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Subject: The Edge Digested V1 #15
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The Edge Digested     Wednesday, December 17 1997     Volume 01 : Number 015



Today's subjects from The Edge:
	[The Edge] advice for a first time GM
	Re: [The Edge] advice for a first time GM
	Re: [The Edge] advice for a first time GM
	Re: [The Edge] advice for a first time GM
	Re: [The Edge] advice for a first time GM
	Re: [The Edge] advice for a first time GM
	[The Edge] The Ideas, a weird concept
	Re: [The Edge] advice for a first time GM

----------------------------------------------------------------------

Date: Tue, 16 Dec 1997 21:52:22 -0500
From: Perry <tikibun@epix.net>
Subject: [The Edge] advice for a first time GM

Hello,
	Tommrow i'm going to be picking up OtE second edition and Wildest
Dreams and Weather the Cuckoo likes. I was wondering about how good
Weather and Dreams are, and how good some of the otehr supplements are
((Myth of Self and Unauthorized Broadcast especialy)) and also some
genreal suggestions. My players are going to be World of Darkness
veterans, and i was wondering on how to make Al-Amarja just seem
diffrent than the world of slightly less bright ((though it probably
won't be that difficult))
Thank you for your time.
	Perry Lyons 4/1/4/3 Idea, Control, Host
If perry is popped , all players flip characters equal to their current
influence total, and loose 1 influence per character under their current
influence.

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Date: Tue, 16 Dec 97 22:07:26 CST
From: David Buckley Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
Subject: Re: [The Edge] advice for a first time GM

<in response to how good Weather and Dreams are>

I really, really loved Weather the Cuokoo Likes.  It was incredible.  Maybe
it is just me, but it isn't.  Wildest Dreams is quite good as well, but not
at the same level as Weather.  I think the the Players' Survival Guide is a
great blessing as well, as it gives the characters a good amount of
information but tells them nothing about Al Amarja.  As for how to make them
think it isn't beige bow wow, spending any amount of time in the Airport
should do that.  I just had my players spend a four hours session there, and
I think they were completely mind fucked.  I had my stereo on a preset list
of songs that started with this archaic blues and ended with the symphonic
cacophony _Revolution #9_.  The songs got weirder and weirder as play went
on, as did the scenery and the adventure.  Also, I started it quite low, and
by the time it got to number 9 my walls were shaking.  Finally, one of my
player half-screamed "could you please turn down that music, I can't
understand wha..." at which point I hit stop and replyed, "What music?"  She
said, "the music it was too lou.."  I cut her off and said, "you heard
strange music, but now there is nothing.  Of course, as soon as play resumed
I slowly brought the music back, turning it off whenever the players seem to
notice my turning it up...

David, who bought OTE and within two months had every adventure and
supplement available, including the old fanzine _Edgework_ vol 2,3,4 (you can
order that directly from Atlas Games).  Speaking of which, does anyone know
where I can get vol. 1?

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Date: Tue, 16 Dec 1997 23:31:02 -0800
From: Chris Johnson <fnord@HUNTER.SOFTAWARE.COM>
Subject: Re: [The Edge] advice for a first time GM

David Buckley Ebrey wrote:

> David, who bought OTE and within two months had every adventure and
> supplement available, including the old fanzine _Edgework_ vol 2,3,4 (you can
> order that directly from Atlas Games).  Speaking of which, does anyone know
> where I can get vol. 1?

Me too, although it was the card game that got me into it...clever ploy,
that.

Anyway, the real point of this is to mention that I believe my local
hobby shop has a couple of copies of #1 and #4, that I could pick up, if
anyone is interested in them. Let me know via email.

Chris

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Date: Wed, 17 Dec 1997 04:55:39 -0800 (PST)
From: snooze <snooze@crl.com>
Subject: Re: [The Edge] advice for a first time GM

On Tue, 16 Dec 1997, Perry wrote:

> Hello,
> 	Tommrow i'm going to be picking up OtE second edition and Wildest
> Dreams and Weather the Cuckoo likes. I was wondering about how good
> Weather and Dreams are, and how good some of the otehr supplements are
> ((Myth of Self and Unauthorized Broadcast especialy)) and also some
> genreal suggestions. My players are going to be World of Darkness
> veterans, and i was wondering on how to make Al-Amarja just seem
> diffrent than the world of slightly less bright ((though it probably
> won't be that difficult))

Weather and Dreams are probably two of my favorite gaming supplements.  
Both have really interesting source material and got my mind really going 
as far as interesting things to do within a game.

Hmm, suggestions.  Back when I was first starting with OTE I got lots of 
good ones. Probably the best is Just Relax.  The great thing about OTE is 
that even your slipups can easily be turned around into plot seeds.  For 
instance. The game I was running. The players were staying on the fifth 
floor of a hotel.  At one point I was reading through the rules and 
noticed the hotel actually only has two or three floors. So, one of the 
next times they went back to the hotel. The top two floors were missing.  
And if the game hadn't ended, it would have ended up being a very 
interesting introduction to the cut-ups.  One of the things I like doing 
is to start stuff out seeming somewhat mundane and slowly but surely 
adding in weirder and weirder stuff. 

snooze


P          Gregory Blake (aka snooze@deepseas,The Pause,TooMUSH,etc)       P
L                      Peace * Love * Unity * Respect                      L
U          email: snooze@crl.com  |  url: http://www.crl.com/~snooze       U
R             whodp://ding.activerse.com/snooze | ICQ# 1367921             R


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Date: Wed, 17 Dec 1997 09:38:31 -0500 (EST)
From: David Freier <freier@mail.med.upenn.edu>
Subject: Re: [The Edge] advice for a first time GM

Well if your local store has copies of Edgeworks #1 pick them up.  They 
are out of print and generally unavailable.  I am sure there are people 
out there who would be interested in them

David Freier

> Anyway, the real point of this is to mention that I believe my local
> hobby shop has a couple of copies of #1 and #4, that I could pick up, if
> anyone is interested in them. Let me know via email.
> 
> Chris
> 
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Date: Wed, 17 Dec 1997 18:55:43 -0500
From: "Rich Collins" <rigerco@MINDSPRING.COM>
Subject: Re: [The Edge] advice for a first time GM

I found Dreams to be the better/more usable in a game setting of the two
"sourcebooks" (see my web page for a write up of the Doe adventure).
Unauthorized Broadcast is also a mighty fine adventure.  Lots of potential
beyond the few pages of material provided.  It Waits is a Doc classic.
Lotsa humor and weirdness.  With a Long Spoon might actually feel at home
for WoD players.

Personally, tho the Airport is an interesting idea, I find that making it
the weirdest place on the island to be too overpowering for 1st exposures.
It can get really tedious if you just throw weirdness after weirdness after
weirdness  at a group the very first night they encounter a game.  I would
say don't let the terminal take up more than 15% of the time you have
budgeted for the first session.  Let them get into the island slowly, think
its kinda eccentric but not overly beyond reason, then have em get caught up
in forces beyond one's control.

In that way, OTE can be much like running CoC.  If you throw the weirdest
things at them right off the bat the rest will become mundane too quick.
The rule book provides years and years worth of source material.  Don't be
in a rush to use it all at once.

- -rich
http://users.aol.com/rcoll19935/private/carney6.htm



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Date: Wed, 17 Dec 1997 20:58:18 -0500
From: Perry <tikibun@epix.net>
Subject: [The Edge] The Ideas, a weird concept

Type:Conspiracy, fractured
Rep:None
Brief:psychotic thought remenants trying to enter the "real" world
Allies:None, but some may show allegiance to certain groups while
persuing the overall agenda of entering the phyisical world
Enemies:All realworlders



Thoughts.... we think them every day, some of them we hold on to , and
some we discard, forget or ignore. But what happens to the Discarded
thoughts, the ignored ideas?
After a while, thoughts from a person tend to coagulate into a concrete
SOMETHING, this....something has a personality based somewhat on it's
creator, but it tends to be from the discarded elements ((Ie. a Cutup's
Ideaself would be a control addict, where say Constance D'aubainne would
be a dieheard cutup as an idea)) Ideas either continue to exist solely
on an astral/psychic level most of the time, but some of them  that had
exceptional creators can either posess a human ((Glugs, Kergellians and
Sandmen are for some reason , immune, as are animals and a completely
changed LeThuy)) or form their own body. Those that posess a body
((host)) eject the origional personality, condmening it to exist on the
same plane as the other ideas. Those that form their own bodies are
extremely powerful, the only one so far being Jesus Christ, the "son of
god".

GMC's
Perry Lyons
    Intelligent Idea
Friendly, intelligent, and utterly corrupted

Cacuasian male, appears to be 16 6'3"((no metric for me! i shall
resist!)) 165 pounds((looks thinner)), straight brown hair at medium
length, grey eyes.
Languages:Russian, English, Spanish
Traits:
Friendly, 4 dice--perry can seem to be a person's best friend after only
a few minutes of talking with them(gentle voice)

Conceptual Absorbtion 3dice--after hearing a theory or a new concept or
studying it, perry can understand it completely, and at times better
than the person who thought it up (air of confidance in discussion)

Distracted- perry is almost always absorbing soemthing from the idea
pool, and hasn't quite been able to multitask that well (stares off into
space or cuts conversations off if he notices something of interst)

Well, i hope you all like the ideas, and yes, the GMC is the Al-Amarjan
me, gotta allow the Gm a bit of an ego, but i'm a nice guy, really <used
car grin>

Perry Lyons

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Date: Wed, 17 Dec 97 21:04:08 CST
From: David Buckley Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
Subject: Re: [The Edge] advice for a first time GM

Regarding not using the airport much the first adventure, I respectfully
disagree.

Monique created to break the will of burgers, and it _is_ one of the weirder
places on the island.  However weirdness isn't the only thing in an OTE game
- -- far from it.  In my first game all sorts of weird stuff happened; some of
it was truly out of no where, but much of it wasdue to one conspiracy or
another.  The airport sets up an initial madness which the characters can
figure out the method behind.  In the beginning everything just seems alien
- -- and part of that has been done on purpose.  However, part of that is
simply due to the ignorance of the PCs.  In my first adventure in the airport
tulpas, sandmen, the net, andthe cut-ps have all made an appearnce (not to
mention the governmnet), yet the characters recognized none of these.  As the
campaign continues perhaps the opening scenes at the aiport will begin to
make sense.  Well, this is at least one way to use the airport.

	David

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End of The Edge Digested V1 #15
*******************************


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