From: owner-the-edge-digest@ (The Edge Digested)
To: the-edge-digest@robin-nvh.bvsd.k12.co.us
Subject: The Edge Digested V1 #7
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The Edge Digested      Sunday, November 23 1997      Volume 01 : Number 007



Today's subjects from The Edge:
	[The Edge] Random Words
	[The Edge] Re:The Chaos Plague
	[The Edge] CLOAKS Information
	Re: [The Edge] CLOAKS Information
	Re: [The Edge] CLOAKS Information
	Re: [The Edge] Re:The Chaos Plague 
	Re: [The Edge] CLOAKS Information
	Re: [The Edge] CLOAKS Information 
	Re: [The Edge] Random Words
	Re: [The Edge] CLOAKS Information
	[The Edge] Cold Numbers & DIY ONTE Cards
	Re: [The Edge] Random Words
	Re: [The Edge] Random Words
	[The Edge] Digest mode, and a plea
	[The Edge] Cold Numbers
	Re: [The Edge] Weather the Cuckoo Like
	Re: [The Edge] Re:The Chaos Plague
	Re: [The Edge] Cold Numbers
	[The Edge] The Name Throckmorton

----------------------------------------------------------------------

Date: Thu, 20 Nov 1997 11:06:47 -0600
From: Elizabeth Bartley <eeb1@MIDWAY.UCHICAGO.EDU>
Subject: [The Edge] Random Words

If you want a selection of random words for cut-ups, try taking a
chapter each out of 20 online books.  Or select a specific book or
author to set a desired tone.  A multitude of books are available
through the World Wide Web on the Online Books Page at:

http://www.cs.cmu.edu/booklists.html

	- Elizabeth Bartley

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------------------------------

Date: Thu, 20 Nov 1997 13:19:45 -0500 (EST)
From: AtlasGames@AOL.COM
Subject: [The Edge] Re:The Chaos Plague

In a message dated 11/20/97 2:34:38 AM, you wrote:

>where is  Chaos Plague?

Off in the nether regions of indefinitely postponed projects.  When/if we'll
ever do it is uncertain...we're focusing on other matters right now (more
about that later), and the WotC CCG patent is just one more good reason not
to publish anything CCG-related right now.  (Let someone else spend their
money overturning a patent that should never have been granted.)

- -jn

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------------------------------

Date: Thu, 20 Nov 1997 13:23:52 -0500 (EST)
From: AtlasGames@AOL.COM
Subject: [The Edge] CLOAKS Information

Cloaks
The Over the Edge(TM) Sourcebook of Secret Agents
by Jonathan Tweet

This long-awaited book is, according to highly placed sources in several
supranational intelligence organizations, a carefully encrypted
communication.  Sleeper agents receiving this transmission will understand
what to do.  Decode and follow the hidden instructions.  Your years of
training are coming to fruition; your years of silent immersion among these
strangers you pretend to know will soon be at an end.

For the rest of you reading this -- well, this remains on the face of it a
sourcebook of secret agents for the Over the Edge role-playing game of
surreal danger.  It includes the gadgets and fringe powers of Al Amarja's
secret agents (known as "cloaks"), new characters to bring into your series,
a major plot revolving around secret agents, plus lots of smaller story ideas
to put everything in the book to good use.  In short, it is a book that no
Over the Edge GM should go without.

So whoever you are, do not hesitate.  Buy this book.

Cover Art by C. Brent Ferguson
Length: 88 pages, perfect bound
Product Number: AG2303
ISBN: 1-887801-61-8
Suggested Retail Price: $17.95

COMING IN MARCH 1998

Over the Edge is a trademark of John Nephew, used under license by Trident,
Inc.  Copr.1997 Trident, Inc.

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------------------------------

Date: Thu, 20 Nov 1997 12:50:46 -0600 (CST)
From: David Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
Subject: Re: [The Edge] CLOAKS Information

At 01:23 PM 11/20/97 -0500, you wrote:
>Cloaks
>The Over the Edge(TM) Sourcebook of Secret Agents
>by Jonathan Tweet

<snip>

>So whoever you are, do not hesitate.  Buy this book.
>
>Cover Art by C. Brent Ferguson
>Length: 88 pages, perfect bound
         ^^^^^^^^
>Product Number: AG2303
>ISBN: 1-887801-61-8

>Suggested Retail Price: $17.95
                         ^^^^^^
Ouch!

    I will certainly buy it, but I would think that that much money for that
many pages will scare a lot people away from it.  It is quite a raise from
the ten dollars for _Players' Survival guide_, 11 for _Wildest Dreams_, 12
for _The Myth of Self_, and 13 for _Weather the Cuckoo Likes_.  The same
thing happened with Kult: it was relatively cheap and then they started
putting out those thin books for 18 dollars (of course those books were
entirely made of glossy color pages).  
    Well, I hope it is well received, but I'm afraid the cost will be
detrimental.  Perhaps _Over The Edge_ is mostly supported by a cult
following, so it doesn't matter much.  Of course, the back cover of OTE 2nd
edition implied that that was trying to be turned around (i.e. there was an
attempt being made to bring OTE more into the main stream).

David

- -----------------------------------------------------------------------
Standing in my yard
where they tore down the garage
to make room for the torn down garage
	-- A Self Called Nowhere; They Might be Giants


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------------------------------

Date: Thu, 20 Nov 1997 11:15:40 -0800 (PST)
From: Bryant Durrell <durrell@innocence.com>
Subject: Re: [The Edge] CLOAKS Information

David Ebrey writes:
> At 01:23 PM 11/20/97 -0500, you wrote:
> >Length: 88 pages, perfect bound
>          ^^^^^^^^
> >Suggested Retail Price: $17.95
>                          ^^^^^^
> Ouch!
> 
>     I will certainly buy it, but I would think that that much money for that
> many pages will scare a lot people away from it.  It is quite a raise from
> the ten dollars for _Players' Survival guide_, 11 for _Wildest Dreams_, 12
> for _The Myth of Self_, and 13 for _Weather the Cuckoo Likes_.  The same
> thing happened with Kult: it was relatively cheap and then they started
> putting out those thin books for 18 dollars (of course those books were
> entirely made of glossy color pages).  
>     Well, I hope it is well received, but I'm afraid the cost will be
> detrimental.  Perhaps _Over The Edge_ is mostly supported by a cult
> following, so it doesn't matter much.  Of course, the back cover of OTE 2nd
> edition implied that that was trying to be turned around (i.e. there was an
> attempt being made to bring OTE more into the main stream).

Heh.  I wanna hear the rant about how games don't cost enough again.
(Seriously.  It's an excellent rant, John knows what he's talking
about, and the more people who hear it the better.)

Executive summary:  the current pricing structure for RPGs means that
*every single release* has to sell out in order for a gaming company
to maintain profitability.  There's no margin for error; no room for
a less popular book that only sells half the print run.  This is
suicidal, and the industry can't afford it.

- -- 
  Bryant Durrell [] durrell@innocence.com [] http://www.innocence.com/~durrell
 [----------------------------------------------------------------------------]
             "Too much of a good thing is WONDERFUL."  -- Mae West

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------------------------------

Date: Thu, 20 Nov 1997 13:06:10 -0700
From: tstone@robin-nvh.bvsd.k12.co.us
Subject: Re: [The Edge] Re:The Chaos Plague 

Long, long ago, in a galaxy far, far away,
AtlasGames@AOL.COM said:

>>where is  Chaos Plague?
>
>Off in the nether regions of indefinitely postponed projects.

Figured as much.  By all means do projects that will get more cash flow so
you can stay in business.

In a similar chain of thought, around the time I first joined this list
(year and a half ago, IIRC), the announcement was made that WetWorks wouldn't
happen, a group of people decided to do a 'net expansion called Cold Numbers.
Did this die?  I seem to recall it had a lot of enthusiasm for a while, then
I haven't heard anything about it.  Was there anything produced that we can
look at?

### Trevor Stone     # New Vista Computer Admin #    tstone@robin.ml.org [O]
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------------------------------

Date: Thu, 20 Nov 1997 14:14:38 -0600 (CST)
From: David Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU>
Subject: Re: [The Edge] CLOAKS Information

<snip my stuff>

>Heh.  I wanna hear the rant about how games don't cost enough again.
>(Seriously.  It's an excellent rant, John knows what he's talking
>about, and the more people who hear it the better.)
>
>Executive summary:  the current pricing structure for RPGs means that
>*every single release* has to sell out in order for a gaming company
>to maintain profitability.  There's no margin for error; no room for
>a less popular book that only sells half the print run.  This is
>suicidal, and the industry can't afford it.

I am not saying that Atlas Games is doing the wrong thing: I figure they
understand their economics better than I do.  I am just saying it is too
bad, since I think it will diminish their chances for expanding their
audience.  The 2nd edition was only 25 dollars, and it was 240 pages.  I
think most gamers are willing to pick up something like that.  But this is
in a whole different ball park.

Maybe people will become so enamored by the main book that they will pay
whatever they can for the supplements (I know that fits my description. .
.).  Seems like a poor principle to have to rely on, but maybe not.

    David

- -----------------------------------------------------------------------
Standing in my yard
where they tore down the garage
to make room for the torn down garage
	-- A Self Called Nowhere; They Might be Giants


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------------------------------

Date: Thu, 20 Nov 1997 13:22:14 -0700
From: tstone@robin-nvh.bvsd.k12.co.us
Subject: Re: [The Edge] CLOAKS Information 

Long, long ago, in a galaxy far, far away,
David Ebrey <dbebrey@MIDWAY.UCHICAGO.EDU> said:

>>Heh.  I wanna hear the rant about how games don't cost enough again.
>>(Seriously.  It's an excellent rant, John knows what he's talking
>>about, and the more people who hear it the better.)
>>
>>Executive summary:  the current pricing structure for RPGs means that
>>*every single release* has to sell out in order for a gaming company
>>to maintain profitability.  There's no margin for error; no room for
>>a less popular book that only sells half the print run.  This is
>>suicidal, and the industry can't afford it.
>
>I am not saying that Atlas Games is doing the wrong thing: I figure they
>understand their economics better than I do.  I am just saying it is too
>bad, since I think it will diminish their chances for expanding their
>audience.  The 2nd edition was only 25 dollars, and it was 240 pages.  I
>think most gamers are willing to pick up something like that.  But this is
>in a whole different ball park.
>
I think this is along the right lines.  The main sourcebook is something
everyone can use, and should be pretty easy to get.  Once you've played for
a while and decide you like the game, you decide what directions you want to
specialize in.  Plus, with a specialized book (not everyone will buy Cloaks),
there is about the same base cost without as many buyers.  John can elaborate
on the economics if he wants, but it's the same thing in other games.
I don't really mind having suplimentary books which are smaller and cost
almost as much.  I accept it, it seems pretty clear that that's the way it
has to work.  It means I don't get as many source books as I would if they
were cheaper, but that's the way it's supposed to be anyway.

Anway.

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------------------------------

Date: Thu, 20 Nov 1997 14:23:09 -0600 (CST)
From: Russ Collins <rgc@IO.COM>
Subject: Re: [The Edge] Random Words

On Thu, 20 Nov 1997, Elizabeth Bartley wrote:
> 
> If you want a selection of random words for cut-ups, try taking a
> chapter each out of 20 online books.  Or select a specific book or
> author to set a desired tone.  A multitude of books are available
> through the World Wide Web on the Online Books Page at:
> 
> http://www.cs.cmu.edu/booklists.html
> 
I generally just use suggested words from my spell-checker program...

Russ Collins
rgc@io.com
- --
  Fight Spam! Join CAUCE (Coalition Against Unsolicited Commercial Email)
  at <http://www.cauce.org/> and tell your Congresspeople how Spam
  mailings hurt you.  Help protect genuine Internet commerce: Outlaw UCE
  Spamming. (This anti-Spam signature is available rent-free. Inquire
  within)


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------------------------------

Date: Thu, 20 Nov 1997 15:53:34 -0500
From: "John M. Baker" <jmb14@PSU.EDU>
Subject: Re: [The Edge] CLOAKS Information

At 12:50 PM 11/20/97 -0600, you wrote:
>At 01:23 PM 11/20/97 -0500, you wrote:
>>Cloaks
>>The Over the Edge(TM) Sourcebook of Secret Agents
>>by Jonathan Tweet
>
><snip>
>
>>So whoever you are, do not hesitate.  Buy this book.
>>
>>Cover Art by C. Brent Ferguson
>>Length: 88 pages, perfect bound
>         ^^^^^^^^
>>Product Number: AG2303
>>ISBN: 1-887801-61-8
>
>>Suggested Retail Price: $17.95
>                         ^^^^^^
>Ouch!
>
>    I will certainly buy it, but I would think that that much money for that
>many pages will scare a lot people away from it.  It is quite a raise from
>the ten dollars for _Players' Survival guide_, 11 for _Wildest Dreams_, 12
>for _The Myth of Self_, and 13 for _Weather the Cuckoo Likes_.  The same
>thing happened with Kult: it was relatively cheap and then they started
>putting out those thin books for 18 dollars (of course those books were
>entirely made of glossy color pages).  

But isn't that the trend of ALL RPGs as of late? The prices of all
these books, no matter what the art direction and production quality,
have been skyrocketing as of late. This more than anything might be the
real reason that RPG sales haven't done well recently... why spend $18
on the book when you can get similar results with your imagination for 
free?

Of course, if you suffer from chronic imagination impairment...

John Baker (Mutant, Fringe)

The above statements are meant as questions about the industry. I will
continue to support Atlas Games in their relentless pursuit of creativity
with monetary donations. Thank you for setting your minds on overdrive.
May you get an entry in the Happy Mutant Handbook.


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------------------------------

Date: Thu, 20 Nov 1997 17:06:48 -0600
From: "Paul J. Lareau" <pjlareau@wavefront.com>
Subject: [The Edge] Cold Numbers & DIY ONTE Cards

tstone@robin-nvh.bvsd.k12.co.us wrote: In a similar chain of thought, around the
time I first joined this list

> (year and a half ago, IIRC), the announcement was made that WetWorks wouldn't
> happen, a group of people decided to do a 'net expansion called Cold Numbers.
> Did this die?  I seem to recall it had a lot of enthusiasm for a while, then
> I haven't heard anything about it.  Was there anything produced that we can
> look at?

I used to have a link to that material, which used to be out on the Drawn's
Workshop site, but I see I have a bad link to there.  The link on the
cross-reference page:

    http://public.carleton.edu/~djohnson/onte/

doesn't work.  Anybody know where Dave(?) Johnson is now?  He had a lot of
imaginative potential cards out there.  I have some others on my site, but
they're cross-genre between ONTE and my favorite PBEM world, so not really
appropriate for use in ONTE...came out nice, though.

    http://www.wavefront.com/~pjlareau/ontesuns.html

- --
Paul J. Lareau
ON THE BRINK OF THE EDGE
     http://www.wavefront.com/~pjlareau/onte.html
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[POST] 135 E. Viking Dr. #301, Little Canada MN 55117 USA
[HOME PAGE] http://www.wavefront.com/~pjlareau/
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



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Date: Thu, 20 Nov 1997 15:37:56 -0800 (PST)
From: David Thomas Fisher <davefish@cory.EECS.Berkeley.EDU>
Subject: Re: [The Edge] Random Words

   > If you want a selection of random words for cut-ups, try taking a
   > chapter each out of 20 online books.  Or select a specific book or
   > author to set a desired tone.  A multitude of books are available
   > through the World Wide Web on the Online Books Page at:
   > 
   > http://www.cs.cmu.edu/booklists.html
   > 
   I generally just use suggested words from my spell-checker program...

You know, on the Razor's Edge, there is a bookstore on the west side
of the Plaza of Science known as the Fairy Tale Bookstore.  The
bookstore offers a book, an untitled book with a brown cover, that
randomly generates an absurdist prose poem when read.  Dig this sample:

Uproot fantasy! Anharmonic evergreen wrought! UHF Zellerbach Ave SD
ebullient Geigy Oakland. Frances... BSTJ impermissible downcast, GSA
oaken... Hrothgar customary.

The Razor's Edge is an Over the Edge MUD.  Visit the Razor's Edge at
telnet://arcadia.wuh.wustl.edu:100 or visit the website at
http://arcadia.wuh.wustl.edu/~razor/ for more information.

- -- 
David Fisher (davefish@cory.eecs.berkeley.edu)
"Seduced, shaggy Samson snored./ She scissored short.  Sorely shorn,/ Soon 
shackled slave, Samson sighed,/ Silently scheming/ Sightlessly seeking/ Some
savage, spectacular suicide."  - Stanislaw Lem, "The Cyberiad"

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Date: Thu, 20 Nov 1997 15:41:47 -0800 (PST)
From: David Thomas Fisher <davefish@cory.EECS.Berkeley.EDU>
Subject: Re: [The Edge] Random Words

   telnet://arcadia.wuh.wustl.edu:100 or visit the website at

I meant telnet://arcadia.wuh.wustl.edu:1000 really.  Wups.

- -- 
David Fisher (davefish@cory.eecs.berkeley.edu)
"Seduced, shaggy Samson snored./ She scissored short.  Sorely shorn,/ Soon 
shackled slave, Samson sighed,/ Silently scheming/ Sightlessly seeking/ Some
savage, spectacular suicide."  - Stanislaw Lem, "The Cyberiad"

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------------------------------

Date: Fri, 21 Nov 1997 03:11:30 GMT
From: jboes@qtm.net (Jeff Boes)
Subject: [The Edge] Digest mode, and a plea

=46olks, now that the list offers digest mode, let us PLEASE take a =
pledge of
sanity. Learn to use your e-mail software, and scroll down in your =
message past
what you can see of your own typing. Then delete all the stuff that your
software quotes from the message to which you are replying.

It's no fun getting a digest which is 250 lines of=20

>>>>>>>>>what he said

over and over again.

- --
~~~~~~~~~~~~~|The tusks that clashed in mighty brawls of mastodons are
             |billiard balls./The sword of Charlemagne the Just is
Jeffery Boes |ferric oxide, known as rust./The grizzly bear whose potent
jboes@qtm.net|hug was feared by all, is now a rug./Great Caesar's bust
UIN 3394914  |is on the shelf, and I don't feel so well myself.
             |"On the Vanity of Earthly Greatness", A.Guiterman =
(1871-1943)

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------------------------------

Date: Fri, 21 Nov 1997 07:23:00 -0500 (EST)
From: StevenA197@AOL.COM
Subject: [The Edge] Cold Numbers

Yes, Cold Numbers did die...  but not before we designed about 100 neat
cards.  I recall there's a website somewhere, but I've never seen it.  I
still have the text of the 40-some cards I designed, and artwork for about a
dozen.  --S

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Date: Fri, 21 Nov 1997 08:02:29 -0500 (EST)
From: Spike Y Jones <spikeyj@ACCESS.DIGEX.NET>
Subject: Re: [The Edge] Weather the Cuckoo Like

I played in Robin Laws' first *Over The Edge* campaign (although it was
then a playtest for a game simply called Al Amarja) and the Cut-Ups method
worked fine there. But it does take a strong and imaginative GM (as well as
flexible players) to make it work.

[O] [O] [O]                        Spike Y Jones
[O]Spike[O]    Freelance writer, editor, proofreader, and bingo-caller
[O] [O] [O]   spikeyj@access.digex.net      http://www.io.com/~spikeyj/


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Date: Fri, 21 Nov 1997 08:27:26 -0500 (EST)
From: Tammy Tayman <tammyt@CapAccess.org>
Subject: Re: [The Edge] Re:The Chaos Plague

Doesn't the fact that the original game (OTE) came out before the patent 
was even applied for mean that you folks don't have to worry about it?!?

T1


On Thu, 20 Nov 1997 AtlasGames@AOL.COM wrote:

> 
> In a message dated 11/20/97 2:34:38 AM, you wrote:
> 
> >where is  Chaos Plague?
> 
> Off in the nether regions of indefinitely postponed projects.  When/if we'll
> ever do it is uncertain...we're focusing on other matters right now (more
> about that later), and the WotC CCG patent is just one more good reason not
> to publish anything CCG-related right now.  (Let someone else spend their
> money overturning a patent that should never have been granted.)
> 
> -jn
> 
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> 




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Date: Fri, 21 Nov 1997 11:21:06 -0500 (EST)
From: David Freier <freier@mail.med.upenn.edu>
Subject: Re: [The Edge] Cold Numbers

I don't think the actual Cold Numbers web page is still up and 
functioning, but I prepared sample playtest cards for all of the cards on 
the original website.  If people are interested and as I get the time I 
will try to post groups of them to the list.

David Freier
Friend of Constance's Bodyguard
Co-Ordinator Brotherhood of the Resounding Liberty Bell

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Date: Sun, 23 Nov 1997 11:23:33 -0700
From: tstone@robin-nvh.bvsd.k12.co.us
Subject: [The Edge] The Name Throckmorton

Yesterday at the bookstore I picked up a copy of The Meaning of Liff by
Douglas Adams and John Lloyd.  It's a book which takes a bunch of funny
sounding place names and provides humorous definitions for them.  While
flipping through it, the following entry cought my eye:

Throckmomrton (n.)
The soul of a departed madman: one of those now known to inhabit the timing
mechanism of pop-up toasters.

The town which they took this name from is in west Texas, but there is also
a Throckmorton, TN.  Do either of these cities have anything to do with
the Throckmorton we all know and behave?  Or is it just a weird cooincidence?


The Meaning of Liff, as we discovered last night, can be an interesting
cut-ups like way of coming up with character names...

### Trevor Stone     # New Vista Computer Admin #    tstone@robin.ml.org [O]
### http://robin.ml.org/~tstone/           Curses, contests, games, etc. [O]
###           I can't do it cap'n!  She's runnin' Windows '95!           [O]
### Curse of the moment:          Thou jarring ill-breeding flap-dragon! ###

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