From: owner-the-edge-digest@ (The Edge Digested)
To: the-edge-digest@robin-nvh.bvsd.k12.co.us
Subject: The Edge Digested V1 #69
Reply-To: the-edge@robin-nvh.bvsd.k12.co.us
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The Edge Digested       Thursday, June 25 1998       Volume 01 : Number 069



Today's subjects from The Edge:
	[The Edge] First Aid for Dying Games [was: Decks, Devices, etc.]
	Re: [The Edge] Where to Start From??
	RE: [The Edge] Where to Start From??
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] My favorite deck concept 
	Re: [The Edge] New Cards [was Decks, Devices, etc.]
	Re: [The Edge] First Aid for Dying Games [was: Decks, Devices, etc.]
	Re: [The Edge] [The Edge]Response and a weird Question.
	Re: [The Edge] Where to Start From??
	Re: [The Edge] My favorite deck concept
	Re: [The Edge] [The Edge]Response and a weird Question.

----------------------------------------------------------------------

Date: Wed, 24 Jun 1998 17:25:27 -0500
From: "Paul J. Lareau" <pjlareau@wavefront.com>
Subject: [The Edge] First Aid for Dying Games [was: Decks, Devices, etc.]

Peter Jansen wrote:

> How do you keep it interesting?  Anyone?  Just keep building new decks and
> tuning old ones?

Chris Johnson wrote:

> Ummm...not to put too fine a point on it, but, OTE is dead. Sure we all
> like it, and it *is* a good game, but it is, in fact, pushing up the
> daisies.
>
> I'll continue to play it, and collect it, but OTE's day has clearly
> passed. In a few years, Atlas may finally sell out of their stock on
> hand, but I doubt it.  :/
>

Games are a funny product.   Great games come and go, whether CCG, Board Games,
or other kinds.   Except in the case of technologically obsolete computer
games, or topics that are no longer relevant (like "Kremlin", a great board
game that no longer represents reality), once purchased, well-designed games
have an infinite lifetime unless someone convinces players to spend their time
(and money) on other, newer games.  That the hitch!  The game industry's
survival depends on getting you to stop spending time on some old game, and
spend that time (and money) on new ones.

This is one area in which we, the players, have to take the lead, and we can't
expect help from the game companies.  What can we do, for example, to promote
ON THE EDGE?

(1)  For those of us who have far more cards than we need, pack up your extras,
bundle them into playable, theme-constructed decks, include a copy of the
instructions, put your name & phone number on the deck as a contact, and donate
them to places that have kids (or others for that matter) visiting to play
games ... Boys & Girls Clubs, YMCAs, Church Groups, Teen Clubs, etc.  I even
sent several decks to a fellow who queried me because he has the same last name
as one of the card characters ... and wanted to learn how to play.

(2)  A couple of you mentioned that you have friends who have lots of cards and
don't play any more.  That's another great source for cards to pack up and
donate to others.  If you can't talk them into playing, can you talk them into
parting with their collection?

(3)  For that matter, offer to host a couple of game parties in your area
(especially good for small towns), with extra decks and perhaps even some
unopened ones you picked up cheap as prizes.   If, like Keith Baker and I, you
keep a collection of already set up decks that any of your friends can use,
they're a great way to get people interested in the game mechanics because they
can concentrate on a limited number of concepts at the beginning, but unlike
sealed deck play, newcomers need little experience and still see a lot of card
interaction.

(4)  Offer to run ON THE EDGE games at the various smaller GameCons.  I don't
think that the company has to be at the Con to have individuals running the
games.  If you can afford it, stock up on a few inexpensive boxes to use as
prizes and to resell or give individually to people who really like the game.
We can't depend on Atlas to ship staff members and stock to every corner of the
country.  Offer to be their unpaid ambassador in your area ... and inform
yourself about their products, and where people can get them.

(5)  Lets use the Internet to push Al Amarja more.  I have been very encouraged
by the recent upsurge in this forum ... I had about thought it was down for the
count.  There is no reason why the OnTE and OvTE folks (many of us are both)
can't cooperate to promote our mutual world.

And we can extend it.  John Baker's idea of an AL AMARJAN PBEM was great, and
it's too bad it never came off.  Maybe someone else can consider taking up that
idea.  John mentioned that he was keeping the character submissions he got in
hopes that some else would like to try to pick them up.  Another stalled idea
with lots of promise was the ROUND ROBIN STORY that David Thomas Fisher started
last year.  I kept it, because it was just starting to get interesting when it
sorta fell off the Edge.  I'd even be willing to start that up again and see if
we can carry the Al Amarjan flag forward in cyberspace.

The sad thing about the "easy availability of cards" that Chris mentioned is
that there are far too many of them acting as doorstops and dust catchers in
the back rooms of game stores and in Atlas's warehouse!   They have to be
distributed to people who are willing to play the game and keep it alive.   And
it's up to us to find that next generation of Al Amarjans!

- --
Paul J. Lareau
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[POST] 135 E. Viking Dr. #301, Little Canada MN 55117 USA
[HOME PAGE] http://www.wavefront.com/~pjlareau/
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



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------------------------------

Date: Wed, 24 Jun 1998 17:25:44 -0500
From: "Paul J. Lareau" <pjlareau@wavefront.com>
Subject: Re: [The Edge] Where to Start From??

Troy George wrote:

> Question:  I'm going to try and start up OtE again.  I've only GM'ed it once
> and I wasn't very good (lack of experience, I guess).  I'm wondering if
> anyone has a good starting point adventure for new characters (they've all
> lost theirs after a year).  I've done the ones in the back of the Main
> Sourcebook, but they didn't go over too well.  I'd be really glad for any
> advice, hints, suggestions, and/or whatever!!

Don't forget to visit François (Fu) Uldry's great OvTE Internet site at:

    http://homepages.iprolink.ch/~avi/ote.html

He has lots of plots, fiction, ideas, fringe tech, and some fantastic GMC's that
might stir the darker corners of your GMic brain.

There are also a couple of scenarios and some other tools on our site that might
help, but Fu is the guru on OvTE.

- --
Paul J. Lareau
ON THE BRINK OF THE EDGE
http://www.wavefront.com/~pjlareau/onte.html
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[POST] 135 E. Viking Dr. #301, Little Canada MN 55117 USA
[HOME PAGE] http://www.wavefront.com/~pjlareau/
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



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------------------------------

Date: Thu, 25 Jun 1998 18:15:35 +0200
From: "=?iso-8859-1?Q?Fran=E7ois_Uldry?=" <avi@iprolink.ch>
Subject: RE: [The Edge] Where to Start From??

> From: owner-the-edge@robin-nvh.bvsd.k12.co.us
> [mailto:owner-the-edge@robin-nvh.bvsd.k12.co.us]On Behalf Of Paul J.
> Lareau
> There are also a couple of scenarios and some other tools
> on our site that might
> help, but Fu is the guru on OvTE.

*blush*

Well... Thank you.

:)

I am no guru, I don't want to send you or your soul on an interstellar
highway to meet some comet or the other:)

Other that that, thanks a lot :)

It's not that I am mute, but for the time I dedicate to playing, I don't
consider having a voice right now. But I did upgrade my site recently though
:)

Anyway let's pass a call for submissions, one more time :)
I anyone has written something that they want to see among the stuff I
collected, they can feel free to post it on the list :) I'll grab it and do
the simple HTML I do for my web site.

L8r,

Fu.
Editor of a big and nasty homepage at:
http://homepages.iprolink.ch/~avi/
Take a look and...


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------------------------------

Date: Thu, 25 Jun 1998 12:58:05 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Throckmorton Device

On Tue, 23 Jun 1998, Oliver Hertel wrote:

> I'd like to see a nice astral deck. Any Ideas?

well, Oliver, here you go.  a nice astral deck.  :)

"Astral Diversity Forum"

Pullers (8)
   1 Anastasia Crowley (A40)
   1 Monique D'Aubainne (A41)
   1 Bast
   1 Melinda Amduat
   1 Horus Redwell
   1 Topaz Tidore
   1 Jersey Smith
   1 Nicolas Flamel
Attackers (4)
   1 Miriam Galaxy
   1 Notify Grout
   1 Mammon
   1 Yvonne Pacheco
Defenders (4)
   1 Gemma Candiru
   1 Abdullah Mustafa
   1 Juana Salvador
   1 Vera Afanasyevna
Specials (4)
   1 Mantra
   1 Abanobi Famani
   1 Donna Khalifah
   1 Belakarkov
Others (13)
   1 Astral Doorway
   1 Ring of Gyges
   1 Spaulding Manuscript
   1 Dark Aura Ring
   1 Negative Energy
   1 Possession
   1 Seamless Shirt
   1 Terrors
   1 Ward Against Enemies
   1 Charismatic Resevoir
   1 Love Philtre
   1 Healing Statue
   1 Alter-Edge
Resources (8)
   8 Astral Wisdom

well, what i really wanted to do was an Astral deck with no Rare cards
from Standard or Uncommon cards from expansions, but on looking into it,
i found that _all_ astral pullers fit into these categories.  so, i opted
for 1 of everything except resources as a personal limit and challenge.

this deck is fairly straightforward; some big pullers and lots of
gear and conditions to use as support cards.  abanobi and donna
provide substantial bonus pull for this deck and check some of the
big heads for bonus pull.  it might be fun to replace Flamel with
Compton, esp. considering that Anastasia excludes him, but i did
not choose to do this.  everything in here is Astral, so there should
be enough resources with only 8 (and all the bonus pull).  and
as you would play with something like this, which has a large number
of cards you can try out, you may pick out combos or certain cards
you can build on.



eric


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------------------------------

Date: Thu, 25 Jun 1998 13:31:45 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] My favorite deck concept 

On Wed, 24 Jun 1998, Trevor Stone wrote:

> I've been pondering a Noose-neck deck sorta like this...  Anyone who's wearing
> a rope tie.  And the best part is, Friends in Broken Wings fits right in...

hmmm.  well, in a fit of Control Addicted list making, here is a list
of every card with someone (obviously) sporting a noose;

Jagannath Adhi
Blackmail
Body Double
James R. Cartwright
Charisma
Counter-Intelligence
Cyanide Capsule
Constance D'Aubainne
Mugly Flats
Friends in Broken Wings Barrio
Abel Ludo
Military Contacts
Mole
Dr. Paulo Montserrat (its a bowtie!)
Dr. Furchtegott Nusbaum
Polymer Clothing
Dinesh Rajpal
Rampage
Unanticipated Influence
Unexpected Difficulties
Guglielmo Vigneto
Weegzon
Fractal Infection
Sub-Random Subversion
Andrew Banks
Friends in Justice Barrio :)
Hack-Master
Jerry Heckle
Givoanni Mancini (D61)
Seiji Ogata
Simon Wallop
Sandy Yama
Atavism:Necromancer
Monique D'Aubainne (A41)
Ross Dowden
Nicolas Flamel
Kiyoteru Wakai
Kunimatsu Kozo
Djibril Maougal
Umberto Palladino
Scarab
Pressure Sly

so, this seems to be a pretty good selection... should make a deck.
now... lets see who can put the first one together!  :)

> One of my favorite decks is a Tarot deck

this is a pretty cool idea.


eric



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------------------------------

Date: Thu, 25 Jun 1998 14:25:43 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] New Cards [was Decks, Devices, etc.]

On Wed, 24 Jun 1998, Paul J. Lareau wrote:

> A subject very close to my heart.   CCG's have a very unique trait
> among games. In order to encourage people to keep buying them, each new
> series starts a few tempting new concepts or groupings.  As later series
> come out, these concepts and groupings are filled out.  But when a CCG
> stops being incremented, the concepts and groups from started in
> previous series end up as orphans, some of which are nearly impossible
> to use.  In OnTE, the best examples are groups like Guild, LeThuy,
> Sandman, Saou, and Vornite.  Also the Agara.  Poor Portia is lonely!

quite right.  unfortunately there is a problem that Atlas built into
their OnTE development mindset.  they insisted on almost all OnTE cards
and certainly all OnTE factions have a direct and tangible counterpart
in Over The Edge.  this "vital" link often determined what properties
individual cards or groups had and also determined how many and of what
form groups would encompass.  Portia is the only Agara in OnTE; Atlas
has stated that as far as they are concerned, she is the only one that
ever will be.  something similar would apply to Guild or LeThuy in
particular.  as these groups in OnTE are direct representation of RPG
concepts, there "cannot" be additions.  at least not in the mind of
Atlas.

personally, i find this idea aggravating and unnecessary.  i firmly
believe that this game could be many times better than it already is
(and it is already great among ccgs) with considering it as a primary
vehicle in its own right, not the poster child for the RPG.

> Perhaps this would be best addressed directly to the ATLAS staff (John,
> are you listening?) but based on comments I get on the website and on
> this forum, I believe the answer would interest many people.

my guess is that John doesnt read this.  perhaps Jeff might.  but the
list is certainly a low priority for them.  direct conversations with
Atlas staff have led me to my conclusion above.  and i dont think you
can count on any more real support from them any longer.

its a harsh thing to say perhaps, and i dont mean to be cruel, but Atlas
has largely given up on OnTE and is trying to move on.  this is my direct
experience in talking with them.  if the game is to live on and (maybe)
prosper, it will have to be through the hard work of others.

> I would honestly like to know more about the copyright laws and some of
> the Atlas business thinking under which On The Edge operates.

well, for people outside of Atlas to produce cards without a license on
the intellectual properties would be illegal.  if the volume is kept low
and no money exchanges hands for the cards, then my guess is that Atlas
wont care (even though that would be illegal).  if you want to engage
a project that takes it beyond that low level, then seeking some sort
of license agreement would be best.

> From the very beginning, OnTE devotees have created their own cards.

quite true.  and many have been excellent.  i have created quite a large
number of fictional cards myself, many never shown on the net, although
i have written expansions covering Naked Lunch (the movie) and Big Trouble
In Little China.

> The "Cold Numbers" expansion has been around for several years on the
> Internet.

i remember looking into this at one time.  does anyone still have a URL
for the web page which displayed this?

> Very imaginative people have made up cards that (1) express
> novel play concepts; (2) add to orphan groups making them more playable;
> or (3) create new characters, often personalized ones, like OvTE
> characters the creator has portrayed, or even cards portraying a
> favorite boyfriend or less-favored politician!

1 is of course the best way to approach wholly new OnTE development, but
i personally feel that the primary thrust of any immediate development
needs to be put into 2.  3 has always been seen as a humorous pasttime
to me than serious OnTE development.  using the real world for inspiration
is great, but i dont know if OnTE needs to copy INWO...

> In my opinion, admittedly not knowing the ins & outs of the very tough
> game business, it seems to me that there are missed business
> opportunities here, if not for Atlas, for others whose efforts might
> well help Atlas.  For example, here are a couple of ideas that come to
> mind, bearing in mind that I am only referring here to ON THE EDGE, or
> to other CCG's who have ceased production:

well, Atlas made some serious miscalculations about OnTE when they first
printed it.  they greatly overestimated the amount of cards they could
sell, esp. for the expansions, and this resulted in them investing much
more than they could get back.  this, combined with the sudden rush of
ccg releases making the competition for money tight, has turned off Atlas
to further OnTE development.  simply put, they dont feel they can make
money at it.  and i have tried to change minds, but there isnt a whole
lot of openings in the wall of opinion at the company.  thats ok... it
just means that outside development is really the games only future at
this time.

> (1) FINAL FILLER EDITION.  Produce a series of perhaps 25 or 50 new
> cards, specifically intended to fill in holes that didn't get resolved
> before the plug was pulled on the game.  These cards could be priced
> relatively high ($3-5 per card?), printed in a very limited edition, and
> marketed directly by the company. They could even be sold by single card
> only, rather than in packs.  And by "completing" already introduced
> concepts, the existing cards will have more value to future players.
> And these specials would be more prized than boxes as prizes.

this is probably the best approach for the outside to go with.  it is
my intention to go ahead (heck, i already have) with development of this
concept.  my intent, to avoid legal problems as much as possible, is
to give away cards to people who want them at Gencon.  if people at
Atlas try to stop me... well, i guess i will seek a license at that
point.  frankly, i dont think they will care.

> (2) FRANCHISEE CARDS.  Given that computer graphics are quite advanced
> now, allow individual designers who wish to design their own cards and
> produce them in limited numbers do so provided they have Atlas's
> permission, and use (Atlas-produced and sold) card blanks.  Atlas
> probably would want ultimate editorial control over authorized additions
> of this kind to keep undesrable cards (either "degenerate" or
> "pornographic") from coming out.

this would be essentially the same as 1.  i dont think Atlas is interested
in any level of development of OnTE any longer.  they have already
considered several diffferent release schemes, including alternate formats
and related games.  none of these are appetizing to them because they
believe they cannot make a profit from them.  esp when other products
they have are doing quite well... so development in those areas stands
to produce more money.  why not seek a license to produce new OnTE
cards?  i feel certain that Atlas would happily allow you to do so.

> (3) PERSONALIZED CARDS.  Two years ago, I designed a prototype concept
> for an inexpensive product that would enable devotees of this or any
> other CCG to create "personalized" cards for their own use in their
> favorite game in a way that would in no way detract from the playability
> of the game (no killer cards).  The product in question could be
> produced by Atlas, perhaps in cooperation with companies owning the
> copyright on other "deceased" CCGs, and would indeed be a variant on
> Eric's comment above concerning reuse of old cards, and "Jeff Tidball's
> Turncoat".

this sounds interesting and i think you could pitch it to them.  not
knowing much about your idea, i cant really make much of an informed
opinion on it... so my advice is "go for it!" :)

if your idea relates to the idea of printing "blank" cards which could
be written on with indelible marker, i think that would be a great idea.
we had extensive discussion of this before Wetworks was cancelled and
many people weighed in pro or con.  Atlas, however, will probably not
want to pursue it; they dont see a future in OnTE.

> On this last suggestion, although I have prototype examples, I have
> always hesitated to contact Atlas direct because of the warnings that I
> have seen concerning unsolicited ideas being trashed without looking,
> due to possible copyright problems.  Does Atlas have any clarifications
> to this rule?  Are unsolicited suggestions welcome?  Is there a proper,
> legal way to make suggestions to Atlas.

certainly.  you can either try to sell your idea to them or seek a license
to produce your idea.  in the first case, i dont think you will have much
success because OnTE is not under development; all work on it is
indefinitely frozen.  if you think you can get around this (and i hope
you can), then you need to carefully document your idea, show it to a
lawyer, and send it to Atlas as a business proposal and attempt to
negotiate.  if they attempt to use it without your idea with your
permission (yeah, right... like they are that petty), then you have
legal evidence to sue (some, but not great).

but as i said, i dont think this will work.  instead, try to negotiate
a license.  i hope they dont want you to "buy" the entire game, rights
and all.  :)

> This is actually the crux of this post.  It is obvious from comments
> made on this forum, and from contributions made to the various Internet
> sites, both OnTE and OvTE, that there are a great many talented people
> who support these games, who have ideas that might well be commercially
> viable either for Atlas or for licensed "subcontractors", and who might
> even be willing to assign those rights to Atlas if it would help a great
> company's profitablility, and the prognosis for their favorite games.

Atlas believes OnTE is dead.  at least, thats my impression.  your best
bet for seeing new material is to make it yourself.  seek a license from
Atlas if you are seriously concerned over copyright issues or want to
make money on your work.

> Can we, as a group, find other ways to help Atlas continue to produce
> quality products??

you mean for OnTE?  see you at Gencon!  :)


eric


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Date: Thu, 25 Jun 1998 14:38:07 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] First Aid for Dying Games [was: Decks, Devices, etc.]

On Wed, 24 Jun 1998, Paul J. Lareau wrote:

> Games are a funny product.   Great games come and go, whether CCG, Board Games,
> or other kinds.   Except in the case of technologically obsolete computer
> games,

of course, you can always keep old machines to run it on.  i still play
Conan on my Apple II once in a (long) while.  and i have a working Atari
at home sitting beside my Playstation.  :)

> or topics that are no longer relevant (like "Kremlin", a great board
> game that no longer represents reality)

just because the cold war is over or the soviet union is no more doesnt
make a good game irrelevant.  some of these are great games for
investigating the history of that time... or they are just plain fun!

that is the true measure of a game; is it fun?  if the answer is yes,
than it can never truely be dead.  even if no one still plays it, people
can rediscover it years later and enjoy.

> The game industry's
> survival depends on getting you to stop spending time on some old game, and
> spend that time (and money) on new ones.

and that is at the crux of Atlas lack of faith in OnTE.  they dont believe
it is a viable product because they dont believe it can do the above.

> This is one area in which we, the players, have to take the lead, and
> we can't expect help from the game companies.  What can we do, for
> example, to promote ON THE EDGE?

play it.  introduce it to new people.  keep this forum alive.  run
tournaments.  make up new cards and expansions.

> (1)  For those of us who have far more cards than we need, pack up your
> extras, bundle them into playable, theme-constructed decks, include a
> copy of the instructions, put your name & phone number on the deck as a
> contact, and donate them to places that have kids (or others for that
> matter) visiting to play games ... Boys & Girls Clubs, YMCAs, Church
> Groups, Teen Clubs, etc.

this is a great idea in general, but remember that the Edge is hardly
a family friendly concept.  dont forget that some people, esp the highly
religious, could easily be offended by this game.

> (3)  For that matter, offer to host a couple of game parties in your area
> (especially good for small towns), with extra decks and perhaps even some
> unopened ones you picked up cheap as prizes.   If, like Keith Baker and I, you
> keep a collection of already set up decks that any of your friends can use,
> they're a great way to get people interested in the game mechanics because they
> can concentrate on a limited number of concepts at the beginning, but unlike
> sealed deck play, newcomers need little experience and still see a lot of card
> interaction.

this is a great way to introduce the game.  Atlas had quite a bit of
success when they were still promoting the game by having "learning"
decks that they would give away to new players (people who agreed to
demo the game).  follow their example if your run an OnTE day at a
store... what are you going to do with 25 copies of Bitter & Herb
anyway?  :)

> (4)  Offer to run ON THE EDGE games at the various smaller GameCons.

a _fabulous_ idea!  and dont forget playing at your local store.

> I don't
> think that the company has to be at the Con to have individuals running the
> games.

heck, no!

> If you can afford it, stock up on a few inexpensive boxes to use as
> prizes and to resell or give individually to people who really like the game.

oh, you can afford it!  :)  Atlas will probably be thrilled to give away
displays for you to use at such a demo or tournament, either as prizes
or as equipment.  just ask em!  :)

> (5)  Lets use the Internet to push Al Amarja more.  I have been very
> encouraged by the recent upsurge in this forum ... I had about thought
> it was down for the count.

out of curiousity, before i started posting last week, when was the last
time anyone remembers a posting on here?  is this list still as lively
as it was in the old days?


eric


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Date: Fri, 26 Jun 1998 17:45:56 -0400
From: Jim Sorrell <sjamesl@beol.net>
Subject: Re: [The Edge] [The Edge]Response and a weird Question.

At 01:52 PM 6/24/98 GMT, you wrote:
>------------------------------QUESTION?
>
>A question to everyone, what's the strangest character concept that 
>you've had a player play? 
>
>I'm trying to get a campaign off the ground (once a month with e-mail 
>Q&A in between) and one of the players is (I'm not kidding here...) 
>wanting to play an Omni-Sexual Necrophiliac Serial Killer Artist; he 
>uses his victims in his artwork in a variety of disgusting, but 
>ingenious ways. (Omni referring to men, women, boys, girls, dogs, etc.)
>
>He's on the run from suspicious authorities in the U.S.A. and is being 
>pursued by an over-zealous Detective who was suspended during the course 
>of the investigation and one of his victim's vindictive Mother.
>
>Needless to say, the group is loosely connected at best. I've got some 
>good ideas to use with this character, but I'm a little light on Al 
>Amarja info. 
>
>What existing characters/locations would be good for this guy:  a dark 
>and creepy underground artist hangout, rich degenerate art patrons, meat 
>markets to pick up new materials (victims), etc.?
>
>But back to the other question - this is one of the weirdest characters 
>I've seen played what are some of yours?

This is something I've never understood.  How come, given complete freedom
in character generation, a large number of people decide to go for the most
sterotypical examples of evil they can find?  I mean, I understand that
rolelpaying allows you to do things that you can't or won't do in real
life, but what's the fascination with making rapists, serial killers and
murderers?  I was once watching a play group (I had come to pick up my
younger brother and they were just finishing up) and the "heroes" of the
story found it necessary to gang rape a high priestess on an altar, finally
resulting in her death.  I suppose it's a way of exploring your "dark
side", but don't people realize that you can do this without resorting to
psychopaths, sociopaths, and violent criminals?  Anyway, I'll get off of my
soapbox now, it's just something that irritates the hell out of me whenever
I run across it, and I've run across it a lot.

As to the question posed, I once had a player create an anthropomorphized
pepper shaker.  You know, one of those slightly tapered, ridged cylinders
you find at McDonald's?  He was mostly normal looking, apart from an odd
grey complexion with a slight sheen.  He even included a fringe talent
called "Mind Peppers" that gave people "brain sneezes".  The campaign never
got started, but the character was definitely wierd, and for once not a
murderer or sexual deviant.  Of course, I also had a campaign once where
every single character was ex-Special Forces from one branch or another,
and all the characters had been created independently.  I don't know if
that was a wierd experience, or just an example of extreme lack of
creativity on the players' parts.

				Jim Sorrell


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Date: Thu, 25 Jun 1998 16:44:54 -0500
From: "Paul J. Lareau" <pjlareau@wavefront.com>
Subject: Re: [The Edge] Where to Start From??

> I am no guru, I don't want to send you or your soul on an interstellar
> highway to meet some comet or the other:)

Well, I don't see why not.  It sounds like a simple matter for a Guild operative
with a touch of fringe technology.  Besides, a visit to a comet sounds like
quite a tail ... uhh, tale, that is!     ;=)

- --
Paul J. Lareau
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[POST] 135 E. Viking Dr. #301, Little Canada MN 55117 USA
[HOME PAGE] http://www.wavefront.com/~pjlareau/
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Date: Thu, 25 Jun 1998 17:13:22 -0500
From: "Paul J. Lareau" <pjlareau@wavefront.com>
Subject: Re: [The Edge] My favorite deck concept

Eric Jome wrote:

> hmmm.  well, in a fit of Control Addicted list making, here is a list
> of every card with someone (obviously) sporting a noose;
>
>      <list omitted>

> seems to be a pretty good selection... should make a deck.
> now... lets see who can put the first one together!  :)
>
> > One of my favorite decks is a Tarot deck
>
> this is a pretty cool idea.
>

If you check out the following listing on our site, you can get a list of a complete
Tarot deck worth of Edge-equivalents that was put together by several of us on this
forum a year or so ago.  How about a full deck.  Combining the Edge storytelling
with Tarot card reading could make for an interesting, and very cutup-like narration
exercise!   ;=)

    http://www.wavefront.com/~pjlareau/otetarot.html

- --
Paul J. Lareau
ON THE BRINK OF THE EDGE
http://www.wavefront.com/~pjlareau/onte.html
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[POST] 135 E. Viking Dr. #301, Little Canada MN 55117 USA
[HOME PAGE] http://www.wavefront.com/~pjlareau/
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Date: Thu, 25 Jun 1998 22:07:33 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] [The Edge]Response and a weird Question.

On Fri, 26 Jun 1998, Jim Sorrell wrote:

> This is something I've never understood.  How come, given complete freedom
> in character generation, a large number of people decide to go for the most
> sterotypical examples of evil they can find?

i have role played a few games with a few people and i would have to say
that talented role players are very uncommon.  people who are not very
talented at role playing often fall back on archetypes and stereotypes
to suppliment their skill and creativity.

> I mean, I understand that
> rolelpaying allows you to do things that you can't or won't do in real
> life, but what's the fascination with making rapists, serial killers and
> murderers?

most role playing games do not allow players to take on the role of evil.
our society does not approve of evil and restricts what people can think
and do.  playing evil characters in part is related to overcoming this
barrier...

but, more often than not, it is simply juvenile fascination.  the group
i most often role play with are by far the best players i have ever met,
but i would hesitate if one of them wanted to play such a character.
it is a sign of immature fascination with societal taboos.  besides,
evil characters do not offer much in terms of role playing; where are
the conflicts?  force of arms is not very exciting forever, and doesnt
even really have a place in OTE.

> I was once watching a play group (I had come to pick up my
> younger brother and they were just finishing up) and the "heroes" of the
> story found it necessary to gang rape a high priestess on an altar, finally
> resulting in her death.

necessary?  either it was a uniquely twisted dm, the like of which i
certainly have never met, or (a thousand times more likely) the group
of players were childish pranksters playing at being cool by talking
about forbidden things.

> I suppose it's a way of exploring your "dark
> side", but don't people realize that you can do this without resorting to
> psychopaths, sociopaths, and violent criminals?  Anyway, I'll get off of my
> soapbox now, it's just something that irritates the hell out of me whenever
> I run across it, and I've run across it a lot.

well, dont let it irritate you too much. :)  different people have
different levels of talent or maturity.  remember, role playing is
a game and games are meant to be fun.  if playing with such people
is not fun... dont do it.

> I don't know if
> that was a wierd experience, or just an example of extreme lack of
> creativity on the players' parts.

in my experience, it would be the latter.  :)


eric



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