------- start of forwarded message ------- From: NOBODY Newsgroups: rec.games.trading-cards.misc Subject: Re: [MECCG] Premature speculation Date: Thu, 21 Aug 1997 23:01:48 -0500 Message-ID: <33FD0F2C.3D34@nowhere.com> Puff the Magic Dragon wrote: > > Eric DeBlackmere wrote: > > > > Well, WHITE HAND is in play-testing right now. And so far it looks > > like yet another winner for ME: CCG! I think people will really like palying > > with this set! > > You know, this kind of ambiguous post drives us die-hard MECCG fans > crazy!!!!! Couldn't you elucidate just a wee bit more (don't worry we > won't tell ;-)). > > Puff the Magic Dragon > ptmd@erols.com > > > > > Eric > > > > Eric DeBlackmere, SOC > > Television Cameraman > > Email: edeblack@idt.net > > Web Site http://tribeca.ios.com/~edeblack/ As a playtester, I can divulge the following non-specific facts (of course, I can't talk about specific cards, etc.): 1) You play one of the Fallen-Wizards represented by a card that is different from the ME:TW version of the card. The amount of general/direct influence is different for each wizard as well as their prowess/body. 2) There is a number which measures how close your wizard is to falling off the deep-end. As this number increases (through card play), you potentially push yourself closer to becoming "Sharkey", but the advantage is that these cards are worth big MP's and allow you to do *cool* things. 3) You can use both minion and hero cards. 4) There are generic (usable by any wizard) cards which can push you along the path to doom in addition to cards usable by a specific wizard. The latter cards form a unique strategy for each wizard to win the game. Trust me, when you see the Alatar cards, you will get a stiffy.... 5) You can still win with the One Ring, but I can't say how... (sorry..) Trust me when I say this will provide several new strategies to win the game with. You won't be able to stop with just one box... Cliff Yahnke ------- end of forwarded message -------