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Subject: The Edge Digested V1 #3
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The Edge Digested       Sunday, November 2 1997       Volume 01 : Number 003



Today's subjects from The Edge:
	Re: [The Edge] [Round Robin]
	Re: [The Edge] [Round Robin]
	[The Edge] "Nekromancy" in SHADIS
	Re: [The Edge] Strange OtE Variant
	[The Edge] [OnTE] Grey Room tournament

----------------------------------------------------------------------

Date: Thu, 30 Oct 1997 20:13:19 -0800 (PST)
From: Yanni Cooper <aslum@rocketmail.com>
Subject: Re: [The Edge] [Round Robin]

Um guys? I seem to remember someone mentioning an archive for
the Round Robin stuff... where is it? Is it available via text
only browsers? I'd muchly prefer to read it at home. Thanks,
Yanni
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Date: Fri, 31 Oct 1997 05:13:22 -0600
From: "Paul J. Lareau" <pjlareau@wavefront.com>
Subject: Re: [The Edge] [Round Robin]

Yanni Cooper wrote:

> Um guys? I seem to remember someone mentioning an archive for
> the Round Robin stuff... where is it? Is it available via text
> only browsers? I'd muchly prefer to read it at home. Thanks,

It's not actually an archive.  I copy each segment onto a web page in html.  I
have it on my web site at:

  http://www.wavefront.com/~pjlareau/ovtesty.html

It is not text-only, but it is in minimal html.  I don't have access to a
text-only browser to check it, but I have the feeling that it will be possible
to read, even though it might not be very well formatted.

- --
Paul J. Lareau
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[POST] 135 E. Viking Dr. #301, Little Canada MN 55117 USA
[HOME PAGE] http://www.wavefront.com/~pjlareau/
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



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------------------------------

Date: Fri, 31 Oct 1997 12:42:32 -0500 (EST)
From: AtlasGames@AOL.COM
Subject: [The Edge] "Nekromancy" in SHADIS

Folks, the new issue of SHADIS Magazine (which has long been a supporter of
OTE) features my article, "Nekromancy," about necromantic summoning and
control in OTE.  Long-time list readers may recall some notes from this
article having appeared on the old OTE list years ago.  The issue is #41, the
article is on pp. 17-20, and it's in stores now.  Check it out!  :)

- -John Nephew
Occasional Freelancer

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------------------------------

Date: Fri, 31 Oct 1997 12:47:06 -0500 (EST)
From: Joshua Kronengold <mneme@dorsai.org>
Subject: Re: [The Edge] Strange OtE Variant

Yanni Cooper writes:
>Ok here's my suggestion, take it, leave it, or change it as
>you will...
>NOTE: I use _ to represent Blanks
>- = Failure (Cancels + before _)
>_ = Moderate Success
>+ = Much Success
>Another possible way to do it is subtract 2 from each die,
That would be "subtract 3 from each die", though my permutation below
would be more elegant if it was subtract 2.
>this gives -2,-1,0,1,2, & 3 as possible results..
>You could then allow a person to roll dice up to their trait
>and add the total to their trait.

Actually, I like both of these quite a bit, either way, though I'm not sure
whether you want to add your trait to the roll or not (regardless,
your trait has a more interesting effect than on previous systems).
For the second system, I'd probably simplify the system a bit by
saying that you can reduce your effective trait by 2 and roll a die
(and you can't go below -(trait x 2) in the fashion) -- it's much easier
to do all your subtraction first, and this is exactly the same (as
well as a bit more elegant, if I say so myself).  So if I have a trait
of 4, I can take a result of 4, or D6+1, or 2D6-2, or 3D6-5, or 4D6-8.
This changes what the target numbers should be, naturally -- probably
2 for something routine, 5 for something hard, 12 for something
incredibly difficult (for a competent person, after all, the maximum
result without blowing the top off is 11), and for the
almost-impossible, try 15 or 20 (or so -- 20 is impossible below 5D
without blowing the top off).	
	The nice thing here is that it does some really nifty things
when you combine it with the normal WaRP dice manipulation
tricks. Bonus dice work basically the same, as do blowing the top off
(only thing is that blowing the top off is less likely the less risk
you take -- is this a flaw?  Perhaps you should be considered to have
blown the top off if you end up with twice your trait on the total?),
and botching is a zero (or negative; I'm not entirely sure where the
boundary should be, given that there should be some chance of botching
on most rolls, the question is whether you want a chance for the
average character to botch when rolling one die (1D+-1), and I'm not
sure which is better) on the result or worse.

>Hrmm... I like this... feel free to use it, but please don't
>sell it unless you gimme a cut. (:

Yuck. Given that my version would probably be different enough from
yours to make a different patent (and yes, this is a patent thing, not
a copyright thing, so you don't actually have any legal claim on it
unless you register), people can sell mine without giving me a cut --
patents of this sort are quite possible, but also really, really icky.


- -- 
mneme@dorsai.org	Joshua Kronengold		|\      _,,,--,,_  ,)
- ---^---- "What part of 'Pthhhrrrrrrrrrrrrrrrrrr'  	/,`.-'`'   -,  ;-;;'
  /\\	  didn't you understand?" -- Me		       |,4-  ) )-,_ ) /\
- -/-\\\--  AKA mneme at mcny.com			      '---''(_/--' (_/-'

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------------------------------

Date: Sun, 02 Nov 1997 23:31:46 GMT
From: robin.escalation@ACM.org (robin)
Subject: [The Edge] [OnTE] Grey Room tournament

Members (and prospective members) of the On the Edge cell Grey Room
are hereby invited to take part in the second tournament of the fall
quarter.

Date: Sunday November 9th
Time: 12:00 noon to 6:00pm
Place: L.A. Mood
City: London, Ontario

The format will be constructed deck. All cards are allowed except for
Deadly Inspiration, Tulpa's Secret, and Desperate Ritual. You can bring =
two
decks and alternate between them.

The tournament will be conducted as a series of three-player games.
=46our-player games will be necessary if the number of participants in
each round is not divisible by three. Each round of games will be
played simultaneously. After every game new groups will be formed, so =
that
people get to play as many different opponents as possible.=20

Victory points will be awarded as follows: 2 for first, 1 for second,
1/2 if tied for second. Final Influence scores will be recorded for
each game; the total will be used to break any victory point ties.=20

Prizes will be awarded to the top three individual scores this quarter.
Those that didn't participate in the first tournament can have this one
count double.

E-mail for further information.

+--------------------------+--------------------------------------+
| robin, co-ordinator      | <Word falling -- Photo falling --    |
| Grey Room cell           |  Time falling -- Break through in    |
| robin.escalation@ACM.org |  Grey Room>       : W.S. Burroughs   |
+--------------------------+--------------------------------------+
|              jupiter.execulink.com/~robin/                      |
+-----------------------------------------------------------------+

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------------------------------

End of The Edge Digested V1 #3
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