From: owner-the-edge-digest@ (The Edge Digested)
To: the-edge-digest@robin-nvh.bvsd.k12.co.us
Subject: The Edge Digested V1 #70
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The Edge Digested        Friday, June 26 1998        Volume 01 : Number 070



Today's subjects from The Edge:
	[The Edge] Theme Deck
	Re: [The Edge] Decks, Devices, and the Problem with On the Edge
	Re: [The Edge] First Aid for Dying Games [was: Decks, Devices, etc.]
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] [The Edge]Response and a weird Question.
	Re: [The Edge] First Aid for Dying Games [was: Decks, Devices, etc.]
	Re: [The Edge] [The Edge]Response and a weird Question.
	Re: [The Edge] Theme Deck
	[The Edge] Where is OnTE played?
	[The Edge] "Death Dance"
	[The Edge] random replies about OnTE
	Re: [The Edge] Where is OnTE played?
	Re: [The Edge] Where is OnTE played?
	Re: [The Edge] Where is OnTE played?
	[The Edge] Deck Archetype; Pharaoh
	[The Edge] Forgotten Traits: Alien
	[The Edge] building themed decks...
	Re: [The Edge] building themed decks... 
	Re: [The Edge] building themed decks...
	Re: [The Edge] building themed decks...
	Re: [The Edge] building themed decks...

----------------------------------------------------------------------

Date: Thu, 25 Jun 1998 22:10:47 -0700
From: Rob Lightner <blight@u.washington.edu>
Subject: [The Edge] Theme Deck

I made this one as psy-ops against a sensitive opponent.  Didn't work.

Resources
	Psychic Sensitivity x8
	Friends in Great Men Barrio x5
	Friends in Science Barrio x2

Hitters
	Bellow
	Break-Bones
	Shreds
	Thunder Gruen
	Rod "Scabs" Tar
	Nickels

Blockers
	Frogbreath
	Lope
	Slag
	Kofi Ogunlala
	Olimpia Urgeghe
	Monty Albion
	Andreij Kawierna
	Fob Saline

Pullers
	Avan Bloodlord x2
	Mihaly Cieznick x2
	Nachtmeister x2
	Howdah x2
	Mr. Tramh LeThuy x2
	Anima Nee-Owoo x2
	Hanni Shahal x2
	Jersey Smith x2
	
Specialists
	Reek Rend
	Raw Steamer x2
	Otz
	Fea Terronez
	Margarita Yelmo
	Kate Taylor
	Ginger Yang

Others
	Astral Mimicry
	Bad Luck x2
	Fury x2
	Genetic Prejudice
	Hostility Channeler
	Loot
	Self-Actualizer
	Sensitivity x2
	Unexpected Difficulties
	Pythagorean Convulsion
	Rain of Walrus
	Kwik Klinik
	Cat's Feet x2
	Iron Skin x2
	Telekinetic Punch

Hint: Look at the cards if you don't get it.

This was a lot of fun to play, but always lost.  It would no doubt play
better if it was tuned up.  That's left as an exercise for the student.

- - Rob

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Date: Thu, 25 Jun 1998 23:51:32 -0700
From: Chris Johnson <fnord@HUNTER.SOFTAWARE.COM>
Subject: Re: [The Edge] Decks, Devices, and the Problem with On the Edge

Eric Jome wrote:
> 
> On Tue, 23 Jun 1998, Chris Johnson wrote:
> 
> > Ummm...not to put too fine a point on it, but, OTE is dead. Sure we all
> > like it, and it *is* a good game, but it is, in fact, pushing up the
> > daisies.
> 
> are you so certain that this has to be true?  it doesnt look too dead
> to me... there is a tournament at Gencon again this year.  and i bet
> more people than last year will show up.  why does OnTE have to be
> Magic to be considered "alive and well"?

Yes, I am. For the near future. It doesn't have to be Magic, but it does
have to have *some* sales (and be available from distributors).

> > I'll continue to play it, and collect it, but OTE's day has clearly
> > passed. In a few years, Atlas may finally sell out of their stock on
> > hand, but I doubt it.  :/
> 
> why do you collect and play it?  is it fun?  why cant it be fun for
> others?  maybe even fun for people who havent played before?

Yes, it is fun. It can and will be fun for others. *But*, given the
current reality of the distribution system, and the state of the CCG
market, OTE is dead. Just try getting some from a distributor. I
continue to play, and teach others when I can...

> why cant people do their own expansion?  i mean cards and all.
> if i can get my act together, i plan on handing out boosters for
> a new expansion at Gencon.  cards you can throw in decks and
> play; think Atlas will care?  the game doesnt have to die just because
> Atlas wont support it... they arent the only people with an interest
> in this.  i _know_ i have an interest.  and i dont see why others
> cant develop an interest too.

Perhaps I was not as clear as I could have been. OTE is dead
commercially. As a game, it is doing just dandy. In our hearts, it will
no doubt live on.   
> > (who'd rather Atlas have a trickle of cashflow from OTE, as opposed to
> > none at all, and who doesn't mind $20 boxes of a good game in the
> > bargin)
> 
> why not buy some and give them to new people?  play Booster League?

I do.

Chris

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Date: Thu, 25 Jun 1998 23:51:29 -0700
From: Chris Johnson <fnord@HUNTER.SOFTAWARE.COM>
Subject: Re: [The Edge] First Aid for Dying Games [was: Decks, Devices, etc.]

Paul J. Lareau wrote:
> 
> Peter Jansen wrote:
> 
> > How do you keep it interesting?  Anyone?  Just keep building new decks and
> > tuning old ones?
> 
> Chris Johnson wrote:
> 
> > Ummm...not to put too fine a point on it, but, OTE is dead. Sure we all
> > like it, and it *is* a good game, but it is, in fact, pushing up the
> > daisies.
> >
> > I'll continue to play it, and collect it, but OTE's day has clearly
> > passed. In a few years, Atlas may finally sell out of their stock on
> > hand, but I doubt it.  :/
> >
> 
> Games are a funny product.   Great games come and go, whether CCG, Board Games,
> or other kinds.   Except in the case of technologically obsolete computer
> games, or topics that are no longer relevant (like "Kremlin", a great board
> game that no longer represents reality), once purchased, well-designed games
> have an infinite lifetime unless someone convinces players to spend their time
> (and money) on other, newer games.  That the hitch!  The game industry's
> survival depends on getting you to stop spending time on some old game, and
> spend that time (and money) on new ones.

Some of the game industry does this more than others (WotC, GW, and
their ilk).

It doesn't have to be like that, but it is certainly more profitable to
do it that way.  :/

Classic games never go out of style; unfortunately, OTE probably won't
make that cut.  :/

> The sad thing about the "easy availability of cards" that Chris mentioned is
> that there are far too many of them acting as doorstops and dust catchers in
> the back rooms of game stores and in Atlas's warehouse!   They have to be
> distributed to people who are willing to play the game and keep it alive.  And
> it's up to us to find that next generation of Al Amarjans!

Heh...eventually, the cost of storage is going to exceed the cost to
dispose of the cards...and then Atlas may well give the cards away for
the cost of shipping.

Every so often I post an ad on r.g.t-c.m.m, looking for OTE collections.
I usually pay 5 or 10 cents on the dollar (depending on what they have),
and there are a sizable number of people who have responded wanting to
sell fairly large collections. The cards are out there; we just have to
create some interest.

Chris

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------------------------------

Date: 26 Jun 1998 13:31:00 +0100
From: st001183@hrzpub.tu-darmstadt.de (Oliver Hertel)
Subject: Re: [The Edge] Throckmorton Device

Hiho!

On 23.06.98 you wrote:

> > I'd like to see a nice astral deck. Any Ideas?
> you want Astral?  well, i only have 1 astral deck laying around
> and it definitely is not friendly.  so, you will have to wait
> until tomorrow for friendly astral... :)
> > Or any other nice deck I could throw an eye on?
> depends on what you mean by "nice" i guess.  :)

Er, nice to play? Much fun? Chance to win? ;)

Ciao, Oliver
- -- 
http://www.tu-darmstadt.de/~st001183/

IntuiTAG: Astronomy compels the soul to look upwards and leads us from
          this world to another. - Plato

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Date: Fri, 26 Jun 1998 08:36:34 -0600
From: Keith Baker <keithb@VR1.COM>
Subject: Re: [The Edge] [The Edge]Response and a weird Question.

At 01:52 PM 6/24/98 GMT, you wrote:
>A question to everyone, what's the strangest character concept that 
>you've had a player play? 

I think the strangest character concept from my campaign would be Ronald
McDonald, Secret Agent. The concept was that if McDonald's wanted to move
into Al Amarja, they'd want to target the lucrative Cloak market. Around
this time, McDonald's was running a serious of TV ads trying to give
themselves a more "adult" image, and these ads showed Ronald playing golf,
dancing, etc, with lots of unseen observers saying things like "Wow, he's
good."  The character idea centered around the concept that Ronald had some
strange fringe power that made people assume that he was really good at
whatever he tried to do... though it didn't actually convey any skill. So if
he struck a fancy martial arts pose, people would start saying "Whoa,
Ronald, he's one bad dude". His goal was to try to get involved in some sort
of high-profile espionage activities, building up a rep in the Cloak
community. As it turned out, the character never got played. Strange
characters that did get played included five ducks in a battlesuit (the
"Quackatron 2000"; needless to say, the suit was well disguised), HP
Lovecraft -- Private Eye (Stolen from the movie "Cast a Deadly Spell"), and
a brief appearance by a vacationing Santa Claus. 


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Date: Fri, 26 Jun 1998 10:15:11 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] First Aid for Dying Games [was: Decks, Devices, etc.]

On Thu, 25 Jun 1998, Chris Johnson wrote:

> Every so often I post an ad on r.g.t-c.m.m, looking for OTE collections.
> I usually pay 5 or 10 cents on the dollar (depending on what they have),
> and there are a sizable number of people who have responded wanting to
> sell fairly large collections. The cards are out there; we just have to
> create some interest.

for those who may not know, last year at Gencon, if you played a demo
game of OnTE you were given a Burger Box (the display that had a little
of every expansion).  for free.  it was over 900 cards.  so, i wouldnt
be at all surprised if you run into people on the net who have cards
they would be pleased to cash in.  :/

and as to Atlas having lots of cards and giving them away; they have
been doing this for some time.  years actually.  this is another
indication of their loose-and-fast handling of OnTE...


eric


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Date: Fri, 26 Jun 1998 11:31:17 -0400
From: "John M. Baker" <jmb14@psu.edu>
Subject: Re: [The Edge] [The Edge]Response and a weird Question.

At 08:36 AM 6/26/98 -0600, you wrote:
>At 01:52 PM 6/24/98 GMT, you wrote:
>>A question to everyone, what's the strangest character concept that 
>>you've had a player play? 
>
Well, I was a player in one game where another player's character could 
channel Elvis. That wasn't so strange, but we started dimension hopping.
We met our doubles in this other world, and his double (whom the player
played for a while) channeled Tina Turner instead. We desperately needed
help, and so we attended this seance and the double channeled Tina Turner
to help. Silence pervaded the room, then, slowly, this presence seemed to
manifest in the character (and the player). Then, this primal, deep, scratchy,
but feminine scream leaps out of the guy's throat! Tina was truly among us.
She adjusted her hair, looked over the body she was inhabiting, and 
complained about what she was wearing. She demanded fishnets. Luckily, 
one of the other characters (a spy or a McDonald's executive, trying to 
branch into the Al Amarja market) happened to have some. She put them on,
with a pair of high heels, and looked across the room. So much happened
with Tina there that night, but I can't remember it all. It was truly
glorious, though.

John Baker



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Date: Fri, 26 Jun 1998 10:37:46 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Theme Deck

On Thu, 25 Jun 1998, Rob Lightner wrote:

> Hint: Look at the cards if you don't get it.

i get it.  :)  anyone else ever do a 1 artist deck?


eric



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Date: Fri, 26 Jun 1998 11:46:11 -0400
From: "John M. Baker" <jmb14@psu.edu>
Subject: [The Edge] Where is OnTE played?

I'm in State College, PA, and I've been looking for OnTE players for years.
I haven't found any. It was popular for a small time, but no one around here
plays anymore. 

Where is the game still being played? I know about Minnesota; is it also
played anywhere else?

John Baker



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Date: Fri, 26 Jun 1998 10:53:19 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: [The Edge] "Death Dance"

On 26 Jun 1998, Oliver Hertel wrote:

> Er, nice to play? Much fun? Chance to win? ;)

well, some people might consider Fringe or Pharaoh or Kergillian
the biggest ass whooper in OnTE.  maybe someone out there thinks
you can go the distance with the Terminal... perhaps someone hears
victory in the Sommerites.  but nothing can kick it in like Astral.

following is the deck i used to help win the World Championships
last year.  this thing never lost a game.  this is certainly _not_
for friendly play... it will hit the ground running and goes off
like an atom bomb!  so, without further delay; Totentanz...

Pullers (8)
   2 Monique D'Aubainne (A41)
   2 Bast
   2 Jersey Smith
   2 Anastasia Crowley (A40)
Attackers (4)
   2 Betty Frenum
   2 Mammon
Defenders (4)
   2 Abanobi Famani
   2 Donna Khalifah
Specials (4)
   2 Carcinogenia
   2 Ricardo Martinez
Extras (12)
   2 Kamikaze
   2 Terrors
   3 Negative Energy
   2 Flooding Nile
   2 Atavism: Ninja
   1 The Truth About Necromancy
Resources (8)
   8 Astral Wisdom

Kamikaze Betty.  Flood your own pullers.  Ricardo Martinez.  Negative
Energy Ninja.  Kamikaze your own puller... Kamikaze Ninja.  big pull
with bonus pull.  Everything Astral.

notice, no Gear and no Whammies.  this was intentionally done to waste
some of the classic defense cards the enemy might employ; Gang A-Gley
or Reek Rend, frex.

comments?  :)  and i am already aware that this is not nice, thanks.  :)


eric


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Date: Fri, 26 Jun 1998 11:56:27 EDT
From: AtlasGames@AOL.COM
Subject: [The Edge] random replies about OnTE

<< quite right.  unfortunately there is a problem that Atlas built into

their OnTE development mindset.  they insisted on almost all OnTE cards

and certainly all OnTE factions have a direct and tangible counterpart

in Over The Edge. >>

Whoa, hey, I have to disagree!  Many OnTE factions correlate to stuff in OTE
('cause, you know, we based the one on the other) -- but plenty do not.  The
Guild is an example, or the Atlanteans; indeed some of the factions in Arcana
(Nekros, Saou, Magic Circle) have been added to OTE in magazine articles, but
don't yet appear in any "official" material of the RPG.  We actually made a
point of diverging from OTE when we made the card name, from very similar
groups with different names (earthlings/tridents) to very different
interpretations of key characters (multiple Moniques).

<< this "vital" link often determined what properties

individual cards or groups had and also determined how many and of what

form groups would encompass.  Portia is the only Agara in OnTE; Atlas

has stated that as far as they are concerned, she is the only one that

ever will be.  something similar would apply to Guild or LeThuy in

particular.  as these groups in OnTE are direct representation of RPG

concepts, there "cannot" be additions.  at least not in the mind of

Atlas. >>

I see no reason why Portia would have to be the only agara in OnTE, except for
the fact that we can probably never publish more cards for the game.  Plenty
more LeThuys could exist; after all, most of those in the CCG are original,
not found in the RPG.  The Guild is a CCG-only group; I don't see adding any
more, but that's because Jonathan saw it as a closed group with just the
members he put in Shadows.

> On this last suggestion, although I have prototype examples, I have

> always hesitated to contact Atlas direct because of the warnings that I

> have seen concerning unsolicited ideas being trashed without looking,

> due to possible copyright problems.  Does Atlas have any clarifications

> to this rule?  Are unsolicited suggestions welcome?  Is there a proper,

> legal way to make suggestions to Atlas.

There seems to be some confusion on this point.  Unsolicited submissions must
be accompanied by a release form.  You can find it in the writers' guidelines
on our website.  The release form basically says that you submit to us
willingly, knowing that we might not want what you offer or might even have
something similar in development.

It's true that we are not likely to do anything more with On the Edge.
However, it's not impossible.  Unfortunately, the game industry is deeply
troubled right now, and we simply don't have the money to risk on a product
that has already been written off by a majority of distributors and retailers.
Distributors who have sold through all their OnTE have flat-out told me that
they will not buy more...period...nada...even with our discounted pricing.
Essentially, all the game's future sales will be direct to consumers and the
occasional store.  (Indeed, if we did have some cash to play with, I'd use it
to pay off the last of the OnTE printing bills...which we're STILL paying
down, after three years, with the income generated by other games.)  On the
bright side, there may yet be some cool new things coming to the world of Al
Amarja...which I can't talk about yet.  ;)  And, as a personal interest, I'd
be delighted to see something new for OTE come out, when the Atlas house is in
order.  (Alas, just when you think the game industry might be turning the
corner, it gets even *worse*.)

- -John
who does read the list, but is a bit slow on the replies these days

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Date: Fri, 26 Jun 1998 11:11:18 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Where is OnTE played?

On Fri, 26 Jun 1998, John M. Baker wrote:

> I'm in State College, PA, and I've been looking for OnTE players for years.
> I haven't found any. It was popular for a small time, but no one around here
> plays anymore. 

i hate to say it John, but you are going to have to make your own.
dont go all Dr. Frankenstein on us, just train some willing Burger
if you can find the time.  dont have the cards?  mail me... i got
the hook up.  :)

> Where is the game still being played? I know about Minnesota; is it also
> played anywhere else?

when the game started to disappear from stores, i decided i was tired
of having no one to play in Milwaukee.  so, i went out on the net and
bought my gaming group a box of Standard and half a box of Cut-Ups
each for Christmas.  cost me $100 even up.  but this created a play
group in Madison, WI (where my main group lives) of 2 or 3.  and there
is little ole me (and perhaps 1 or 2 more i can wrangle) in little ole
Milwaukee, WI.


eric


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Date: Fri, 26 Jun 1998 12:15:05 -0400 (EDT)
From: David Freier <freier@mail.med.upenn.edu>
Subject: Re: [The Edge] Where is OnTE played?

Well I'm located in Philadelphia and most of my cell is spread across 
Delaware and New Jersey.  In fact I am presently trying to organize two 
scheduled tournaments for this falls Garden State Games Faire.  A demo 
for newbies and a built deck tourney for experienced players Friday night 
and then an Omni or a booster draft tournament on Saturday.

I tried a booster draft format last year, but since then my cell has been 
playing alot of booster draft and we have actually begun to prefer 
playing that way compared to all else.  If John or anyone else lives in 
the Northeast and is interested in this let me know and maybe we can 
coordinate a huge OTE tournament.

David "Throckmorton" Freier
 > 
> I'm in State College, PA, and I've been looking for OnTE players for years.
> I haven't found any. It was popular for a small time, but no one around here
> plays anymore. 
> 
> Where is the game still being played? I know about Minnesota; is it also
> played anywhere else?
> 
> John Baker
> 
> 
> 
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> 


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Date: Fri, 26 Jun 1998 11:52:34 -0500 (CDT)
From: Jeremiah Thomas Isaacs <jti0001@JOVE.ACS.UNT.EDU>
Subject: Re: [The Edge] Where is OnTE played?

just to mention, we have two players at least in Denton, with up to 3
stragglers that we can harrass into playing at times.  Im actually getting
to play again soon-ish.  Anyone on the list in the north Dallas area?


                                                  ---
      jeremiah                                    jti0001@jove.acs.unt.edu
                                                  people.unt.edu/~jti0001
- ---
excuse me           but i just have to            explode
explode this body   off me                        wake-up tomorrow
brand new           a little tired                but brand new

      bjork



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Date: Fri, 26 Jun 1998 13:37:02 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: [The Edge] Deck Archetype; Pharaoh

as if one killer tournament deck wasnt enough for today, i thought
i would weigh in with an archetypical Pharaoh deck.  the goal here
is to make it both tough and thematic.  so, onward...

Pullers (8)
   2 Jagannath Adhi
   2 Prem K. Sharma
   2 Akorra Encombi
   2 Farah Nekhbet
Attackers (4)
   2 Guglielmo Vigneto
   2 Veronica Sellers
Defenders (4)
   2 Ellen Wu
   2 Isa Ifaq
Specials (4)
   2 Ali Twine
   2 Robert Richardson
Others (13)
   2 Disintegrator Ray
   2 Anti-Matter Grenades
   2 Weird Radiation
   2 Sub-Random Subversion
   2 Immunity
   2 Gang A-Gley
   1 Newtonian Slam
Resources (10)
   6 Oppenheimer Contacts
   2 U.N. Forces
   2 Pharaoh's Secret

this is the archetypical Pharaoh deck... using the difficult to slow
down Pharaohs for pullers.  the non-character cards concentrate in
only 2 areas, pumping up the numbers on characters and defending
characters.  this deck has a very strong resources presence and
can handle even Idealogical Polarization well.  this could easily
win a tournament, even if it would be pretty dull to play.

but there is a strong variant to this that would be better called
a Quisling deck.  here, you dump the Pharaohs themselves.  personally,
i dont much like the Pharaohs as they dont seem to represent their
RPG conterparts... i think they would be too powerful for the game
if they really were representative.  to make a Quisling deck, substitute
Cyril Doros for Prem K. Sharma, Vibe Valiant for Farah Nekhbet, and
Giurgiu Otinka for Jagannath Adhi.  and throw in 2 International
Influence.  :)  sometimes, people switch out the Fringe in the Quisling
deck to take advantage of Ur-Master.  Ellen Wu and Akorra Encombi are
both psychic and if you use Psychic Resources and replace Weird Radiation
with 2 Hostility Channeler, you get an interesting deck. finally, for the
psychic version, replace Veronica Sellers with a psychic hitter such
as Notify Grout (or move Isa to Attacker and put in Blush Quay).

Pharaoh and Quisling are thus pretty flexibile and even if you dont have
the cards for the exact deck i listed above, you should be able to make
suitable substitutions.


eric



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Date: Fri, 26 Jun 1998 13:53:20 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: [The Edge] Forgotten Traits: Alien

seems to me that a lot of traits take a back seat to something with
more of a Resource base.  its true that having dedicated Resources,
trait specific Unique Resources, a Secret, and sometimes even a
"crank to call any" card in your deck can really speed it up, but
min/maxing is not the only way to approach deck building.

sometimes, you just have to do something different.  :)

so, here is a list of all cards with the Alien trait;

Dr. Renee Boneau
Weegzon
Coral Entity
Protoplankton
Xotok
El Zod 7
Betelguesan
Spackle
Sephira

this list certainly looks like the beginning of a deck.  Dr. Boneau,
Coral Entity, and Sephira are all good pullers.  Weegzon is a good
defender.  Betelguesan is a great hitter or blocker.  El Zod 7 is
cheap... perfect food for Xotok.  Spackle and Protoplankton are
both fine cards on defense or attack or as munchies for Xotok.  two
cards in the group have the Terminal trait and two have the Psychic
trait ... both make fine additions.  so, anyone wanna take a stab
at an Alien/Psychic/Terminal deck?  dont forget, El Zod 7 is immune
psychic, so he makes a perfect person to hold onto a Psychic Time Bomb.
and if Xotok eats a puller, you lose no Influence!

perhaps the Coral Entity has sent out a psychic message to aliens
everywhere to come to the Terminal... for its birthday party!  :)


eric


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Date: Fri, 26 Jun 1998 15:07:52 -0700
From: "Jay J. Allen" <jallen10@wvu.edu>
Subject: [The Edge] building themed decks...

Hey listers.

I've been having a problem with building decks.  I look through my cards
every now and then, and I get an idea for making a deck on some theme, or
just built around a couple traits (say for example, I wanted to make a
pharoh/quisling/gladstein deck).  Now, when I start trying to build the
deck, I want to get my ratios of card types as close as I can to the
formula with say 8 pullers, 8 resources, 12 other cards, 4 hitters, 4
blockers, and 4 specialists (this is for a 40 card deck).  Now, this might
seem like no big deal, but the problem I keep running into is that I don't
have the right cards to be able to fill out these numbers without deviating
way off of the theme I'm interested in.  usually, my problem lies in that I
can't scrape together enough pullers and keep the theme consistent.  How do
you folks who are still into playing handle this?

Thanks in advance,


//    Jay J. Allen
WVU AIS   -   ASAP
<jallen10@wvu.edu>



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Date: Fri, 26 Jun 1998 13:39:41 -0600
From: Trevor Stone <tstone@robin-nvh.bvsd.k12.co.us>
Subject: Re: [The Edge] building themed decks... 

Long, long ago, in a galaxy far, far away,
"Jay J. Allen" <jallen10@wvu.edu> said:

>I've been having a problem with building decks.  I look through my cards
>every now and then, and I get an idea for making a deck on some theme, or
>just built around a couple traits (say for example, I wanted to make a
>pharoh/quisling/gladstein deck).  Now, when I start trying to build the
>deck, I want to get my ratios of card types as close as I can to the
>formula with say 8 pullers, 8 resources, 12 other cards, 4 hitters, 4
>blockers, and 4 specialists (this is for a 40 card deck).  Now, this might
>seem like no big deal, but the problem I keep running into is that I don't
>have the right cards to be able to fill out these numbers without deviating
>way off of the theme I'm interested in.  usually, my problem lies in that I
>can't scrape together enough pullers and keep the theme consistent.  How do
>you folks who are still into playing handle this?
>
Your problem is trying to force your creativity into a mould.  If it's a theme
deck, who says it has to have that formula?  That's not a required formula, and
even quite competative decks can be vastly different.  I don't think I've ever
had a deck that's exactly 40 cards, and most don't have anywhere near that
ratios.  If you've got a good idea for a theme, put the cards you want
together, then guess how many resources you need, and play with it.  If it
doesn't work, tinker with it.

Only go with a formula like the above if you're really trying to win and your
other attempts just don't work out.  It makes games more interesting if
people have odd ratios.

=-=-=-= Trevor Stone =-=-= aka Flwyd =-=-= tstone @ robin . ml . org =-=-=-=
Eclectic philosopher, New Vista computer admin,  gamer, witster, esotericist
http://robin.ml.org/~tstone/           Thou spongy pox-marked rabbit-sucker!
Did you know they took gullible out of the dictionary?

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Date: Fri, 26 Jun 1998 15:50:58 -0700
From: "Jay J. Allen" <jallen10@wvu.edu>
Subject: Re: [The Edge] building themed decks...

hey,

Ok, I see what you're saying here.  However, the extent of what I run into
is such that it goes beyond just fitting into nice ratios...for instance,
in the pharoh/quisling/gladstein deck I mentioned as an example: When I put
together the cards I want to use, I end up with say 2 or maybe 3 pullers,
18-20 other characters, and like a zillion other cards (whammies, gear,
conditions etc) and usually more resources than I need - while using
formulas isn't necessary, I atleast need to get enough pullers (or in some
cases I lack the hitters/blockers specialists) to have a reasonable
expectation of seeing some of those cards come out in play.  with upwards
of 40 cards in the deck, the probability becomes very heavily slanted
against good playability when I come up so severely lacking in cards that I
want to use for one or more purposes.  And hey, I could deal with this if I
was lacking cards - I have plenty though - just not enough coalation to
make some playable themed decks that I come up with ideas for.  This really
frustrates me to no end.  This gets compounded by the cases where I'll have
like a zillion cards that fall into the traits/power groups I want to use,
and still lack the key cards to make the idea go.



At 01:39 PM 6/26/98 -0600, you wrote:
>Your problem is trying to force your creativity into a mould.  If it's a
theme
>deck, who says it has to have that formula?  That's not a required
formula, and
>even quite competative decks can be vastly different.  I don't think I've
ever
>had a deck that's exactly 40 cards, and most don't have anywhere near that
>ratios.  If you've got a good idea for a theme, put the cards you want
>together, then guess how many resources you need, and play with it.  If it
>doesn't work, tinker with it.
>
>Only go with a formula like the above if you're really trying to win and your
>other attempts just don't work out.  It makes games more interesting if
>people have odd ratios.
>
>=-=-=-= Trevor Stone =-=-= aka Flwyd =-=-= tstone @ robin . ml . org =-=-=-=
>Eclectic philosopher, New Vista computer admin,  gamer, witster, esotericist
>http://robin.ml.org/~tstone/           Thou spongy pox-marked rabbit-sucker!
>Did you know they took gullible out of the dictionary?
>
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>
>
//    Jay J. Allen
WVU AIS   -   ASAP
<jallen10@wvu.edu>



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Date: Fri, 26 Jun 1998 14:51:44 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] building themed decks...

On Fri, 26 Jun 1998, Jay J. Allen wrote:

> I've been having a problem with building decks.  I look through my cards
> every now and then, and I get an idea for making a deck on some theme, or
> just built around a couple traits (say for example, I wanted to make a
> pharoh/quisling/gladstein deck).

first, i think we need to distinguish building a deck around a theme
and building a deck around a trait.  building aroudn a trait means
picking a trait on the cards and trying to ensure many (if not all)
of the cards in the deck have that trait.  this is usually done when
these cards interact with each other.  Some examples of this include 
Glugs, Conditions that can only be played on Psychics, or cards which can
use bonus pull from Oppenheimer Contacts.  often, the cards in the
deck dont have anything in common but the trait.

building for a theme, on the other hand, involves choosing cards often
on some criteria _other_ than traits.  A theme deck might tell a little
story, use cards with art all by the same artist, or cards which all
have even collectors numbers, for example.  If you can find a trait that
matches your theme, great, but often you must sacrifice the benefits
of having a central trait to satisfy your theme.

> Now, when I start trying to build the
> deck, I want to get my ratios of card types as close as I can to the
> formula with say 8 pullers, 8 resources, 12 other cards, 4 hitters, 4
> blockers, and 4 specialists (this is for a 40 card deck).

well, this isnt likely to be possible with all themes.  there may not
be any great hitters painted by K.C. Lancaster or perhaps the story
of Robert Richardson running from his life from every hitter on the
island doesnt involve many people with pull.  either you remain loyal
to your vision or you trim it to meet the needs of a deck.

with traits, this is usually possible by choosing a sufficiently generic
trait.  try decks based on things like Fringe, Psychic, Astral, or Human.
many, many cards have these and you should be able to find the numbers
you need.

also, remember that a card is a hitter if you use it to hit and a blocker
blocks if it stays active in a file ahead of a puller or other card.
sometimes that means settling for someone like Break-Bones as a hitter
or Slag as a blocker.

> Now, this might
> seem like no big deal, but the problem I keep running into is that I don't
> have the right cards to be able to fill out these numbers without deviating
> way off of the theme I'm interested in.  usually, my problem lies in that I
> can't scrape together enough pullers and keep the theme consistent.  How do
> you folks who are still into playing handle this?

if the problem is usually pullers, you can try to find other ways to
score influence.  they probably wont work well, but at least you
stayed true to the theme.

now, if you are building a trait based deck, you can wander from the
trait.  if you only own a couple of dozen cards, you may not be able
to build a deck will all one trait.  instead, just pick as many pullers
as you have that have traits in common and use those.  thats the best
you'll get with a limited collection.

and you could always buy more cards.  :)


eric



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Date: Fri, 26 Jun 1998 15:56:42 -0700
From: "Jay J. Allen" <jallen10@wvu.edu>
Subject: Re: [The Edge] building themed decks...

Hey,

just a quick note - as I mentioned before, # of cards isn't the problem - I
have plenty...



At 02:51 PM 6/26/98 -0500, you wrote:
>On Fri, 26 Jun 1998, Jay J. Allen wrote:
>
>> I've been having a problem with building decks.  I look through my cards
>> every now and then, and I get an idea for making a deck on some theme, or
>> just built around a couple traits (say for example, I wanted to make a
>> pharoh/quisling/gladstein deck).
>
>first, i think we need to distinguish building a deck around a theme
>and building a deck around a trait.  building aroudn a trait means
>picking a trait on the cards and trying to ensure many (if not all)
>of the cards in the deck have that trait.  this is usually done when
>these cards interact with each other.  Some examples of this include 
>Glugs, Conditions that can only be played on Psychics, or cards which can
>use bonus pull from Oppenheimer Contacts.  often, the cards in the
>deck dont have anything in common but the trait.
>
>building for a theme, on the other hand, involves choosing cards often
>on some criteria _other_ than traits.  A theme deck might tell a little
>story, use cards with art all by the same artist, or cards which all
>have even collectors numbers, for example.  If you can find a trait that
>matches your theme, great, but often you must sacrifice the benefits
>of having a central trait to satisfy your theme.
>
>> Now, when I start trying to build the
>> deck, I want to get my ratios of card types as close as I can to the
>> formula with say 8 pullers, 8 resources, 12 other cards, 4 hitters, 4
>> blockers, and 4 specialists (this is for a 40 card deck).
>
>well, this isnt likely to be possible with all themes.  there may not
>be any great hitters painted by K.C. Lancaster or perhaps the story
>of Robert Richardson running from his life from every hitter on the
>island doesnt involve many people with pull.  either you remain loyal
>to your vision or you trim it to meet the needs of a deck.
>
>with traits, this is usually possible by choosing a sufficiently generic
>trait.  try decks based on things like Fringe, Psychic, Astral, or Human.
>many, many cards have these and you should be able to find the numbers
>you need.
>
>also, remember that a card is a hitter if you use it to hit and a blocker
>blocks if it stays active in a file ahead of a puller or other card.
>sometimes that means settling for someone like Break-Bones as a hitter
>or Slag as a blocker.
>
>> Now, this might
>> seem like no big deal, but the problem I keep running into is that I don't
>> have the right cards to be able to fill out these numbers without deviating
>> way off of the theme I'm interested in.  usually, my problem lies in that I
>> can't scrape together enough pullers and keep the theme consistent.  How do
>> you folks who are still into playing handle this?
>
>if the problem is usually pullers, you can try to find other ways to
>score influence.  they probably wont work well, but at least you
>stayed true to the theme.
>
>now, if you are building a trait based deck, you can wander from the
>trait.  if you only own a couple of dozen cards, you may not be able
>to build a deck will all one trait.  instead, just pick as many pullers
>as you have that have traits in common and use those.  thats the best
>you'll get with a limited collection.
>
>and you could always buy more cards.  :)
>
>
>eric
>
>
>
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>
//    Jay J. Allen
WVU AIS   -   ASAP
<jallen10@wvu.edu>



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