From: owner-the-edge-digest@ (The Edge Digested)
To: the-edge-digest@robin-nvh.bvsd.k12.co.us
Subject: The Edge Digested V1 #16
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The Edge Digested     Thursday, December 18 1997     Volume 01 : Number 016



Today's subjects from The Edge:
	Re: [The Edge] The Ideas, a weird concept
	[The Edge] don't read unless offered to find magazine..
	[The Edge] Tasers
	Re: [The Edge] The Ideas, a weird concept
	[The Edge] Edge work 1
	[The Edge] Apology and Question
	Re: [The Edge] Apology and Question
	Re: [The Edge] Apology and Question
	Re: [The Edge] Apology and Question
	Re: [The Edge] advice for a first time GM
	[The Edge] Jung, an Idea ploy ((drug))
	Re: [The Edge] Edge work 1

----------------------------------------------------------------------

Date: Wed, 17 Dec 1997 22:06:51 -0500 (EST)
From: Mark Kinney <alberich@IGLOU.COM>
Subject: Re: [The Edge] The Ideas, a weird concept

On Wed, 17 Dec 1997, Perry wrote:
> exceptional creators can either posess a human ((Glugs, Kergellians and
> Sandmen are for some reason , immune, as are animals and a completely
> changed LeThuy)) or form their own body. Those that posess a body

Is the lack of mention in the above list indicative that Tulpas are *not*
immune...?  If this is the case, you can get some real interesting
unstable types through which you can introduce this group, as the inherent
contradictions that could take place due to the Tulpa's own
conceptually-formed nature will rip its mind apart... :-)

     alberich@iglou.com | Mark Kinney | http://www.iglou.com/nations
"I do not want to be devoured by a symbol of monarchy!"
			-- KGB Chief, "Casino Royale"


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------------------------------

Date: Wed, 17 Dec 97 21:25:06 CST
From: David Buckley Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
Subject: [The Edge] don't read unless offered to find magazine..

Sorry everyone,
	My prehistoric email program (mm) ate the name of the person who knew
where to find Edgework #1.  Could the person who so kindly offered to help
please e-mail me privately?  Thank you,

	David

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------------------------------

Date: Wed, 17 Dec 1997 08:31:48 +0100
From: "Jesper Carlsson" <j.carlsson@mbox301.swipnet.se>
Subject: [The Edge] Tasers

Det här är ett multipart-meddelande i MIME-format.

- ------=_NextPart_000_000E_01BD0AC6.3A28D9C0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

When you've fired a taser on a target, how do you reload?
How much time do you need for reloading a taser?

/Jesper Carlsson

- ------=_NextPart_000_000E_01BD0AC6.3A28D9C0
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.71.1712.3"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>When you've fired a =
taser on a=20
target, how do you reload?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>How much time do you need for reloading =
a=20
taser?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>/Jesper =
Carlsson</FONT></DIV></BODY></HTML>

- ------=_NextPart_000_000E_01BD0AC6.3A28D9C0--


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------------------------------

Date: Thu, 18 Dec 1997 06:37:45 -0500
From: Perry <tikibun@epix.net>
Subject: Re: [The Edge] The Ideas, a weird concept

Mark Kinney wrote:
> 
> On Wed, 17 Dec 1997, Perry wrote:
> > exceptional creators can either posess a human ((Glugs, Kergellians and
> > Sandmen are for some reason , immune, as are animals and a completely
> > changed LeThuy)) or form their own body. Those that posess a body
> 
> Is the lack of mention in the above list indicative that Tulpas are *not*
> immune...?  If this is the case, you can get some real interesting
> unstable types through which you can introduce this group, as the inherent
> contradictions that could take place due to the Tulpa's own
> conceptually-formed nature will rip its mind apart... :-)

Oh feck! i knew i forgot something! Tulpas are an interesting case.
Ideas, being conceptual entities themselves hold a sort of kinship with
Tulpas, considering them to be "brothers". ALthough to the Ideas ((Being
the ruthless thought patterns that they are)) this really dosen't mean a
whole lot, ESPECIALLY since Tulpas can live on the real world with more
ease, a Idea may work with a Tulpa, if only temporarily, and only if it
dosen't compromise the Idea's current plans. Otherwise Ideas treat
Tulpas like any other realworlder=HOST ((Yes, an Idea CAN force out a
tulpa, a tulpa being possesed by an Idea will assume the form of the
person who's thoughts make up the Idea, but unlike a human host the
tulpa still has a measure of control, leading to a struggle for
dominance over the form))

Perry

PS so how are they? any suggestions?

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------------------------------

Date: Thu, 18 Dec 1997 09:31:18 PST
From: "Aaron Brown" <talldude@hotmail.com>
Subject: [The Edge] Edge work 1

I would be very interested in getting a copy if at all possible.  I hope 
there is still one left.

Sincerely,
Aaron Brown
:) Talldude :)

Director of Project Callisto
On The Edge Conspiracy Leader
Member of Hudson Lieck web ring
Member of Hudson Lieck fan club
Emperor of Chatters for a better tommorow

Visit my web-page at 
http://www.geocities.com/TimesSquare/Alley/2496/talldude.html


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

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------------------------------

Date: Thu, 18 Dec 1997 09:54:27 PST
From: "Aaron Brown" <talldude@hotmail.com>
Subject: [The Edge] Apology and Question

I havehad trouble running Over The Edge because most of the people I 
play with play On The Edge.  So the mystery of all of the stuff seems to 
not surprise them.  I have wondered if any one else had this same 
problem.  They tend to know what is going on almost before I do.  I have 
considered Changeing the names of  the groups and characters from the 
card game just so they  don't know a lot of out of game information.  I 
was wondering if any one had a simpler solution.

Oh I also wanted to apologize to everyone for that last email when I hit 
reply I thought it would just send the message to him.  Anyways it won't 
happen again.

Sincerely,
Aaron Brown
:) Talldude :)

Director of Project Callisto
On The Edge Conspiracy Leader
Member of Hudson Lieck web ring
Member of Hudson Lieck fan club
Emperor of Chatters for a better tommorow

Visit my web-page at 
http://www.geocities.com/TimesSquare/Alley/2496/talldude.html


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

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------------------------------

Date: Thu, 18 Dec 1997 11:47:18 -0700
From: Keith Baker <keithb@VR1.COM>
Subject: Re: [The Edge] Apology and Question

At 09:54 AM 12/18/97 PST, you wrote:
>I havehad trouble running Over The Edge because most of the people I 
>play with play On The Edge.  So the mystery of all of the stuff seems to 
>not surprise them.  I have wondered if any one else had this same 
>problem.  They tend to know what is going on almost before I do.  I have 
>considered Changeing the names of  the groups and characters from the 
>card game just so they  don't know a lot of out of game information.  I 
>was wondering if any one had a simpler solution.

I also had this problem, but with a little work you can turn it to your
advantage. One of my favorite tricks was to use characters from the card
game, but change their allegiance; so when someone meets Roger Chalk and
immediately jumps to the conclusion that he's an OK guy, they'll be
surprised to find out that he's actually a sociopathic killer who's never
heard of the Earthlings. Ditto for Eliza Smith the Quisling Assassin, etc.
In addition, you can change basic assumptions about groups. Switch the
Throckmorton Device to being the Karla Sommers Device (why IS she so
popular?). The Pharoahs are our only hope to stop the evil machinations of
the insane Cut-Ups! People will soon realize not to rely on their out of
game knowledge, if they live that long.

Of course, another option is not to focus on the major conspiracies. There's
certainly a lot of weirdness to go around without Movers, Pharoahs, or
Kergillians. And just because you know about the Coral Entity doesn't make
the Terminal any less fun to visit...

- -Keith  


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------------------------------

Date: Thu, 18 Dec 1997 11:16:01 -0800 (PST)
From: snooze <snooze@crl.com>
Subject: Re: [The Edge] Apology and Question

On Thu, 18 Dec 1997, Aaron Brown wrote:

> I havehad trouble running Over The Edge because most of the people I 
> play with play On The Edge.  So the mystery of all of the stuff seems to 
> not surprise them.  I have wondered if any one else had this same 
> problem.  They tend to know what is going on almost before I do.  I have 
> considered Changeing the names of  the groups and characters from the 
> card game just so they  don't know a lot of out of game information.  I 
> was wondering if any one had a simpler solution.

This is pretty easy to do actually.  (1) just don't use characters from 
the rules. Especially if they are a very common card in the card game.  
(2) This is Al Amarja, weird shit happens here.  Nothing is ever what it 
seems.  So just keep twisting things about.  Most of my games the 
players went a long time before ever really seeing any real signs of 
various groups of people.

snooze

> 
> Oh I also wanted to apologize to everyone for that last email when I hit 
> reply I thought it would just send the message to him.  Anyways it won't 
> happen again.
> 
> Sincerely,
> Aaron Brown
> :) Talldude :)
> 
> Director of Project Callisto
> On The Edge Conspiracy Leader
> Member of Hudson Lieck web ring
> Member of Hudson Lieck fan club
> Emperor of Chatters for a better tommorow
> 
> Visit my web-page at 
> http://www.geocities.com/TimesSquare/Alley/2496/talldude.html
> 
> 
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com
> 
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> 

P          Gregory Blake (aka snooze@deepseas,The Pause,TooMUSH,etc)       P
L                      Peace * Love * Unity * Respect                      L
U          email: snooze@crl.com  |  url: http://www.crl.com/~snooze       U
R             whodp://ding.activerse.com/snooze | ICQ# 1367921             R


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------------------------------

Date: Thu, 18 Dec 97 15:34:56 CST
From: David Buckley Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
Subject: Re: [The Edge] Apology and Question

<regarding playing OnTE and so you know everything about OTE>

In the last Pyramid, or maybe the one before that, none other than Jonathon
Nephew wrote an article on one way to deal with characters knowing about Al
Amarja through OnTE: have them be members of that CPC (Center for Paranormal
Control -- that was the organization, wasn't it?).  The article detailed the
CPC.  

David

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------------------------------

Date: Thu, 18 Dec 1997 20:20:38 -0500
From: "Rich Collins" <rigerco@MINDSPRING.COM>
Subject: Re: [The Edge] advice for a first time GM

- -----Original Message-----
From: David Buckley Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
To: the-edge@robin-nvh.bvsd.k12.co.us <the-edge@robin-nvh.bvsd.k12.co.us>
Date: Wednesday, December 17, 1997 10:07 PM
Subject: Re: [The Edge] advice for a first time GM


>Regarding not using the airport much the first adventure, I respectfully
>disagree.

(snip)
>In my first game all sorts of weird stuff happened; some of
>it was truly out of no where, but much of it wasdue to one conspiracy or
>another.  The airport sets up an initial madness which the characters can
>figure out the method behind.
(snip)

I guess I didn't do a good job of getting to the point, which is that there
is a tendency I've seen in many OTE gm's to overwhelm the players on the 1st
session, spending a very long period of time focusing on the terminal.  I'm
not suggesting to bypass the terminal, just to limit the amount of time
spent w/ first time _players_.   I'm thinking of something along the lines
of the terminal scene in Pierced Heart for these guys.  Throw em for a loop
when they have to use it later, once the players have a better handle for
the game.

I'm sure that many people think that this is exactly the opposite of how an
OTE game should be handled, that the player should be as disoriented as the
character.   Again, speaking from first hand & observed experience, I'll
point out that this is the fastest way to have a player walk away from this
game.  I've found that the really good role players will be able to go with
the flow and play the character in the true spirit of the game if they're
not trying to grasp the new gaming environment, the new character, and all
the weird shit within 20 minutes of sitting down at the game for the first
time.

but, that be my humble opine

- -rich


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------------------------------

Date: Thu, 18 Dec 1997 21:02:01 -0500
From: Perry <tikibun@epix.net>
Subject: [The Edge] Jung, an Idea ploy ((drug))

Jung

A fine white powder, mixed with a beverage and drank,  a pinch of the
stuff in a drink will temporarily "tap" a user into the "collective"
unconcious" The user will recive snippits of info on any number of
subjects, and will feel as if nothing is beyond their comprehension, be
it quantum theory or the layout of the Terminal((not bloody likely....))

Use: 	Origionally not very much and only as an experiment by some jaded
people, Jung is now becoming widely used amongst University Students
needing an extra boost on a test, or a scientist trying to puzzle out a
complex theory. The effects of Jung last about one to two hours, but the
more intelligent the user is naturally, the longer the effects last.
	Users get two bonus die on rolls involving comprehension or
understanding of a subject, no matter how esoteric or unusual, but any
freeroaming Idea can posess a human ((but not Tulpa)) user almost at
will, as the super-receptive brain will just see it as more information
to be abosorbed.
	Downiside: An overdose will COMPLETLY open a users mind to the
mindscape/collective unconcious, shorting out their brains and leaving
them with a nice grey mush in their skull, and more than likley dead.
Long term use drives unposessed users insane, as a near constant link
forms, and the need to constantly block out unwanted data ((such as the
sexual fantasies of a patrol baboon, or exactly how a sandman plans to
torture a train set)) renders them either schizophrenic or comatose, and
a easy target for Ideas looking for a host.
	Pushers:The Ideas are the only ones who are capable of of producing
Jung, carrying it along with them when they posess a host, usually in
the form of a dusting on the hands and face, suggesting that it may be
some sort of residue of the collective unconcious. The Ideas, they
aren't saying.
	Cost:rare, about $100 for a 5 hit bag.

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------------------------------

Date: Thu, 18 Dec 1997 19:41:42 -0800
From: Chris Johnson <fnord@HUNTER.SOFTAWARE.COM>
Subject: Re: [The Edge] Edge work 1

Aaron Brown wrote:
> 
> I would be very interested in getting a copy if at all possible.  I hope
> there is still one left.

Unfortunately, they only had 2 copies, and you were request number
three...I will let you know if one of the first two backs out...

Chris

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------------------------------

End of The Edge Digested V1 #16
*******************************


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