From: owner-the-edge-digest@ (The Edge Digested)
To: the-edge-digest@robin-nvh.bvsd.k12.co.us
Subject: The Edge Digested V1 #50
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The Edge Digested        Friday, April 24 1998        Volume 01 : Number 050



Today's subjects from The Edge:
	Re: [The Edge] plot idea...
	[The Edge] New
	[The Edge] Re:  The Edge Digested V1 #49
	Re: [The Edge] plot idea...
	[The Edge] H elp getting players involved
	Re: [The Edge] H elp getting players involved

----------------------------------------------------------------------

Date: Thu, 23 Apr 1998 22:10:39 -0400 (EDT)
From: Mark Kinney <alberich@IGLOU.COM>
Subject: Re: [The Edge] plot idea...

On Thu, 23 Apr 1998, Perry Lyons wrote:
> What if, for one day, The Throckmorton device, and the Cut Ups machine
> decided to change places? The cutups suddnely becoming jackbooted
> minions of control, whereas the Throckmortons, and possibly for a bit of

Actually, it is implied in either the core book or _Weather_ that the
Cut-Ups Machine, in the wrong hands, could potentially cause such a
reordering (it mentioned its use once led to the Reagan administration).
You could easily rig a visit by some entity like Koanhead (who would be
perfect for such a scenario, if you think about it) to nab the Machine,
and...

     alberich@iglou.com | Mark Kinney | http://www.iglou.com/nations
"This is Fu Leng.  This is Fu Leng on drugs.  Any questions?"
			-- from a recent Legend of the Five Rings game


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------------------------------

Date: Fri, 24 Apr 1998 15:22:21 +1000 (EST)
From: Shane Stephen Cubis <ssc04@uow.edu.au>
Subject: [The Edge] New

I'm trying to start a new campaign. What are some good conspiracies to weave
together for a neophytic campaign? Please disregard the plagiarised
disclaimer...
- -- 
"Cubis Enterprises does not promote Satanism, belief in magic, drug use, 
violence, sexual deviation, body piercing, cynical attitudes toward the 
government, freedom of expression, or any other action or belief not 
condoned by the authorities."

Before reading this E-mail, strip naked and intone the above disclaimer 
while holding a single white candle in a darkened room.

Thankyou.

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------------------------------

Date: Fri, 24 Apr 1998 14:02:28 EDT
From: AG Jeff <AGJeff@AOL.COM>
Subject: [The Edge] Re:  The Edge Digested V1 #49

Chris Johnson wrote:

>And on a more interesting note, I received my going-away note from the
>Conspiracy today, and while saddened, I would like to thank Atlas for
>their generous offer, and for the support they have given to OnTE (not
>to mention the *other* OTE!).   ;)

Hey, no problem. It was one of the parts of my job that I really liked.

>If anyone from Atlas is reading this, is there any way for fans of OTE
>to get ahold of press sheets for the basic game or any of the
>expansions? (Like, say, gobs of cash?)

The only way we've ever given them away before has been as tournament prizes
for the big tournament, say, at GenCon. I don't think I can sell them, unless
John gives the go-ahead. We do have a general interest in gobs of cash,
anyway....

John?

- --Jeff

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------------------------------

Date: Fri, 24 Apr 1998 18:09:52 -0600
From: "Carl L. Congdon" <carlcong@nni.com>
Subject: Re: [The Edge] plot idea...

Perry Lyons wrote:
> 
> What if, for one day, The Throckmorton device, and the Cut Ups machine
> decided to change places? The cutups suddnely becoming jackbooted
> minions of control, whereas the Throckmortons, and possibly for a bit of
> added fun, the other minions of control, say the LeThuys, Movers, and
> MEBBIE the Pharos suddenly become the champions of creative disorder.

Hee hee...

Throckmorton Device: (whine) "Aw, c'mon, I'm tired of dealing with
stuck-up fascists! I'm bored! I wanna be the subliminal champion of
chaos!"

Cut-Up Machine: "Okay, but on one condition: I get to keep the Cut-Ups.
I think they're funny, especially Pere."

ThD: "All right, but just watch what I do to the Movers! Woo Hoo!"

C-U Mach: (Thinks) "God, what have I done?"

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------------------------------

Date: Fri, 24 Apr 1998 19:56:19 -0600
From: jboes@qtm.net (Jeff Boes)
Subject: [The Edge] H elp getting players involved

Okay, I'm an experienced-if-not-accomplished GM. I've run games in =
multiple
genre, with mixed groups of power gamers, storytellers, chaos weavers, =
and
comedians.  But my current group, which has been on the island for a =
half-dozen
sessions or more, seems content to observe everything and interact with
*nothing*.

My own personal plot twist: all of them experienced a very similar, =
recurring
dream which drove them to leave their old lives and move to the island =
(or take
Prozac for the rest of their lives!).  The dream is a construct of =
<insert
moving force here> [1].  Since they've arrived, they have done a lot of
exploring, and every time I drop what I consider a hot adventure lead in =
their
laps, they either (a) blithely ignore it, leading to me to think I'm =
being to
subtle, or (b) hoot derisively (not really, I'm just sensitive) and say
"Adventure This Way!  -->>".

Does anyone have any thoughts on how to make the experience *personal* so=
 they
have a motivation?  I was considering having them attacked by zeroes and =
beaten
senseless, or kidnapped by Kergillians and operated on, or some other =
near-death
experience.

[1] Perhaps the Throckmorton Device, perhaps something else. I really =
haven't
decided yet!



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------------------------------

Date: Sat, 25 Apr 1998 00:15:42 -0600
From: David Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
Subject: Re: [The Edge] H elp getting players involved

>comedians.  But my current group, which has been on the island for a
half-dozen
>sessions or more, seems content to observe everything and interact with
>*nothing*.

I've had a bit of trouble with this.  Al Amarja is a neat enough place that
my players were happy to just watch what was going on.  Plot point after
plot point slipped by.  

>My own personal plot twist: all of them experienced a very similar, recurring
>dream which drove them to leave their old lives and move to the island (or
take
>Prozac for the rest of their lives!).  The dream is a construct of <insert
>moving force here> [1].  Since they've arrived, they have done a lot of
>exploring, and every time I drop what I consider a hot adventure lead in
their
>laps, they either (a) blithely ignore it, leading to me to think I'm being to
>subtle, or (b) hoot derisively (not really, I'm just sensitive) and say
>"Adventure This Way!  -->>".

Well, I am hoping to make my players more subtle observers.  As it is, they
seem to miss everything that does not immediately effect them.  I think
they are getting better, but I am not sure...

What I suggest is to make your characters hapless victims of something that
requires them to start working.  You could have a piece of fringe
technology mistakenly given to them and then have them try to figure out
what they want to do with it.  Make it apparent that a lot of groups want
this.  Will they be savvy enough to sell it to the highest bidder?  And
will this anger the wrong people?  

I would also suggest telling them outright as players: "Well, I've dropped
some clues that you seem to have missed entirely.  If you think my plots
are too blatant then you should start paying closer attention to what is
going on."  I found this worked remarkably well with my players.  They
started paying more attention to what was going on and started talking more.  

Finally, explain to them that the burden of making this fun shouldn't rest
entirely on your shoulders. They should work with you to create a fun game.
 If their characters aren't the sort of people who follow blatant plot
hooks (such as a string of murders) then perhaps they are just a bit too
boring to be played.  Tell them you will try to make the plots better, but
they have to work too to make the players work in the game.  It really
shouldn't be a competition between GM and player.

David

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------------------------------

End of The Edge Digested V1 #50
*******************************


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