From: owner-the-edge-digest@ (The Edge Digested)
To: the-edge-digest@robin-nvh.bvsd.k12.co.us
Subject: The Edge Digested V1 #67
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The Edge Digested       Wednesday, June 24 1998       Volume 01 : Number 067



Today's subjects from The Edge:
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device 
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device
	[The Edge] Where to Start From??
	[The Edge] Decks, Devices, and the Problem with On the Edge
	Re: [The Edge] Decks, Devices, and the Problem with On the Edge
	Re: [The Edge] Throckmorton Device
	[The Edge] Where to Start From??]
	Re: [The Edge] Decks, Devices, and the Problem with On the Edge
	[The Edge] My favorite deck concept
	Re: [The Edge] My favorite deck concept

----------------------------------------------------------------------

Date: Tue, 23 Jun 1998 09:28:59 -0400 (EDT)
From: Spike Y Jones <spikeyj@ACCESS.DIGEX.NET>
Subject: Re: [The Edge] Throckmorton Device

On Tue, 23 Jun 1998, Paul J. Lareau wrote:

> > Keith Baker wrote:
> >
> > > 8 Throckmorton Devices
> > > 8 Angela Reyes
> > > 10 Intelligence Contacts
> > > 18 Smear Campaigns
> > > 12 Rampages
> > > 5 Sabotages (in case an enemy Device gets the drop on you)
> > > 5 Gang-a-Gleys
> > > 14 Wheels of Fortune
> >
> 
> Oliver Hertel wrote:
> 
> > Do you want to WIN or do you want to have fun? ;)
> 
> The attitude has always been the other way among the OnTE players, from what I
> can tell.  And the idea of OMNI decks was well-established early on.  The
> highly strange, one-purpose decks are rarely seen.  Quite a few folks share
> Oliver's and my opinion that the fun is in playing balanced themes.  I wonder
> if it's a difference in personalities or game rules.

Just so you know, Keith Baker also plays Omni League, and he  plays a mean
game of Omni, I'll tell you.

The impression I got of Keith's Throck deck (based on the deck itself and his
comments about not having looked at it for the longest time) is that he
created it as a one-shot experiment, just to see how *this* kind of deck would
behave, after which he disassembled it to see how some other kind of deck
would do. Yes, it's degenerate, and yes, he wants to see if it can win, but
he's also doing it for the fun.

[O] [O] [O]                        Spike Y Jones
[O]Spike[O]  Freelance writer, editor, proofreader, and ex-bingo-caller
[O] [O] [O]   spikeyj@access.digex.net     http://www.io.com/~spikeyj/


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------------------------------

Date: Tue, 23 Jun 1998 09:57:44 -0600
From: Keith Baker <keithb@VR1.COM>
Subject: Re: [The Edge] Throckmorton Device

At 09:13 AM 6/23/98 +0200, you wrote:
>Argh, do you really play such kind of decks? We have the limitation
>to three for each card, resources excluded. That's much more fun to
>play. Who needs a KILLER deck?
>
>Do you want to WIN or do you want to have fun? ;)

That all depends. When playing with fellow cell members, we tend to either
play Omni or with a pool of theme decks we generated a while ago, which are
well balanced to each other and which probably have no more than three
repetions, if that (so let's play Comptons against Earthlings, Hermetics
against the Cabal, etc). In these situations, I'm playing for fun. When I go
to a tournament, on the other hand, I have to admit that I'm usually playing
to win. I can play for fun all I want at home. I also like to experiment
with unusual concepts; I wasn't sure that the characterless deck concept
would work, and I was curious to  see how it would play out against what
other people came up with. For me, that deck IS a lot of fun.

I'm for the "No Limits" rule, since it lets people come up with unusual
concepts. I remember that we were trying to put together an deck that's only
method of generating influence was using Funkasites, but we couldn't come up
with enough of them in time. And as a side note, I believe that my Throck
deck lost to a deck that had no repetitions at all, so multiples certainly
don't ensure victory...


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Date: Tue, 23 Jun 1998 11:55:39 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Throckmorton Device

On Tue, 23 Jun 1998, Oliver Hertel wrote:

> Argh, do you really play such kind of decks? We have the limitation
> to three for each card, resources excluded. That's much more fun to
> play. Who needs a KILLER deck?

well, you might _want_ a killer deck for any number of reasons.  but
of course, you earn more respect winning with themes and omni than
you do on a gimmick.  when there are prizes involved though, some
just cant settle for the mere fun of it.

and, to wax a bit serious, the point of a tournament is winning.
every player who enters should make a sincere effort to win... that
is the ethical thing to do.  entering a tournament with the intent
to throw games or goof off can be met with real hostility.  in real
sports, its illegal to shave points and bet against yourself for
a reason.  :)

lastly, about limits.  i dont favor limits as i find that the decks
themselves limit the utility of most cards.  boosting most anything
beyond 5 or 6 in a deck will often skew the decks ability to do
some other basic task in the game, such as pull or defend.  there are
a few schemes which benefit from this, but they are few and far
between... and often one hit wonders.  either it works or it doesnt.

trust me on this; i have built decks using 10+ Kidnaps or 10+
Sabotages or 10+ Possessions.  and it can really throw a wrench
into someones game.  but often, people get creative awful darn
quick (sometimes even in the same game!) and deal with the problems.


eric


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Date: Tue, 23 Jun 1998 13:22:08 -0400 (EDT)
From: Tammy Tayman <tammyt@CapAccess.org>
Subject: Re: [The Edge] Throckmorton Device

On Tue, 23 Jun 1998, Paul J. Lareau wrote:

> >
> > Do you want to WIN or do you want to have fun? ;)
> 
> You know, that's a question I've often wondered about.  Before getting
> involved, rather accidently, in OnTE, I used to play Vampire: the Eternal
> Struggle (V:tES).  Although I have a lovely collection of V:tES cards, I had a
> hard time enjoying the game because it seemed that EVERYONE played decks with
> very repetitive cards.  In fact, the attitude against playing with card
> limitations was so deep that the mere mention of limitation brought flamewars
> in the newsgroup.  I once suggested that it would be fun just to play V:tES
> with a deck as it comes, and I was ridiculed as an "obvious newbie rugrat" (I'm
> 57!).
> 

The attitude mentioned above is the reason why I got out of that OTHER 
card game (M:tg) and into OnTE.  After a while it wasn't any fun anymore.

> The attitude has always been the other way among the OnTE players, from what I
> can tell.  And the idea of OMNI decks was well-established early on.  The
> highly strange, one-purpose decks are rarely seen.  Quite a few folks share
> Oliver's and my opinion that the fun is in playing balanced themes.  I wonder
> if it's a difference in personalities or game rules.
> 

I think that this is one of the greatest strengths of this game and the 
people who play it.  We may be conniving, conspiratorial types, but we 
realized that there are more ways to play than using a thermonuclear 
device and ending the game.  It's the playing that matters, not 
necessarily the winning.  (Although the winning is fun, too!  :)

T1

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Date: Tue, 23 Jun 1998 12:03:20 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Throckmorton Device

On Tue, 23 Jun 1998, Paul J. Lareau wrote:

> > Do you want to WIN or do you want to have fun? ;)
> 
> You know, that's a question I've often wondered about.

sometimes, you can do both.  thats my goal.  :)

here's a rule of thumb;  if the losers turn to you at the end of the
game and say "Man, that was a great game!" then you know that was a
good win.  :)

> Before getting
> involved, rather accidently, in OnTE, I used to play Vampire: the Eternal
> Struggle (V:tES).  Although I have a lovely collection of V:tES cards, I had a
> hard time enjoying the game because it seemed that EVERYONE played decks with
> very repetitive cards.

certain cards in the basic game were very high utility.  and the game
had a limited set of possible deck styles.  so, it is bound to seem
repetitive.  after all, how many people showed up with Malkavian Vote
Decks?

> In fact, the attitude against playing with card
> limitations was so deep that the mere mention of limitation brought flamewars
> in the newsgroup.

nobody likes having their pet deck ground up by rules.  actually, card
limitations were not that necessary in this game either...  again, solid
deck construction gave you a better chance in an open field.

> I once suggested that it would be fun just to play V:tES
> with a deck as it comes, and I was ridiculed as an "obvious newbie rugrat" (I'm
> 57!).

we call this Sealed Deck.  its kinda fun.  :)

> The attitude has always been the other way among the OnTE players, from what I
> can tell.  And the idea of OMNI decks was well-established early on.

card distribution in Standard rocked.  you should try booster league.  :)

> The highly strange, one-purpose decks are rarely seen.

well, i hate to admit it, but a lot of OnTE players cant put together the
real bad decks because they done own all the cards they need.  just how
many Prems do you have socked away?

> Quite a few folks share
> Oliver's and my opinion that the fun is in playing balanced themes.  I wonder
> if it's a difference in personalities or game rules.

honestly, i think its both.  some games dont encourage balanced themes
as they dont offer much in the way of theme.  Magic is like this.
and reaching a consensus among your fellow players seems to be the
best way of ensuring everyone has fun... at least, everyone who agrees
and stays to play.  :)


eric



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Date: Tue, 23 Jun 1998 11:48:59 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Throckmorton Device 

On Tue, 23 Jun 1998, Keith Baker wrote:

> Actually, *MY* deck didn't go anything like that. It's been a while since
> I've played, so I don't remember the precise numbers (and I'd have to try it
> a few times to fine tune it) but the ratios were much closer to:
> 
> 8 Throckmorton Devices
> 8 Angela Reyes
> 10 Intelligence Contacts
> 18 Smear Campaigns
> 12 Rampages
> 5 Sabotages (in case an enemy Device gets the drop on you)
> 5 Gang-a-Gleys
> 14 Wheels of Fortune

hmmmm.  interesting.  70 cards, so about 1 in 9 is Angela or the
Device.  with those odds, you dont stand the best chance of drawing
them together in the early game... and having the device right off seems
to be the best as it is so slow.  also, you just dont seem to have
enough Rampages to guarantee you will be able to play them all the
time... 

the more i look at this the more i am convinced it wont work out.
the wheels will help you to try to find what you want, but one
Dead, Dead, Dead on Angela and you are hosed completely... no
counters for Dead, Dead, Dead exist in the game, either.  and
wheels will not help your ratio very much; you have to throw
something away and the only really disposable things you have
can be discarded for uniqueness (notable exception, Int Contacts
and Smear Campaign, but you wanna hold onto these mostly).

dont get me wrong.  like all over specialized decks, it has its
strong points and players who dont see it coming could easily
fall for it.

> Way over the typical 40-card deck, but between the Wheels and the fact that
> Angela and the Device are unique, I never had a problem maintaining a good
> hand.

how many games have you tried this out?

> The point of my deck was to have nothing to defend.

but you do... the device _and_ angela.  the only way you can call the
device is angela and she is the weak link... Dead Angela = no Device.

> Sure, I'd only get one influence a turn, but the Gang-a-Gleys
> and Intelligence Contacts provide pretty solid protection for the device,
> and between smear campaigns and rampages it isn't so hard to slow people
> down.

actually, i bet you didnt average 1 per turn.  more like .7 or .5 per
turn... esp if others saw what you were trying to do.  Contacts only
protect against the most obvious of attacks; Sabotage.  but there are
other common ploys (at tournament level, anyway) which you have less
defense against.  Michiko and Isil/Unified could both slow you down
a great deal.

> Of course, this deck is designed for a three or four player game; it
> also relies on most player's natural instincts to attack SOMEONE if they
> can, and since my deck provides no targets, they generally attack one
> another, doing my work while I slowly build up my one per round.

actually, i would think this would be a bigger boot stomping on
the face of Al Amarja for eternity in a 2 player game where the other
player has little defense against it; Rampages are maximized and less
likely 1 enemy would have all the defenses needed.

and i have to agree with your assessment of other players.  perhaps the
most important aspect of OnTE tournament play is being sneaky and
weaseling your way to the top.  :)

> Obviously, the deck has flaws. I didn't win the tournament I played it in,
> although I made the final round.

what was your record?  how were you beaten in the end?

> I didn't win, but I had a great time, and that's enough for me.

ahh... the pinnacle of achievment in game zen.  :)

> Not in my experience... in my typical games, the other two players were my
> greatest weapons. If you don't present a target, they'll devote all their
> resources and dirty tricks to hosing one another, until it's too late to
> stop you.

a heads up for people; if you really are playing to win, you gotta hold
your punches until you need them and you cant forget about anybody.

still, great deck, Kieth.  i like it.  do you own all these cards
or did you borrow this one hit wonder?


eric


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Date: Tue, 23 Jun 1998 19:22:46 +0200
From: Oliver Hertel <st001183@hrzpub.tu-darmstadt.de>
Subject: Re: [The Edge] Throckmorton Device

Spike Y Jones wrote:

> Just so you know, Keith Baker also plays Omni League, and he plays
> a mean game of Omni, I'll tell you.

I'd like to see a nice astral deck. Any Ideas?
Or any other nice deck I could throw an eye on?

Eh, no problem with 'misuse' of your decks, we do play about one or
two times per year <sigh> ... and for fun, not for killing anyone.
;)
- -- 

Ciao,
Oliver Hertel
 
private homepage: http://www.tu-darmstadt.de/~st001183/

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Date: Tue, 23 Jun 1998 19:29:49 +0200
From: Oliver Hertel <st001183@hrzpub.tu-darmstadt.de>
Subject: Re: [The Edge] Throckmorton Device

Keith Baker wrote:

> [...] When I go
> to a tournament, on the other hand, I have to admit that I'm usually playing
> to win.

Sure. :) We have no tournaments here, I only know me and three of my
friends playing this game. 8-( Most of the people do Magic, StarWars
and other crap. ;)

> I can play for fun all I want at home.

We only have home runs...

> I also like to experiment
> with unusual concepts; I wasn't sure that the characterless deck concept
> would work, and I was curious to  see how it would play out against what
> other people came up with. For me, that deck IS a lot of fun.

I think I will try a strange deck, too, next time... :)
> 
> I'm for the "No Limits" rule, since it lets people come up with unusual
> concepts.

Okay, may be fine here. But when I see some Magic players with there
'killer' decks... argh.

> I remember that we were trying to put together an deck that's only
> method of generating influence was using Funkasites, but we couldn't come up
> with enough of them in time.

;)))

> And as a side note, I believe that my Throck
> deck lost to a deck that had no repetitions at all, so multiples certainly
> don't ensure victory...

Okay, let's change my statement to: "No killer decks". ;)
- -- 

Ciao,
Oliver Hertel
 
private homepage: http://www.tu-darmstadt.de/~st001183/

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Date: Tue, 23 Jun 1998 19:33:09 +0200
From: Oliver Hertel <st001183@hrzpub.tu-darmstadt.de>
Subject: Re: [The Edge] Throckmorton Device

Eric Jome wrote:

> well, you might _want_ a killer deck for any number of reasons.  but
> of course, you earn more respect winning with themes and omni than
> you do on a gimmick.  when there are prizes involved though, some
> just cant settle for the mere fun of it.

May be okay if you have there many different players, but we are
four people, all the other guys are playing Battle Tech TCG etc.
- -- 

Ciao,
Oliver Hertel
 
private homepage: http://www.tu-darmstadt.de/~st001183/

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Date: Tue, 23 Jun 1998 13:51:00 -0400 (EDT)
From: Kevin Patrick Hogan <dromedan@UMICH.EDU>
Subject: Re: [The Edge] Throckmorton Device

> every player who enters should make a sincere effort to win... that
> is the ethical thing to do. 

For tournaments, sure.  But I have a VtES deck designed to blow through my
cards as fast as possible to enable me to withdraw ASAP ... which
doesn't always work well, but can be fun to play.

  --Kevin  (dromedan@umich.edu)


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Date: Tue, 23 Jun 1998 14:17:25 -0400 (EDT)
From: David Freier <freier@mail.med.upenn.edu>
Subject: Re: [The Edge] Throckmorton Device

Well sealed deck / omni is very enjoyable, but my cell has taken to using 
a booster draft system for playing.  Just this weekend 5 of us sat down, 
each with three packs of unlimited and 3 packs of Shadows and in essence 
had a Rochester style draft game.  Each player takes one card from his / 
her pack and passes it to the left.  You then take one from the pack you 
just had passed to you and again pass left.  At the end you are allowed 
to add in 6 in any combination of any of the basic resources (no unique 
resources allowed or The Terminal).  We had an excellent game that lasted 
close to two hours.  It would have been shorter, but I failed to realize 
I could have played my Pharoah as a blocker for Hank Henderson (was a 3 
pull at the time) and cold have one the game in one more turn.  Thats 
what happens when you get rusty from lack of playing :).

If you really like to play this is one of the best ways and you get some 
new cards out of it.  I even ended up with a Battle Bike since no one 
else could use it, so it got passed to me at the end of a round.

David "Throckmorton" Freier

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Date: Tue, 23 Jun 1998 16:08:32 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Throckmorton Device

On Tue, 23 Jun 1998, Petri Wessman wrote:

> Another thing is card balance. Sorry everyone, but IMHO VteS is a lot
> more balanced with regards to card power (not to mention rarity). Try
> to make a tournament-level deck in OntE without using any rares. The
> same thing is quite possible in VteS.

well, i am working on my Great OnTE Fix now, so at some subliminal
level i will probably have to agree with you, but i too have played
one heck of a lot of both games.  and i would say that they are on
equal footing in terms of power rares.  both also display a healthy
amount of power commons as well and i think this tends to muddy the
waters when doing a comparison.  Caine knows, i built some absolutely
evil voting decks...

ooo.  a challenge!  so perhaps i should do todays deck in all commons?
Peter Hentges did this once in the distant past, but i will take a
stab at this.  so, the all common tournament deck for OnTE;

See What Money Can Buy? (The All Common Deck)

Pullers (8)
   2 Bitter & Herb
   2 Giovanni Mancini (Standard)
   2 Claude-Lucien Rouvier
   2 Eugene Krebbs
Attackers (4)
   1 Gayth Silver
   1 Norton Rumple
   1 Miriam Galaxy
   1 Spackle
Defenders (4)
   1 Weegzon
   1 Blush Quay
   1 Ace J. Cirrus
   1 Cooper Syme
Specials (4)
   1 Andrea Vernon
   1 Simon Wallop
   1 Isil Ziya
   1 Josephina Shoukry
Others (17)
   3 Vibro Blaster
   3 Weird Radiation
   2 Dead, Dead, Dead
   2 Blackmail
   2 Shake 'Em Out
   3 Underworld Contacts
   1 Newtonian Slam
   1 Unified Conspiracy Theory
Resources (10)
    6 Oppenheimer Contacts
    4 Friends in Golden Barrio

everything in this is common.  like dirt.  :)  and it isnt too bad
if i do say so... the vibroblaster and weirds can jack the already
substantial scores on people like Cooper Syme or Gayth Silver.
Norton is sporting 15/15 with one of each.  :)  and we have a couple
of tricks in here.  first, Shake Em Out will do nicely to remove
bothersome Mrs. Brinker or the Coral Entity and will also allow you
to crank for influence and pop your own entrepreneurs.  upgrading
on the the entres to Vibe wouldnt hurt too much and would let you
shake while saving your own.  Isil and Unified make an appearance
and if you really wanted to use it often, drop the Slam and Andrea
to add a second of Unified and Isil (who can also be an entre for
the Underworld!).  Josephina and Simon have great abilities, too.
spackle is non-human (so is weegzon) for those pharaohs.

> Whatever the reason is, the fact is that VteS has *no* cards banned in 
> tournament play for power reasons, and tournament rules specify no
> card limits.

actually, i thought there was a 6 or 4 card limit in the rules.  and
there are of course rules on crypt and deck size.  i have never seen
a banned list, but i can easily believe there isnt one; Jyhad relies
more on combinations than one hit wonders.

> In OntE I don't know... OntE has more power cards, with the additional 
> aggravation of having (almost) all of the powerful cards as
> rares. My impression is that it is a lot easier to build degenerate
> decks in OntE than in VteS...

ummm... yeah.  Blackmail is definitely a useless common.  :)  so are
most of the other ones i gave above.

and if you begin to include some of the "common" uncommons, OnTE decks
can really take off.  remember, you dont need Pharaohs to win and
bringing them can put you into serious competition with others for
Uniqueness.

> Don't get me wrong, I also love OntE as a game. My point is that VteS
> is a very different game, and comparing deck construction between it
> and OntE is pretty pointless.

but wasnt that what you were trying to do?  :)



eric


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Date: Tue, 23 Jun 1998 16:17:59 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Throckmorton Device

On Tue, 23 Jun 1998, Spike Y Jones wrote:

> Just so you know, Keith Baker also plays Omni League, and he  plays a mean
> game of Omni, I'll tell you.

well, Keith, lets see a posting of the contents of your Omni deck.  :)


eric



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Date: Tue, 23 Jun 1998 16:20:48 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Throckmorton Device

On Tue, 23 Jun 1998, Oliver Hertel wrote:

> I'd like to see a nice astral deck. Any Ideas?

you want Astral?  well, i only have 1 astral deck laying around and
it definitely is not friendly.  so, you will have to wait until
tomorrow for friendly astral... :)

> Or any other nice deck I could throw an eye on?

depends on what you mean by "nice" i guess.  :)


eric


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Date: Tue, 23 Jun 1998 21:05:51 -0700
From: tgeorge@techline.com (Troy George)
Subject: [The Edge] Where to Start From??

Hello All,

Before I ask my question< I'd just like to make a statement, then give some
background.

Statement:  I love this newsletter/game hints/community help center.  I just
wish I had more people to play OntE with.  Just me and 2 other guys in the
area have cards (that I know of) and they don't want to play.  Really Sucks!!

Background:  The group I RPG with has a tendancy to jump from system to
system.  We've gone through:  AD&D, Palladium, Vampire, Shadowrun,
Deadlands, Dragonlance 5th age, Star Wars, Gurps, and, of course, Over the
Edge (I know I'm forgetting a few, but I'm fairly brain dead right now).  We
switch GM's every so often and play whatever system they want to do.  After
about a year, it's finally coming back to be my turn.

Question:  I'm going to try and start up OtE again.  I've only GM'ed it once
and I wasn't very good (lack of experience, I guess).  I'm wondering if
anyone has a good starting point adventure for new characters (they've all
lost theirs after a year).  I've done the ones in the back of the Main
Sourcebook, but they didn't go over too well.  I'd be really glad for any
advice, hints, suggestions, and/or whatever!!

Thanks you all and keep up a great Resource!!!!

Troy George

"Outside of a dog, a book is man's best friend. Inside of a dog, it's
too dark to read." - "Groucho" Marx


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Date: Wed, 24 Jun 1998 00:14:21 -0500
From: Peter Jansen <pjansen@isd.net>
Subject: [The Edge] Decks, Devices, and the Problem with On the Edge

For what it is worth:

Thanks to all for bringing up this thread.  The recent deck postings have
brought what I see as the problem into sharp focus.

Specifically, that the cards are cheaper than dirt.  How many  of Prem K.
Sharma do I have socked away?  I'm honestly not sure, but I do know that I
have at least half a dozen of Veronica Sellers.  Mr. Suitcase is the
problem that Magic has always had, and only to a lesser extent still has,
reduced only by the Standard tournament format. (For those who don't know,
it is a constructed-deck format with available card sets limited to the
most recent ones.  But this list is about a different game.)

As far as straight power decks vs. theme decks: the only power deck I have
is my Omni deck - just ask Jeff Tidball.  All the rest have a theme,
reflected in their names:
Big Brother (CPC/Law/Net/Neutralizer)
Al Amarja Van Lines (Mover)
Who's Driving this Spaceship Anyway? (Quisling/Alien/Android)
Fast Food (Burger)
Tales from the Boyz in the Dark Side of the 'Hood
(Compton/Saou/Nekros/Hermetic, although this last will be replaced with
Glorious Lord in its next incarnation)
Oh, and of course, a Throckmorton deck - now my shame is public.  :) 

Regards the Throckmorton deck: in my experience, a deck of only
Throckmortons is (in the word of a Magic player describing the flaw of
mono-red) fragile.  From what I have seen, it needs to be Control with a
Throckmorton specialization; although I admit I have not done an exhaustive
analysis of the decks posted, they look at first blush to be rather nasty.

Anyway, all these decks are fun to play, and effective, although to
different degrees, depending on what my opponents are playing.  This brings
me to the point of player attitude.  There are two aspects to this: the
attitude of the play group you are in, and the attitude of the individual
player you are facing at the moment.

I have the advantage in the first aspect of playing mere minutes from the
Atlas Games offices, so cards are readily available - now that I'm done
buying Arcana (5+ displays) anyone want to trade for Janis?  But everyone
else has this access as well, and decks that comprise almost nothing but
rares are to my mind, degenerate, and less than thrilling to play AND to
play against.

As far as the second, you should stop by The Source sometime and watch Nate
Nolan and myself play a game and do our Itchy and Scratchy imitation.
Also, meet the guy who built a deck with the specific purpose in mind of
shutting one of my better decks down - problem is, I could still win. :)
Nate and I do have fun, much the same way, I imagine, that heavyweight
prizefighters have fun exchanging body blows.  Playing just to tick someone
off, though, to my mind is a bit immature, as is the player who HAS to win,
and gets overly irritable when they do not

My point is that the challenge of deckbuilding is a different one when you
have the option of putting in three or four of Mars Royale or Michiko Ishii
instead of one, maybe.

How do you keep it interesting?  Anyone?  Just keep building new decks and
tuning old ones?

And the problem I currently have with Omni league is simply that no one
will play me anymore.

Finally, what I meant to say from the beginning of this diatribe, is that I
think the unlimited availability of cards is hurting the game.

Pete Jansen

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Date: Tue, 23 Jun 1998 22:39:40 -0700
From: Chris Johnson <fnord@HUNTER.SOFTAWARE.COM>
Subject: Re: [The Edge] Decks, Devices, and the Problem with On the Edge

Peter Jansen wrote:
> As far as straight power decks vs. theme decks: the only power deck I have
> is my Omni deck - just ask Jeff Tidball.  All the rest have a theme,

> And the problem I currently have with Omni league is simply that no one
> will play me anymore.

From what you said, it sounds like it may be time to retire the old
deck, and start a new Omni deck.

> Finally, what I meant to say from the beginning of this diatribe, is that I
> think the unlimited availability of cards is hurting the game.

Ummm...not to put too fine a point on it, but, OTE is dead. Sure we all
like it, and it *is* a good game, but it is, in fact, pushing up the
daisies.

I'll continue to play it, and collect it, but OTE's day has clearly
passed. In a few years, Atlas may finally sell out of their stock on
hand, but I doubt it.  :/

In short, the unlimited availability of cards can't hurt OTE anymore, it
can only affect individual play groups. If a play group is so hung up on
munchkin decks that the availability of cheap cards detracts from play,
perhaps one should reconsider playing with them.  ;)

Chris
(who'd rather Atlas have a trickle of cashflow from OTE, as opposed to
none at all, and who doesn't mind $20 boxes of a good game in the
bargin)

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Date: 23 Jun 98 22:48:11 -0800
From: "Alex" <cine@PACIFIER.COM>
Subject: Re: [The Edge] Throckmorton Device

<The attitude mentioned above is the reason why I got out of that OTHER 
<card game (M:tg) and into OnTE.  After a while it wasn't any fun anymore.

here, here! (not to mention the monthly rule changes)


<
<I think that this is one of the greatest strengths of this game and the 
<people who play it.  We may be conniving, conspiratorial types, but we 
<realized that there are more ways to play than using a thermonuclear 
<device and ending the game.  It's the playing that matters, not 
<necessarily the winning.  (Although the winning is fun, too!  :)

On the Edge, the game for literate geeks.

- -alex





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Date: Wed, 24 Jun 1998 13:32:04 -0700
From: Florian Merx <fmerx@vektor.echo.lu>
Subject: [The Edge] Where to Start From??]

Troy George wrote:
> Question:  I'm going to try and start up OtE again.  I've only GM'ed it once
> and I wasn't very good (lack of experience, I guess).  I'm wondering if
> anyone has a good starting point adventure for new characters (they've all
> lost theirs after a year).  I've done the ones in the back of the Main
> Sourcebook, but they didn't go over too well.  I'd be really glad for any
> advice, hints, suggestions, and/or whatever!!

a)Make them members of TV-Team trying to make a report about Al Amarja.
This would get them instantly into the midst of things as various power
groups would try to stop them from giving AA any publicity. Their
cameras would be stolen, their gophers intimidated and the good-looking
host could even get an invitation to Compton's. Imagine a hard-hitting
reporter team gradually moving from their original objective of making a
simple report for a travel-show to a group of burgers caught up in a
quest to uncover the various power games on the island.

b)Make them part of a group of people invited to Al Amarja for an
inheritance. The idea is that someone the characters never heard of
lived on AA and collected a large number of things that are less than
normal. Before his death, he leafed through the phone books of several
large cities and randomly chose five people to inherit his stuff.
Needless to say, he bequeathed all of his actual money to some welfare
fund. 
The characters first see each other on the flight from Italy to AA and
can then proceed to find their way through The Terminal. As soon as they
are through with this, though, you will need an incentive to make them
stay on island - either make one of the objects really interesting (for
all of the PCs) or steal all their money (They will hate you for this,
but hey...). 
For ideas on the items, look up Steve Jackson's Warehouse 23 - either
the book or the page on his web site. They have the most outrageous
stuff there. 
(Of course the five people were not chosen randomly - each character was
fated to go to AA and help in the GREAT QUEST or something. Just a
little afterthought.)

Just my two dinars. 

Flow


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Date: Wed, 24 Jun 1998 08:44:51 -0600
From: Keith Baker <keithb@VR1.COM>
Subject: Re: [The Edge] Decks, Devices, and the Problem with On the Edge

>How do you keep it interesting?  Anyone?  Just keep building new decks and
>tuning old ones?

As I noted before, what we've done is build about 16 different theme decks,
all of which are roughly balanced to one another, which are more or less
public cell property. Thus when anyone feels like a game, they can either
pull a few decks at random or suggest a particular match-up to other
prospective players. It keeps things balanced, there's enough different
decks to keep things interested (and all of the decks have sideboards so
players can do a few tweaks before playing), and the themes give it a
reasonable amount of story flavor.

>And the problem I currently have with Omni league is simply that no one
>will play me anymore.

Well, given the ease of access to cards, we've been switching to new omni
decks practically every time we decide to play omni. We used to allow
players to retire decks if they hit 70 or 50 cards, but these days, we tend
to open new decks each cycle.


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Date: Wed, 24 Jun 1998 11:12:23 -0400
From: "David Spitzley" <SPITZLEYD@state.mi.us>
Subject: [The Edge] My favorite deck concept

As long as we're talking decks, I had a silly idea that I was only able to =
exorcise by building it - Good Vibes:  8 or 9 Vibe Valiants, a similar =
number of Tulpas, accompanied by numerous blockers to allow her/them to =
survive.  I believe I used Mutants for her support crew, but it's been a =
while.

One deck which actually worked was "Al Amarja Tours":  the Government, the =
Terminal, and several businesses (both cab companies and the Chateau) =
joined up to boost tourism, which added plenty of Burgers.  There's a lot =
of influence floating around in the deck, if nothing else.

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Date: Wed, 24 Jun 1998 11:53:26 -0400 (EDT)
From: David Freier <freier@mail.med.upenn.edu>
Subject: Re: [The Edge] My favorite deck concept

One deck concept which I used, and still sorta have together was a deck 
called "Sunglasses".  I went through and pulled out all the cards I could 
find that had a person or featured sunglasses in some way and built a 
deck using appropriate basic resources.  I think I threw in a couple of 
Patrol Baboons for muscle, but the surprise was that the deck actually 
worked fairly well.

David "Throckmorton" Freier

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------------------------------

End of The Edge Digested V1 #67
*******************************


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