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Subject: The Edge Digested V1 #66
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The Edge Digested        Tuesday, June 23 1998        Volume 01 : Number 066



Today's subjects from The Edge:
	[The Edge] On the Brink of the Edge
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device 
	RE: [The Edge] Control & Throckmorton
	[The Edge] Its a Weird, Weird, Weird, Weird World!
	Re: [The Edge] Throckmorton Device 
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device
	Re: [The Edge] Throckmorton Device

----------------------------------------------------------------------

Date: Mon, 22 Jun 1998 06:08:36 -0500
From: "Paul J. Lareau" <pjlareau@wavefront.com>
Subject: [The Edge] On the Brink of the Edge

Every so often, I like to remind folks to drop around and take a look at
our On the Edge / Over the Edge web site.  We like to include as much as
we can to help newcomers to Al Amarja, as well as collect a great deal
of the wisdom and history that has been passed down to us from earlier
generations!

    http://www.wavefront.com/~pjlareau/onte.html

Thanks, Eric Jome, for the recent deck building walk-thru's.  All three,
with their comments made by others, have been preserved for posterity in
our DECK BUILDING area.  Please keep them coming.

Besides deck building, you'll find lots of lists and articles that are
original to our website, along with links to all the other web sites we
can find.  Do you know of any resources (both for the role playing and
card  versions) we don't have or that we don't link to??  Let me know.

- --
Paul J. Lareau
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[POST] 135 E. Viking Dr. #301, Little Canada MN 55117 USA
[HOME PAGE] http://www.wavefront.com/~pjlareau/
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Date: Mon, 22 Jun 1998 14:46:59 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Throckmorton Device

On Sat, 20 Jun 1998, Aaron Brown wrote:

> My thoughts were on your Throckmorton clock idea it seems to me that the 
> throckmorton device in only to easily destroyed.

actually, it doesnt even matter if you can destroy it.  if it cranks
only once, then it has scored 1 point of risk free influence and helped
toward victory... :)  also, there is not a lot that can pop it in general.
Recursive-Time Loop, Sabotage, Michiko Ishii... the list is short and
everything but Sabotage is not seen that often.  better to use isil
ziya and Unified Conspiracy Theory to flip it... :)

> I play with at least 
> two or three sabotages in my deck just because killing of there 
> resources quickly at the beggining of the game is one of the best ways 
> to stop them.

assuming you have 4 in a 40 card deck, your odds are that you will
see only 1 in your initial hand and no more than 2 or 3 in a tournament
level game.  considering others come packing Gang A-Gley, Intelligence
Contacts, and lots of resources (or characters with bonus pull), this
is not a card effective strategy.  esp. when up against more than one
opponent.

will it help?  yeah.  will it go romper stomper everywhere?  no.

> Some decks I have made contained up to 10 sabotages in a 
> 40 card deck.

whoa!  this is what i call overkill.  that leaves you only 30 other
cards to play with.  remember, Sabotage is not play any time, so you
can only do it on the enemy turn.  that means they get to put 1 in
and play with it.  sometimes 1 resource is all you need, esp. if you
have Secrets :)  and my killer Totentanz Astral deck could live with
only 1 resource in play; Donna Kahlifah and Abanobi Famani are serious
pull generators.

i cant think of any card that should fill out 1/4 of your entire deck.
even going with degenerate Pharaohs, you want a few defenses besides
the baddies themselves.

> Basically I am saying that thinking of the throckmorton 
> device as a clock would ultimately be wrong because you can just 
> sabotage it.  Sabotage is one of my favorite cards bye the way.

nah... wont even slow me down much.  if you only put a sane number in,
say 4, i will get 3 or 4 from devices.  if you overload, i will still
get 2.  meanwhile, i still have Undeserved Power, Clyde, and Emer to
help along the way.  :)

come to Gencon and i'll see if i can shave your eyebrows with the
deck i posted.  :)


eric


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Date: Mon, 22 Jun 1998 15:18:36 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: Re: [The Edge] Throckmorton Device 

On Sat, 20 Jun 1998, Trevor Stone wrote:

> ... Which is why any deck which depends on the Throck Clock should have
> Intelligence Contacts.  Kieth Baker (a subscriber to this list) had a
> tournament deck that was almost entirely Angela Reyes, Throck Devices,
> Intelligence Contacts, Smear Campaigns, and Rampages...

ahhh, yes.  the Rampage Theory.  of course, it wouldnt due very well
against someone sporting a gang a-gley or two...

the deck you mention would go something like this;

5 Angela Reyes
5 Throckmorton Devices
5 Clyde Throckmortons
5 Smear Campaign
5 Friend in Broken Wings
5 Intelligence Contacts
10 Rampages

the goal would be to get Reyes, Device, Clyde, at least 1 Friends in
Broken Wings, at least 1 Intelligenc Contacts, and the remainder
rampages.  on your first turn, ideally, you play the Contacts and
pass.  next turn, you play Angela and flip for the device and pass.
turn 3, drop the Broken Wings, get in Clyde and pass with 3.  (assuming
you are using the Standard Clyde, not monopolist Clyde).

notice, the best you can do on any turn is 2.  also, Clyde is not
risk free... an antimatter grenade will really cramp his style.  :)

so, you run up against a messy race situation.  which you are counting
on the Rampages to save you.  now, the first couple of times you pull
out the rampage, they are going to figure it out.  and you will have
at least a few canceled by Gang A-Gley... remember, you are trying to
hold off 2 other opponents who have twice as many cards as you do.

now, how can this be beat?  well, attacks on clyde and angela can
really slow you down.  after all, they may be always Saved, but
there is always "no Save" popping.  and double popping (which you
encourage with the Rampage) gets half your influence scoring ability
flipped.

and therein lies the rub.  this deck doesnt help against the oldest
trick in the book; why pop what you can flip?  this deck lives in
fear of ever being hit by Isil Ziya and Unified Conspiracy Theory...
and the host of other nasty things (which i "leave as an exercise
for the reader.")... if the cards are flipped, there is nothing
you can do.  sure, drop a rampage on Isil... she cant attack if
she is already cranked (after having flipped herself).

what happens when you run out of Rampages?  when you show up to
fight the Koanhead?  when (the nightmare never ends) the enemies
also come with Devices?!

and a lot of conspiracies can muster some pretty evil influence
tricks of their own... somewhere out there is the Speed Money
deck with your name on it.  :)  (thats Entrepreneurs who cost
1, pull 1, with Underworld Contacts, Money Talks, and maybe
even a Shake-Em Out?)  ... Betty Frenum?  Astral Self-Flipper?
Coral Entity or Akorra Encombi?

and on a final note; Rampage specifically says "Play any time
before the player's Operations Phase."  so, the ultimate defense
against Rampage - "Alright, I have uncranked my cards... would
you like to play Rampage?" and you have two options; yes or no?
if yes, i pass.  if no ... "ok, then i play Pharaohs Secret
and call Jagannath... thats 2 for me.  your turn."  :)


eric


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Date: Mon, 22 Jun 1998 15:41:02 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: RE: [The Edge] Control & Throckmorton

On Sun, 21 Jun 1998, John Thomas Craig wrote:

> Other (12)
>    2 Idealogical Polarization
>    2 Gang A-gley
>    2 Blackmail
>    2 Sabotage
>    2 Immunity
>    1 Wheel of Fortune
>    1 Newtonian Slam
> 
> Why wouldn't you include any Orders from Tomorrow in this deck?  IMHO,
> Orders from Tomorrow is the best Throckmorton card there is aside from the
> device.

lets take a look at Orders;

advantage:
   you can attack more than once.

disadvantage:
   you dont get to pick who you attack, so unless you are the bomb,
   you will die when they pick their awesome defender...

advantage:
   you can use a cranked character.

disadvantage:
   the character must be a throckmorton and throckmortons do not
   have good hitters.  none.  one lukewarm body (Akio) and one
   weak hitter (Malak) esp. when you dont get to pick the taget.

so, in my not so humble opinion, this card is just about worthless.
since you dont get to pick which person is hit and you dont have
any good hitters to begin with, why do you want to concentrate on
hitting?  esp. in the deck i listed.  better off defending yourself
and talking other players into doing the hitting for you!  :)

now, if this is not a tournament and you are sporting some Dominations,
it is pretty good.  but one cant Dominate in a tournament.  heh.
frankly, Throckmorton Domination should have been in the Standard
set of cards.


eric



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Date: Mon, 22 Jun 1998 16:05:17 -0500 (CDT)
From: Eric Jome <ejome@execpc.com>
Subject: [The Edge] Its a Weird, Weird, Weird, Weird World!

On Mon, 22 Jun 1998, Paul J. Lareau wrote:

> Thanks, Eric Jome, for the recent deck building walk-thru's.  All three,
> with their comments made by others, have been preserved for posterity in
> our DECK BUILDING area.  Please keep them coming.

no problem... i believe today we were going to get involved in an
examination of a Sub-Random deck.  so without further delay, lets
take a look at the following;

9 The Dimension of Gnerust
2 Really Quite Angry Kid
2 John Isidor
2 Death Car
2 Isil Ziya
2 Koanhead
2 C. A. Radford, Chaos Personified
2 Tiffany Trilobite
2 Charm Bracelet
1 Rain Of Walrus
2 Funkasite
2 Gang A-Gley
2 Newtonian Slam
2 Unified Conspiracy Theory
4 Pocket Panic Button
2 The Deal With Subrandomness
4 Chaos Chancer

this deck displays many of the classic tricks that Sub-Random has up
its sleeve.  first, there is the Deal and Chaos Chancer.  drop a Chancer
on some poor enemy and when they try to crank to do something, use the
Deal to cancel their action.  Chancer can be used as an upgrade to your
own forces in an emergency or to remove human from an ally...

nothing spells lovin like a Charm Bracelet, Pocket Panic Button, and
Chaos Personified all in play on each other.  pop her?  no influence
loss (not that there would be with pulling gear anyway) and _all_ the
cards go back into your hand.  call again next turn and score 2 more
risk free!  Really Quite can help speed this up a bit.

sadly, Isil and Koanhead dont mix well with this... but this is a late
in the game play for this deck.  everyone knows that Isil and Unified
will spread Control around to flip the enemy, but be sure that Sub-Random
dont get it.  and dont forget the other Koanhead ability.  +1 Power for
every Sub-Random in play.  with a 5 Dimensions, the Death Car, a
Chaos Chancer, and John in, Koanhead is sitting at 8/8/2!  dont forget
to play the Newtonian Slams after the Unified Conspiracy Theory.

and Isil and Unified can also help to pump up the Funkasite... this is
a great come from behind to win trick, so keep it a secret.  :)

dont forget that many Sub-Randoms are no longer Human which can aid
a lot in trying to avoid Pharaohs... or cost you big against the Ch'i
Gun.

any thoughts on this deck?  and dont even say "Mrs. Brinker + Charm
Bracelet" ... some of us still have a little pride left you know.  :)



eric


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------------------------------

Date: Tue, 23 Jun 1998 15:58:53 -0600
From: "Keith Baker" <keithb@VR1.COM>
Subject: Re: [The Edge] Throckmorton Device 

>On Sat, 20 Jun 1998, Trevor Stone wrote:
>
>> ... Which is why any deck which depends on the Throck Clock should have
>> Intelligence Contacts.  Kieth Baker (a subscriber to this list) had a
>> tournament deck that was almost entirely Angela Reyes, Throck Devices,
>> Intelligence Contacts, Smear Campaigns, and Rampages...
>
>ahhh, yes.  the Rampage Theory.  of course, it wouldnt due very well
>against someone sporting a gang a-gley or two...
>the deck you mention would go something like this;


>5 Angela Reyes
>5 Throckmorton Devices
>5 Clyde Throckmortons
>5 Smear Campaign
>5 Friend in Broken Wings
>5 Intelligence Contacts
>10 Rampages


Actually, *MY* deck didn't go anything like that. It's been a while since
I've played, so I don't remember the precise numbers (and I'd have to try it
a few times to fine tune it) but the ratios were much closer to:

8 Throckmorton Devices
8 Angela Reyes
10 Intelligence Contacts
18 Smear Campaigns
12 Rampages
5 Sabotages (in case an enemy Device gets the drop on you)
5 Gang-a-Gleys
14 Wheels of Fortune

Way over the typical 40-card deck, but between the Wheels and the fact that
Angela and the Device are unique, I never had a problem maintaining a good
hand. These also let me cycle through smear campaigns if nothing good was
out. I did not bother using CLyde. First off, an AM grenade will destroy
him, as will any decent attacker. The point of my deck was to have nothing
to defend. If anything, the immortal Throckmortons are a problem, as they
provide soft targets for Rampages; I'd generally send Angela on a suicidal
attack the round before I plan to use a rampage, to get her flipped and out
of the way. Sure, I'd only get one influence a turn, but the Gang-a-Gleys
and Intelligence Contacts provide pretty solid protection for the device,
and between smear campaigns and rampages it isn't so hard to slow people
down. Of course, this deck is designed for a three or four player game; it
also relies on most player's natural instincts to attack SOMEONE if they
can, and since my deck provides no targets, they generally attack one
another, doing my work while I slowly build up my one per round. Tick...
tick...

Obviously, the deck has flaws. I didn't win the tournament I played it in,
although I made the final round. The beauty is that it is almost entirely
stress-free. If someone has a way to hose you, they will, and that's that.
Otherwise, you get to sit back, take your one a turn, and occasionally throw
out a Rampage to make everyone's life a little more interesting. I didn't
win, but I had a great time, and that's enough for me.

>so, you run up against a messy race situation.  which you are counting
>on the Rampages to save you.  now, the first couple of times you pull
>out the rampage, they are going to figure it out.  and you will have
>at least a few canceled by Gang A-Gley... remember, you are trying to
>hold off 2 other opponents who have twice as many cards as you do.


Not in my experience... in my typical games, the other two players were my
greatest weapons. If you don't present a target, they'll devote all their
resources and dirty tricks to hosing one another, until it's too late to
stop you. And when needed, Gang-a-Gley can cancel Gang-a-Gley, which is why
I have a few in the deck.

Just my thoughts...

- -Keith


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Date: Tue, 23 Jun 1998 09:13:02 +0200
From: Oliver Hertel <ohertel@zgdv.de>
Subject: Re: [The Edge] Throckmorton Device

Keith Baker wrote:

> 8 Throckmorton Devices
> 8 Angela Reyes
> 10 Intelligence Contacts
> 18 Smear Campaigns
> 12 Rampages
> 5 Sabotages (in case an enemy Device gets the drop on you)
> 5 Gang-a-Gleys
> 14 Wheels of Fortune

Argh, do you really play such kind of decks? We have the limitation
to three for each card, resources excluded. That's much more fun to
play. Who needs a KILLER deck?

Do you want to WIN or do you want to have fun? ;)

- -- 

Ciao,
Oliver Hertel
 
private homepage: http://www.tu-darmstadt.de/~st001183/

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Date: Tue, 23 Jun 1998 05:47:30 -0500
From: "Paul J. Lareau" <pjlareau@wavefront.com>
Subject: Re: [The Edge] Throckmorton Device

> Keith Baker wrote:
>
> > 8 Throckmorton Devices
> > 8 Angela Reyes
> > 10 Intelligence Contacts
> > 18 Smear Campaigns
> > 12 Rampages
> > 5 Sabotages (in case an enemy Device gets the drop on you)
> > 5 Gang-a-Gleys
> > 14 Wheels of Fortune
>

Oliver Hertel wrote:

> Argh, do you really play such kind of decks? We have the limitation
> to three for each card, resources excluded. That's much more fun to
> play. Who needs a KILLER deck?
>
> Do you want to WIN or do you want to have fun? ;)

You know, that's a question I've often wondered about.  Before getting
involved, rather accidently, in OnTE, I used to play Vampire: the Eternal
Struggle (V:tES).  Although I have a lovely collection of V:tES cards, I had a
hard time enjoying the game because it seemed that EVERYONE played decks with
very repetitive cards.  In fact, the attitude against playing with card
limitations was so deep that the mere mention of limitation brought flamewars
in the newsgroup.  I once suggested that it would be fun just to play V:tES
with a deck as it comes, and I was ridiculed as an "obvious newbie rugrat" (I'm
57!).

The attitude has always been the other way among the OnTE players, from what I
can tell.  And the idea of OMNI decks was well-established early on.  The
highly strange, one-purpose decks are rarely seen.  Quite a few folks share
Oliver's and my opinion that the fun is in playing balanced themes.  I wonder
if it's a difference in personalities or game rules.

- --

Paul J. Lareau
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[POST] 135 E. Viking Dr. #301, Little Canada MN 55117 USA
[HOME PAGE] http://www.wavefront.com/~pjlareau/
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Date: Tue, 23 Jun 1998 15:05:55 +0300 (EEST)
From: Petri Wessman <orava@termiitti.akumiitti.fi>
Subject: Re: [The Edge] Throckmorton Device

On Tue, 23 Jun 1998 05:47:30 -0500, "Paul J. Lareau" <pjlareau@wavefront.com> said:

Paul> You know, that's a question I've often wondered about.  Before
Paul> getting involved, rather accidently, in OnTE, I used to play
Paul> Vampire: the Eternal Struggle (V:tES).  Although I have a lovely
Paul> collection of V:tES cards, I had a hard time enjoying the game
Paul> because it seemed that EVERYONE played decks with very
Paul> repetitive cards.  In fact, the attitude against playing with
Paul> card limitations was so deep that the mere mention of limitation
Paul> brought flamewars in the newsgroup.  I once suggested that it
Paul> would be fun just to play V:tES with a deck as it comes, and I
Paul> was ridiculed as an "obvious newbie rugrat" (I'm 57!).

Paul> The attitude has always been the other way among the OnTE
Paul> players, from what I can tell.  And the idea of OMNI decks was
Paul> well-established early on.  The highly strange, one-purpose
Paul> decks are rarely seen.  Quite a few folks share Oliver's and my
Paul> opinion that the fun is in playing balanced themes.  I wonder if
Paul> it's a difference in personalities or game rules.

Having played both games a lot, I'd say it's more a difference of game
rules. VteS cycles cards at a fast rate and cards are always replaced
after playing them, while in OntE cards are a precious resource. This
makes for a *big* difference in game play dynamics and deck
construction. Since in VteS cards are a "cheap" resource, having N on
a "valuable" card is not that big a deal.

Another thing is card balance. Sorry everyone, but IMHO VteS is a lot
more balanced with regards to card power (not to mention rarity). Try
to make a tournament-level deck in OntE without using any rares. The
same thing is quite possible in VteS.

Whatever the reason is, the fact is that VteS has *no* cards banned in 
tournament play for power reasons, and tournament rules specify no
card limits. I've run four VteS tournaments to date and play the game
a lot "casually", and can testify that the no-limit environment makes
for more interesting decks in VteS... many things simply would not be
possible in a, say, 4-card limit environment.

In OntE I don't know... OntE has more power cards, with the additional 
aggravation of having (almost) all of the powerful cards as
rares. My impression is that it is a lot easier to build degenerate
decks in OntE than in VteS...

Don't get me wrong, I also love OntE as a game. My point is that VteS
is a very different game, and comparing deck construction between it
and OntE is pretty pointless.

//Petri

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