
and the person is no longer human, but the ninja still applies.  this
is in Surviving On The Edge and runs in the long held tradition of
never having to remember anything but your Influence total.

> Also, Evan ManDonald will just >*ruin*< your whole day.

and you come sporting one in your average tournament deck?  anyway,
in the final, i face my friends anti-astral deck, including glugs,
the Arcana astral pull stealer, and even Evan.  i still won, although
it was close.  Betty Frenum is not astral.  :)


eric


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Date: Tue, 30 Jun 1998 08:44:28 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge]Applicable targets

On Tue, 30 Jun 1998, Ivan Tuckwell wrote:

> Also, my reading of the rules says that immunity extends to 
> gear, (eg if you're immune to Fringe, you get no benefit from
> Fringe gear) so that glugs can't use Psi Guns, Hostility 
> Channelers etc, although they are affected if they are
> on the receiving end. 

glugs are not immune: fringe.  glugs are only (?!) immune: astral,
psychic, control.  so break out those Weird Radiations and VibroBlasters.

now, Psi Gun, for example, is not only fringe but psychic as well.
and immune is immune, so i think you may be right on glugs shunning
Psi Guns.  and you are right about them not taking the business end
of a Hostility Channeler, for example, because the channeler modifies
the attacker, not the glug.  :)


eric


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------------------------------

Date: 30 Jun 98 08:54 GMT
From: FRANK M ADAMS <FRANK.M.ADAMS@slchicago.infonet.com>
Subject: [The Edge] =?iso-8859-1?Q?Re: =5bThe Edge=5d Go Frank=21 And along came Hastur...?=

Eric wrote:

<<Frank, you da coolest!  :)  in all sincerity, i hope that Frank wins the 
tournament.  i better see you there.  :)>>

Thank you, and unless I get kidnapped or tainted by protomatter I'll be there 
with bells on. Looking forward to losing a couple games to you...

<<and as to give-aways and such; i cant speak for atlas, but i will be 
running a booster draft tournament during the convention.  i havent 
picked a time yet, but entry will be free, you keep the cards, and there 
will be a limited (but hopefully large) number of people who can 
participate.  it will not run concurrent with the published event. more 
on this to come...>>

Please keep us informed and I'll try to get into your tournament as 
well... 

And now for something completely different. 

I haven't been able to generate any interest in getting an OTE game 
going, but since I'm a huge Call of Cthulhu fan, I'm going to try to 
suck players in that way. I've always thought the two games could go 
hand in hand and with the awesome Delta Green supplement, it's just that 
much easier.

I'm already getting the players into a DG campaign (they have no idea 
what they're playing - all they know is that it's a modern setting. I'm 
not even letting them see their character sheets.) and slowly but surely 
the investigations will lead to the island of Al Amarja. 

I'm re-reading my OTE book right now and am ordering a few products for 
more atmosphere and to get a better feel for the place (thanks to all of 
you with OTE web sites - some of them are just fantastic!).

Have any of you mixed OTE and CoC? What were the results? Good, Bad, 
Ugly? Are there any pitfalls you encountered? What were they?

Also has anyone read the Illuminatus Trilogy? I just bought the 
hardcover and was wondering how high I should put it on my "Must Read If 
I Ever Get Some Time" list. Is it any good? How close to OTE is it?

Thanks in advance,

Frank Adams
frank.m.adams@slchicago.infonet.com

p.s. Where do the Kergillians (sp?) hail from? I'm just wondering if 
they might have encountered the space faring Mi-Go or some of the other 
CoC space races. I thought an ancient rivalry between the two would be 
very interesting.

p.s.s. Do Kergillian's taste more like Lobster or Chicken?
     

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------------------------------

Date: Tue, 30 Jun 1998 10:11:32 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Illuminatus! Trilogy

On 30 Jun 1998, FRANK M ADAMS wrote:

> Also has anyone read the Illuminatus Trilogy? I just bought the 
> hardcover and was wondering how high I should put it on my "Must Read If 
> I Ever Get Some Time" list. Is it any good? How close to OTE is it?

yeah, i have read it.  there are bits and pieces that could make the
transition, but it is not the strongest in terms of linear plot and
re-usable characters.  you should definitely read it as soon as
possible.  :)

also, check out Umberto Eco's _Fouchault's Pendulum_.  more Edgey than
Illuminatus and easier to handle than Naked Lunch.  :)

> p.s. Where do the Kergillians (sp?) hail from? I'm just wondering if 
> they might have encountered the space faring Mi-Go or some of the other 
> CoC space races. I thought an ancient rivalry between the two would be 
> very interesting.

yes... yes it would be.  :)

> p.s.s. Do Kergillian's taste more like Lobster or Chicken?

before or after implantation?  :)


eric


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Date: Tue, 30 Jun 1998 11:45:01 -0400
From: "John M. Baker" <jmb14@psu.edu>
Subject: Re: [The Edge] Speaking of Terminal...

At 10:04 AM 6/27/98 -0500, you wrote:
>On Fri, 26 Jun 1998, John M. Baker wrote:
>
>> My main reasons for not using the
>> C&I crew was because they're low on DP.
>
>the point in using them is that they are pullers who only cost 1.
>then, you can call a real defender to block for them, not rely
>on their own dp.
>
Hmm, maybe the real problem is that I'm low on blockers... I'll work on 
that.

>> My plans were to use Great White with others' attacks. Maybe use Andromeda
>> to sell Great White's services. Alonzo's in there because he can double
as a 
>> blocker and he's Government. 
>
>i understand how Great White works, but look at her this way; why would
>you ever attack someone with Great White?  because the character that
>was just attacked was _not_ popped.  if it were popped, then you wouldnt
>need to attack it again.  so, if you just attacked it and it wasnt popped,
>what happened?  well, either it escaped (ie. Total Taxi, etc.) or its
>DP was too large.  in the former, Great White is just a second attack,
>but the second is an important use as well.  if you have a character with
>Surprise attack first, it cant be hurt... then 8 AP GW can walk in.  :)
>
>> If I add the C&I crew. Otherwise, I've only got 3 Government characters.
>
>its for the generic pull, not for government pull.
>
Okay, you've sold me. Out go Great White, Alicia Andromeda, and the two
Broken Wings. In go 3 Arms Barrio, the C&I crew, another hitter 
(Rixa Bekker?), and a couple more blockers. (I'll think about who they
should be...

John Baker



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------------------------------

Date: Tue, 30 Jun 1998 16:15:24 GMT
From: robin@execulink.com (robin)
Subject: [The Edge] [Deck] Kamikaze Artist

With all the recent revival of interest in OnTE, I thought it was
about time to start posting some of my decks. This is excerpted from
my web site, The Theatre of Noise, so check it out! The deck is
somewhat similar to Totentanz but was created prior to my hearing of
it. 

- -----

Kamikaze Artist

Astral powers are potentially the strongest of all. I designed this
deck to put that theory to the test, utilising seven core Nekros
characters and five of the best Comptons. It has proven to be a
consistent tournament winner, despite the number of cards that
potentially shut it down. 

The Comptons are a popular group, because there are very few unusable
characters. Sir Arthur himself has a host of useful abilities, great
stats, and is very easy to get into play, given that he has the traits
Astral and Human. Once on the board your opponents will take notice,
so expect him to be a target. Number Three is his perfect defender,
J.S. Rocket his offensive arm, and Mantra a scary facilitator. But
no-one sends a chill through the bones like Ravage, who can pop
characters with impunity. Once Sir Arthur is in play, any of the other
Comptons are within arm's reach, given his 4 pull to call them.

 059   2x Sir Arthur Compton
 169   2x Number Three
 201   2x J.S. Rocket
 147   2x Mantra
 193   2x Ravage

Nekros cards are underutilised, but once this deck hits your play
group you'll be finding they garner a lot of respect. Leading the pack
is Bast, whose large stats make her a formidable attacker or defender,
even when you're not using her for pull. Her ability is a lot less
useful than those of Sir Arthur, but she also attracts a lot less
attention. Janis is one of the Arcana chase cards who is flexible
enough to act like another J.S. Rocket or Number Three. Plus she's
another cool Ferguson illustration. Mammon provides more offensive
power while Stas is one of the best blockers in the game. Devourer
appears at first to be a rather specialised little beastie, but there
are hidden uses for him in this deck. Carcinogenia's ability to give
an opponent -4 DP means that even the largest enemies are within range
of your forces. Finally, the Arcana version of Monique is my favourite
of her manifestations, having a very useful control power. 

A022   2x Bast
X001      Janis
A088      Mammon
A044      Devourer
A033      Carcinogenia
A024   2x Stas Bendick
A041   2x Monique D'Aubainne [Diabolical Politician]

Betty Frenum, the Martial "Artist", gives this deck half its name. You
get 1 influence every time she survives combat with an opponent. Hmm,
wonder what we'll do with her? Abdullah is so useful he requires no
commentary. Nicolas helps boost the pull aspect of the deck, and can
act as a pinch blocker. Though expensive, Islam Petri is very
versatile, able to pop any Astral, Fringe, or Psychic he can attack! 

D036   3x Betty Frenum
 159   2x Abdullah Mustafa
A055      Nicolas Flamel
A113      Islam Petri

Obviously this deck depends on Astral Wisdoms to pay for the bulk of
the cards, only eleven of which are not Astral. Psychic Sensitivity
and Art Scene make up the balance. The Theory Behind Astral Powers is
often as useful for its special ability (crank to cancel an Astral's
ability) as it is for the pull it provides. The Nekros Secret is very
handy for bringing out the more expensive cards. One of these and
three Astral Wisdoms is what it takes to get Monique's attention. 

A007      The Theory Behind Astral Powers
A009   2x The Truth About Necromancy
 028   7x Astral Wisdom
 183   2x Psychic Sensitivity
 061      Contacts in the Art Scene

Here's the other half of the deck title. Kamikaze is an insane card
that usually means the death of every character on the board. If
brought into play correctly, on a character in your conspiracy that
occupies their own row and column, all of your own characters can
survive the onslaught of violence. The cost is steep for most decks,
but not this one, being payable by any one of the secrets on their
own. Play this condition on Betty Frenum and every enemy you pop means
an influence point that cannot be taken from you. This nasty
combination is playable more often than your opponents would like --
but the deck works fine even if you never make it happen. 

Negative Energy works equally well on a defender as on an offender,
and is seen often enough that its presence here should be expected.
Dead, Dead, Dead should be used against any opponents who appear
fixated on the same characters. Or play it if your own Monique dies to
prevent anyone else from converting her to their cause. The Spaulding
Manuscript turns any Astral user into Ravage. Maybe Devourer would
like to read it while hanging out in your last rank? If there are
Astral resources for him to pop, let him go ahead and eat them. If
there aren't such resources, then your opponents are unlikely to field
an Astral character who can touch him. 

A075   3x Kamikaze
 166   2x Negative Energy
D025      Dead, Dead, Dead
A137      Spaulding Manuscript

The usual suspects. Shake 'Em Out is good for ridding yourself of
unwanted Evan MacDonalds. Unfortunately it also purges Ravage and
Carcinogenia from your ranks -- so give them Good Luck. On the bonus
side you can sic Mantra on Yuzhou Chen so that she gets Shaken too. In
this way your two most feared enemies are taken care of. 

 102   3x Gang A-Gley
 265   2x Wheel of Fortune
 039      Blackmail
 105   2x Good Luck
 192      Ransom
D082   2x Shake 'Em Out
 230      Status Quo

Total cards: 59

+--------------------------+--------------------------------------+
| robin, co-ordinator      | <Word falling -- Photo falling --    |
| Grey Room cell           |  Time falling -- Break through in    |
| robin@execulink.com      |  Grey Room>       : W.S. Burroughs   |
+--------------------------+--------------------------------------+
|              jupiter.execulink.com/~robin/                      |
+-----------------------------------------------------------------+

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------------------------------

Date: Tue, 30 Jun 1998 16:15:20 GMT
From: robin@execulink.com (robin)
Subject: Re: [The Edge] OnTE--Where?

>>From (former) Conspiracy cell distribution, the game's strong in and around DC
>and Baltimore, Denver, and a portion of Ontario. These areas each had more
>than one cell in them. Of course, there are other areas which had one cell,
>which may have had between two and twelve regular players.

As the co-ordinator for one of the cells in "a portion of Ontario" I
thought I'd better speak up. On the Edge was played quite regularly
here in London, with turnouts of between six and nine people. There
was also a live-action OTE group. Recently a local store, L.A. Mood,
has restocked on starters and boosters, selling for $5 and $1
respectively.

Unfortunately, several members of the play group moved on. I found our
cell collapsing just as the termination of the Conspiracy was
announced. Since then we haven't managed another game. This has a lot
more to do with members' schedules than lack of interest.

If anyone visits London, give us a shout and we'll treat you to some
fun! Also, visit L.A. Mood or check out their web site at
www.lamood.on.ca. 

+--------------------------+--------------------------------------+
| robin, co-ordinator      | <Word falling -- Photo falling --    |
| Grey Room cell           |  Time falling -- Break through in    |
| robin@execulink.com      |  Grey Room>       : W.S. Burroughs   |
+--------------------------+--------------------------------------+
|              jupiter.execulink.com/~robin/                      |
+-----------------------------------------------------------------+

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------------------------------

Date: 30 Jun 98 12:53 GMT
From: FRANK M ADAMS <FRANK.M.ADAMS@slchicago.infonet.com>
Subject: [The Edge] =?iso-8859-1?Q?Re=5b2=5d: =5bThe Edge=5d Illuminatus=21 Trilogy?=

     
<<> p.s.s. Do Kergillian's taste more like Lobster or Chicken?
     
before or after implantation?  :)>>

Why...before, of course. 

Frank
frank.m.adams@slchicago.infonet.com

"A man approached me on the street and said he hadn't had a bite in 3 days...

so I shot him in the face and took his shoes. No one missed him."

Anonymous

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End of The Edge Digested V1 #73
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