From: owner-the-edge-digest@ (The Edge Digested)
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Subject: The Edge Digested V1 #26
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The Edge Digested      Tuesday, February 10 1998      Volume 01 : Number 026



Today's subjects from The Edge:
	[The Edge] OnTE: Cheap Baboon Trick Question
	Re: [The Edge] OnTE: Cheap Baboon Trick Question
	Re: [The Edge] OnTE: Cheap Baboon Trick Question
	Re: [The Edge] OnTE: Cheap Baboon Trick Question
	Re: [The Edge] OnTE: Cheap Baboon Trick Question
	Re: [The Edge] OnTE: Cheap Baboon Trick Question
	Re: [The Edge] OnTE: Cheap Baboon Trick Question
	Re: [The Edge] OnTE: Cheap Baboon Trick Question
	[The Edge] Active? I hope so...
	[The Edge] Non-dice task-res.
	[The Edge] WSB influences in your campaigns?
	Re: [The Edge] OnTE: Cheap Baboon Trick Question 
	RE: [The Edge] WSB influences in your campaigns?
	Re: [The Edge] WSB influences in your campaigns?

----------------------------------------------------------------------

Date: Mon, 09 Feb 1998 12:31:47 -0800
From: "Rev. Boblight" <blight@u.washington.edu>
Subject: [The Edge] OnTE: Cheap Baboon Trick Question

I've tried this question on the old OnTE list before with no result (or
none I can remember), so I'll try again.  Cheap Baboon Trick reads, in
part:

"Play when one of your Chaos or Dog-Face characters is attacked.  You
select a new target for attack, and both original attacker and your
character Gang Up on this new target..."

Must the Chaos or Dog-Face character be active in order for this Whammy
to be played?  The card doesn't specify, leaving an ambiguous situation
which the control addict inside me can't abide.

We've been playing that the character needn't be active, using the
rules-rationale that the card text doesn't read "ACTIVE Chaos or
Dog-Face characters" and the common-sense rationale that the Whammy is a
form of defense and a cranked character may defend itself.

What are your thoughts?

- - Rob Lightner

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Date: Mon, 9 Feb 1998 16:55:08 -0500 (EST)
From: Joshua Kronengold <mneme@dorsai.org>
Subject: Re: [The Edge] OnTE: Cheap Baboon Trick Question

blight@u.washington.edu writes:
>Must the Chaos or Dog-Face character be active in order for this Whammy
>to be played?  The card doesn't specify, leaving an ambiguous situation
>which the control addict inside me can't abide.
>
It's an inherently ambiguous situation, and one which, as far as I
know, has never been resolved.  I tend to play it as not requiring
that the chracter be "Active", for the reasons you list (and because
in any case, it's a defensive card, not an offensive one), while
others tend to play that, since the rules for "attacking" state that
the character must be active, that CBT needs an active chaos or
dogface character in order to be useful.
	In general, if I can get my opponents to agree that my wording
is correct when I'm playing a chaos deck, I'll use it.  Likewise, when
playing against an obnoxious chaos deck, I may argue the opposite (it
helps that I don't know which is the truth, so as far as I'm
concerned, they are both variations, and the correct thing to do when
someone tries to CBT an inactive character is to end the game
immediately and have a nice cup of tea) in order to have my opponent
be at least a little vulnerable.

- --
mneme@dorsai.org	Joshua Kronengold		|\      _,,,--,,_  ,)
- ---^---- "What part of 'Pthhhrrrrrrrrrrrrrrrrrr'  	/,`.-'`'   -,  ;-;;'
  /\\	  didn't you understand?" -- Me		       |,4-  ) )-,_ ) /\
- -/-\\\--  AKA mneme at mcny.com			      '---''(_/--' (_/-'

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------------------------------

Date: Mon, 9 Feb 1998 16:03:03 -0600 (CST)
From: Clay Colwell <eris@BGA.COM>
Subject: Re: [The Edge] OnTE: Cheap Baboon Trick Question

On Mon, 9 Feb 1998, Rev. Boblight wrote:

> I've tried this question on the old OnTE list before with no result (or
> none I can remember), so I'll try again.  Cheap Baboon Trick reads, in
> part:
> 
> "Play when one of your Chaos or Dog-Face characters is attacked.  You
> select a new target for attack, and both original attacker and your
> character Gang Up on this new target..."
> 
> Must the Chaos or Dog-Face character be active in order for this Whammy
> to be played?  The card doesn't specify, leaving an ambiguous situation
> which the control addict inside me can't abide.

My thoughts: the Whammy gives specific instructions as to
when it can be played ("when a...character is attacked").
It seems clear to me that the defender's active status is immaterial.
That the attack was made at all should be sufficient to allow CBT
to be played.

******  Clay Colwell (aka StealthSmurf)  **********  eris@bga.com  ******
* "In the future, we will recognize software crashes as technologically *
* mandated ergonomic rest breaks - and we will pay extra for them."     *
*    -- Crazy Uncle Joe Hannibal                                        *


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Date: Mon, 9 Feb 1998 16:52:28 -0800 (PST)
From: Yanni Cooper <aslum@rocketmail.com>
Subject: Re: [The Edge] OnTE: Cheap Baboon Trick Question

- ---"Rev. Boblight" <blight@u.washington.edu> wrote:
"Play when one of your Chaos or Dog-Face characters is attacked.
You select a new target for attack, and both original attacker
and your character Gang Up on this new target..."
[and some other stuff I snipped]
I don't think the defender has to be active. This allows a
REALLY cheap trick:
1)Send your patrol baboon over to attack some weak character.
2)Have your other patrol baboon attack the crancked one, then
CBT it so they both attack.

With a little luck they can take down Kofi with Weird
Radiation, or pretty much ANY character that can be attacked...
- -Yanni Cooper 

_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com


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Date: Mon, 9 Feb 1998 21:53:08 -0500 (EST)
From: "Lotta L. Casteen" <llc8c@FARADAY.CLAS.VIRGINIA.EDU>
Subject: Re: [The Edge] OnTE: Cheap Baboon Trick Question

I'm sorry to make this message in such an unrelated thread, but I'm trying
to figure out how to subscribe to both this list and the over the edge
list on my new email address.  Please send ideas, etc... to
lars@comet.net.  Thanks.  Also, I'm wondering how to remove this email
address from the list, so that I can read it in peace and without
bothering the new owner of this adress.  Thanks for all of your help. 
- -- 


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Date: 9 Feb 98 22:38:24 -0800
From: "cine" <cine@PACIFIER.COM>
Subject: Re: [The Edge] OnTE: Cheap Baboon Trick Question

well, personally, I like the idea of the baboon feinging dead in order to
trick someone into attacking and then leaping into action.




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Date: Tue, 10 Feb 1998 08:02:36 -0500 (EST)
From: Tammy Tayman <tammyt@CapAccess.org>
Subject: Re: [The Edge] OnTE: Cheap Baboon Trick Question

Not being a rules guru, I still figured I'd respond.  Yes, I agree with 
your interpretation.  I don't think I've ever played in a game where 
someone has used that card, so I can only say that is would I probably 
would do.  I also don't have my rules Bible with me to double check.

T1

On Mon, 9 Feb 1998, Rev. Boblight wrote:

> I've tried this question on the old OnTE list before with no result (or
> none I can remember), so I'll try again.  Cheap Baboon Trick reads, in
> part:
> 
> "Play when one of your Chaos or Dog-Face characters is attacked.  You
> select a new target for attack, and both original attacker and your
> character Gang Up on this new target..."
> 
> Must the Chaos or Dog-Face character be active in order for this Whammy
> to be played?  The card doesn't specify, leaving an ambiguous situation
> which the control addict inside me can't abide.
> 
> We've been playing that the character needn't be active, using the
> rules-rationale that the card text doesn't read "ACTIVE Chaos or
> Dog-Face characters" and the common-sense rationale that the Whammy is a
> form of defense and a cranked character may defend itself.
> 
> What are your thoughts?
> 
> - Rob Lightner
> 



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------------------------------

Date: Tue, 10 Feb 1998 08:06:21 -0500 (EST)
From: Tammy Tayman <tammyt@CapAccess.org>
Subject: Re: [The Edge] OnTE: Cheap Baboon Trick Question

Why do you think they called it CHEAP?

T1

On 9 Feb 1998, cine wrote:

> well, personally, I like the idea of the baboon feinging dead in order to
> trick someone into attacking and then leaping into action.
> 
> 
> 
> 



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------------------------------

Date: 10 Feb 98 07:14 GMT
From: FRANK M ADAMS <FRANK.M.ADAMS@slchicago.infonet.com>
Subject: [The Edge] Active? I hope so...

     <Is the list still active?
     
     Just checking,
     
     Zac>
     
     I hope it still is, I just subscribed to it a couple days ago. 
     Although I must say I have been surprised by the lack of activity. I 
     guess I should add something to hopefully get things going. I just 
     started playing On the Edge (though I've been a big Over the Edge fan 
     for years) and I was wondering if there was anyone who played either 
     game in the Chicago area. 
     
     Also, if you could only buy one Over the Edge supplement what would it 
     be and why?
     
     Lastly, will Atlas stuff (On/ver the Edge) have a presence at Winter 
     Fantasy '98 here in Chicago?
     
     Frank
     frank.m.adams@slchicago.infonet.com

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Date: Tue, 10 Feb 1998 18:13:46 +0100
From: "Jesper Carlsson" <j.carlsson@mbox301.swipnet.se>
Subject: [The Edge] Non-dice task-res.

My intentions are to create a non-dice task-resolution system for Over the
Edge. The most time I will use the dice task-resolution, so the systems have
to be quite even in chances. I thought the first thing to do was to take a
look at the dice system.
Below you have a diagram of percent chances to succeed a task in Over the
Edge. I’ve calculated the chances for rolls against the fixed _Difficulty
Factor_ and not for _Dice to Roll_. (However, I will talk (write) about the
_Dice to Roll_ and not the _Difficulty Factor_ below.) You may think there’s
something wrong with the diagram because 1 die/Hard and 2 dice/Hard have the
same chance to succeed. But for 1 die you have to roll a 6 to get another
die (blowing the top of), and it has to be a 6 as well if you going to
succeed. For 2 dice you also have to roll two 6s to succeed. So you have to
roll the same, okay?

                                                               Task
                         Easy       Moderate      Hard        Very Hard
Near Impos.
Trait Score    >4 or 1d    >7 or 2d    >11 or 3d    >14 or 4d    >18 or 5d
1 die                 33.3           13.9               2.8              1.9
0.5
2 dice               83.3           41.7               2.8              1.9
0.5
3 dice               98.1           83.3             37.5              9.3
0.5
4 dice               99.9           97.3             76.1            44.4
9.7
5 dice             100.0           99.7             94.1            77.9
40.0

So what do I get out of the diagram? If you have… (Referring to _Trait
Score_ against _Dice to Roll_)
At least 2 dice more - you have at least 94.1% chance to succeed, you can
use automatic success!
1 die more - you have about 80% chance to succeed, se below.
Same amount of dice - you have about 40% chance to succeed, se below.
1 die less - you have about 10% chance to succeed (I use Hard as >10), see
below.
At least 2 dice less - you have at most 2.8% chance to succeed, you can use
automatic failure!
So I have to get some non-dice task-resolution system for at least 10, 40,
and 80% chance to succeed.
The best I could come up with is something like stone, paper, and scissors.
You use your fingers on both hands. You’re either Pointer or Blocker
depending on your chance to succeed. (If you’re Pointer or Blocker have
nothing to do with for example if you’re Attacker or Defender.) You Draw
against another person, usually the GM against a Player, where one is
Pointer and the other Blocker. Both with the same number of fingers to split
between left and right hand, depending on chance to succeed. Blocker trying
to match the Pointers Draw. For example when you Draw 2 fingers, you can
draw (left - right hand) 2-0, 1-1, or 0-2. If you’re the Blocker you should
try to match to Pointer with same amount of fingers on each hand, your left
hand against his right, and your right hand against his left.
An example:
It’s time for a task resolution. The GM looks at a Player and points 3
fingers at himself, indicating number of fingers and that he (GM) is Blocker
and the Player is Pointer. The GM (Blocker) counts to three, and shows 2-1
(left - right hand), the Player (Pointer) shows 1-2 (left – right hand). The
Blockers (GM’s) left hand has the same amount of fingers as the Pointers
(Player’s) right hand, and vice versa. The Pointer (Player) has failed the
task.
If you use this in combat count the success as 3 (for Damage calculation).
Below you have a diagram that shows your chance to succeed depending on if
you’re Pointer or Blocker and number of fingers.

Side        1 finger        2 fingers        3 fingers        4 fingers
Pointer     50 (1/2)     66,7 (2/3)      75 (3/4)         80 (4/5)
Blocker    50 (1/2)     33,3 (1/3)      25 (1/4)         20 (1/5)

So what do I get out of this diagram? I needed task-resolution for about 10,
40, and 80%, here I get 25, 50, and 75%. It’s fine by me. The diagram below
shows who is going to be Pointer/Blocker and numbers of fingers.

Side        1 finger        2 fingers        3 fingers        4 fingers
Pointer        0                   0b/+1p           +1            +1b/+2p
Blocker       0                    0p/-1b            -1             -1p/-2b
+1/+2: Trait Score 1 or 2 dice more than Dice to Roll.
- -1/-2: Trait Score 1 or 2 dice less than Dice to Roll.
b: Bonus die.
p: Penalty die.

I haven’t tested this system yet, but I don’t think it’s so complicated as
it may seams like the first time you read it. Feel free to ask any question,
come with any comment or improvement, or another (better) system! By the
way, does anybody know how many subscribers this mailinglist has?

Jesper Carlsson


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Date: Tue, 10 Feb 1998 14:00:10 -0500 (EST)
From: Zachery Bir <zbir@kiva.net>
Subject: [The Edge] WSB influences in your campaigns?

Just finished reading Naked Lunch, and while I noticed the (sort of) note
at the beginning of the OtE rulebook mentioning this work as influential
to the creation of Over the Edge, I had absolutely no idea just how 
pervasive the concepts presented in Naked Lunch exist in Al Amarja.

So I began to rethink my approach to future OtE campaigns in lieu of the
more dark and seedy aspects, to pull Al Amarja a little more in line with
Interzone. 

I was wondering whether any of you had already done this? And to what
extent your campaigns have changed.

Thanks,

Zac
  





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Date: Tue, 10 Feb 1998 12:11:26 -0700
From: Trevor Stone <tstone@robin-nvh.bvsd.k12.co.us>
Subject: Re: [The Edge] OnTE: Cheap Baboon Trick Question 

Long, long ago, in a galaxy far, far away,
"cine" <cine@PACIFIER.COM> said:

>well, personally, I like the idea of the baboon feinging dead in order to
>trick someone into attacking and then leaping into action.
>
It is, after all, a CHEAP Baboon Trick...

=-=-=-= Trevor Stone =-=-= aka Flwyd =-=-= tstone @ robin . ml . org =-=-=-=
Eclectic philosopher, New Vista computer admin,  gamer, witster, esotericist
http://robin.ml.org/~tstone/                 Thou roynish mad-bread dogfish!
Join the Church of Last Thursday and be saved!
 http://weber.u.washington.edu/~aexia/thursday.htm

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Date: Tue, 10 Feb 1998 14:25:07 -0600
From: "Luther, Clay" <clay@selsius.com>
Subject: RE: [The Edge] WSB influences in your campaigns?

I have always run my games as if the players were in the midst of a
really, really bad acid trip.  I am very flexible with reality, casual
with the facts, and brutal with the images.

In short, I think running a Naked Lunch-esque game (with gratuitous
pinches of spice from Lewis Carroll, PK Dick and Vonnegut) is ideal.

> -----Original Message-----
> From:	Zachery Bir [SMTP:zbir@kiva.net]
> Sent:	Tuesday, February 10, 1998 1:00 PM
> To:	Over the Edge Mailing List
> Subject:	[The Edge] WSB influences in your campaigns?
> 
> I was wondering whether any of you had already done this? And to what
> extent your campaigns have changed.
> 
> Thanks,
> 
> Zac
>   
> 
> 
> 
> 
> 
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Date: Tue, 10 Feb 1998 16:51:13 -0500 (EST)
From: Raoul Duke <jchurch@bu.edu>
Subject: Re: [The Edge] WSB influences in your campaigns?

On Tue, 10 Feb 1998, Zachery Bir wrote:
> Just finished reading Naked Lunch, and while I noticed the (sort of) note
> at the beginning of the OtE rulebook mentioning this work as influential
> to the creation of Over the Edge, I had absolutely no idea just how 
> pervasive the concepts presented in Naked Lunch exist in Al Amarja.
> 
> So I began to rethink my approach to future OtE campaigns in lieu of the
> more dark and seedy aspects, to pull Al Amarja a little more in line with
> Interzone. 
Another instructive Burroughs book would be the Ticket That Exploded, or
the rest of his cut-ups trilogy (umm, the Soft Machine, and Nova Express,
I think.  I can never remember the order they go in, either).  As you can
tell by the name, the concept of the Cut-ups (if not the execution) is
very much drawn from there, and they're a great source of surrealism.  

Alternately, play with a markov chainer like the one at
http://www.cise.ufl.edu/cgi-bin/cgiwrap/~mad/BABLE.pl and some interesting
files, and put the results in your game.  For most entertaining results, I
suggest combining Gnostic texts, pornographic fanfiction, and random
posts from rpg newsgroups, particularly in-character ones.

Joe
- ------
Big Brother's watching?  Learn to become Invisible.
"We prefer our metaphysics with a money-back guarantee."-- Penn & Teller
How I waste my time: http://acs1.bu.edu:8001/~arie/rpg.html


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End of The Edge Digested V1 #26
*******************************


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